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  • 1.
    Manker, Jon
    Södertörn University, School of Natural Sciences, Technology and Environmental Studies, Media Technology.
    Scrum, en agil metod för spelutveckling2021In: Introduktion till medieteknik / [ed] Falkenberg Josefsson, Pernilla ; Wiberg, Mikael, Lund: Studentlitteratur AB, 2021, p. 197-184Chapter in book (Refereed)
  • 2.
    Manker, Jon
    Södertörn University, School of Natural Sciences, Technology and Environmental Studies, Media Technology.
    Speldesign2021In: Introduktion till medieteknik / [ed] Falkenberg Josefsson, Pernilla ; Wiberg, Mikael, Lund: Studentlitteratur AB, 2021, p. 169-184Chapter in book (Refereed)
  • 3.
    Manker, Jon
    Södertörn University, School of Communication, Media and it, Media technology.
    Game prototyping - The negotiation of an idea2011In: Think Design Play: 5th International Conference on Digital Research Association : DiGRA 2011, Tampere: Digra , 2011, p. -16Conference paper (Refereed)
    Abstract [en]

    This is a study on the function of the prototyping process in game design. It is based on interviews with 27 game designers in leading positions at companies of various sizes. Prototyping is an important part of game design with which design ideas are explored. One central purpose of prototypes is to serve as a communicational tool. As such it is used to negotiate design problems. Rhetoric has a long tradition of analyzing communication and negotiation. In this paper a number of concepts from rhetoric, (topos, hodos, pistis, partes and to some extent synecdoche) are applied to game prototyping based on data collected as interviews. The results indicate that rhetoric concepts are useful when talking about the prototypes as they grasp the qualities of a prototyping in a good way. By applying the findings using negotiation theory to real practice the game prototyping process would likely become clearer without diminishing its creative qualities. As presented here negotiation theory could serve as a conceptual framework for game prototyping, which the design team can make use of in their design process.

  • 4.
    Manker, Jon
    et al.
    Södertörn University, School of Communication, Media and it, Media technology.
    Arvola, Mattias
    Linköping University.
    Prototyping in game design: externalization and internalization of game ideas2011In: Proceedings of the 25th BCS Conference on Human-Computer Interaction, Swinton: British Computer Society (BCS), 2011, p. 279-288Conference paper (Refereed)
  • 5.
    Wolrath Söderberg, Maria
    et al.
    Södertörn University, School of Communication, Media and it, Rhetoric.
    Manker, Jon
    Södertörn University, School of Communication, Media and it, Media technology.
    Spelets retorik2010In: Rhetorica Scandinavica, ISSN 1397-0534, E-ISSN 2002-7974, no 55, p. 54-71Article in journal (Refereed)
  • 6.
    Manker, Jon
    Södertörn University College, School of Communication, Technology and Design, Media technology.
    Machinima: an initial view on pedagogic usage2007In: The Virtual: design digital experience : a conference 2006 / [ed] Patrik Hernwall, Handen: School of Communication, Technology and Design, Södertörn University College , 2007, p. 66-85Conference paper (Other academic)
1 - 6 of 6
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