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  • 1.
    Tasić, Miloš
    et al.
    University of Niš, Serbia.
    Stamenković, Dušan
    Södertörn University, School of Culture and Education, English language.
    Engineering and management students’ views on online and face-to-face EAP teaching2024In: ESP Today, E-ISSN 2334-9050, Vol. 12, no 1, p. 136-154Article in journal (Refereed)
    Abstract [en]

    This article presents a study that investigated students’ attitudes toward both online and face-to-face English for Academic Purposes (EAP) classes. The study was conducted with students of mechanical engineering and engineering management after the lifting of COVID-19 restrictions that allowed face-to-face teaching to resume. The study aimed to determine students’ preferences for online or face-to-face classes and the reasons behind their opinions. It also aimed to compare the difficulty and interest level of EAP classes with other courses and gather qualitative feedback on how online EAP classes could be improved. The study was primarily quantitative, but it had a qualitative segment, too. The results indicated that students generally prefer face-to-face to online classes, although only marginally. Participants appreciated the ability to work from home and revisit recorded lessons in online classes, while face-to-face classes were valued for better communication with the instructor and collaboration with peers. English was viewed as better suited to online teaching than other courses, but students were hesitant to participate openly during classes. Most respondents suggested more active participation from students and mandatory attendance as ways of improving the online teaching process. 

  • 2.
    Stamenković, Dušan
    et al.
    Södertörn University, School of Culture and Education, English language.
    Milenković, Katarina
    University of Niš, Faculty of Sciences and Mathematics, Serbia.
    Ichien, Nicholas
    University of California, Los Angeles, USA.
    Holyoak, Keith J.
    University of California, Los Angeles, USA.
    An individual-differences approach to poetic metaphor: Impact of aptness and familiarity2023In: Metaphor and Symbol, ISSN 1092-6488, E-ISSN 1532-7868, Vol. 38, no 2, p. 149-161Article in journal (Refereed)
    Abstract [en]

    Using poetic metaphors in the Serbian language, we identified systematic variations in the impact of fluid and crystalized intelligence on comprehension of metaphors that varied in rated aptness and familiarity. Overall, comprehension scores were higher for metaphors that were high rather than low in aptness, and high rather than low in familiarity. A measure of crystalized intelligence was a robust predictor of comprehension across the full range of metaphors, but especially for those that were either relatively unfamiliar or more apt. In contrast, individual differences associated with fluid intelligence were clearly found only for metaphors that were low in aptness. Superior verbal knowledge appears to be particularly important when trying to find meaning in novel metaphorical expressions, and also when exploring the rich interpretive potential of apt metaphors. The broad role of crystalized intelligence in metaphor comprehension is consistent with the view that metaphors are largely understood using semantic integration processes continuous with those that operate in understanding literal language.

  • 3.
    Đorđević, Jasmina
    et al.
    University of Niš, Faculty of Philosophy, Serbia.
    Stamenković, Dušan
    Södertörn University, School of Culture and Education, English language. University of Niš, Faculty of Philosophy, Serbia.
    Classification of multimodal translation errors in the entertainment industry: A proposal2023In: Translator (Manchester), ISSN 1355-6509, E-ISSN 1757-0409, Vol. 29, no 3, p. 265-280Article in journal (Refereed)
    Abstract [en]

    Most translation tasks in the entertainment industry involve multiple modes of communication, i.e. they are multimodal, not solely language-based. A translator is expected to analyse, evaluate and transfer each of those modes to render an accurate translation of the source text. This is especially important in films, documentaries, TV and animated shows – multimodal scripts which are being localised for various contexts. An important step in the translation process in the entertainment industry should be the identification of translation errors in the final product which should be based on a proper translation error classification. Given that available translation error classifications rely solely on linguistic modes of communication, the aim of this paper is to propose a multimodal translation error classification which would be based on the multimodality of scripts to be translated and thus provide a reliable tool for the quality check of the final translation product in the entertainment industry. In that way, translators in this industry will be alerted to recognise elements (e.g. tone of voice, facial expressions, proximity, etc.) existing in multimodal scripts where both the source and the target texts as essential parts of the scripts are multimodal products

  • 4.
    Stamenković, Dušan
    et al.
    Södertörn University, School of Culture and Education, English language.
    Wildfeuer, Janina
    University of Groningen, Faculty of Arts, Department of Communication and Information Studies, the Netherlands.
    Digital play for life-saving knowledge? The multimodal arrangement in VR applications for first-aid procedures2023In: 18th International Pragmatics Conference, Abstracts book, International Pragmatics Association (IPrA) , 2023, p. 298-298Conference paper (Refereed)
    Abstract [en]

    VR applications for medical simulations such as emergency situations offer new ways of distributing knowledge and providing practical skills for saving a life. Compared to the genre of serious games in which players are trained as exports or layperson first-aiders within an interactive gameplay, VR applications potentially represent an even more complex communicative environment. Additional semiotic resources such as touch, body movements and proprioception (cf. Martin et al. 2022) are used to construct the virtual world and instruct players to perform certain procedures. From a multimodal perspective (cf. Bateman et al. 2017), the communicative situations constructed by the virtual environment bring with them an increasing level of interactivity and ergodicity and it is particularly challenging to address these analytically. Especially the cyberphysical infrastructure provided in these applications add to the complexity by embedding holograms, 360-degree videos, etc. which need to be taken into consideration in the analysis of the instructional techniques. While there is now research on e-learning strategies such as serious games (e.g. Boada et al. 2020) and mobile apps (e.g. Metelmann et al. 2018), not much work has been done with regard to the (multimodal) design of VR applications and how these can be used to teach resuscitation and other procedures. It will therefore be interesting to address this question from a qualitative perspective with future potential for empirical research on the effectiveness of these applications. In this talk, we will address the analytical challenges by looking at two different examples of VR applications for first aid (Lifesaver VR, Resuscitation Council UK; Basic Life Support, Dual Good Health) and providing a foundational framework for the multimodal analysis of the communicative situations created in these two applications based on our previous work on video games (Wildfeuer & Stamenković 2022). The data to work with are recordings of the initial usage of the applications as provided by the production companies. We aim to not only show how recent developments in multimodality research are well-equipped for the effective analysis of these artifacts, but also how the analytical results can be practically implemented in the further development of these applications.

  • 5.
    Stamenković, Dušan
    et al.
    Södertörn University, School of Culture and Education, English language. University of Niš, Serbia.
    Figar, Vladimir
    University of Niš, Serbia,.
    Tasić, Miloš
    University of Niš, Serbia.
    Facing salient and non-salient time sequence orientation types expressed by adverbs in English, Mandarin and Serbian2023In: Linguistics, ISSN 0024-3949, E-ISSN 1613-396X, Vol. 61, no 1, p. 47-76Article in journal (Refereed)
    Abstract [en]

    This article intends to provide insight into how speakers of English, Mandarin, and Serbian perceive spatio-temporal relations expressed by specific pairs of adverbials. In two studies participants were presented with simple sentences describing the metaphorical movement of events on the timeline (e.g., "The meeting was moved from the morning to the afternoon.") and were asked to decide whether the event had been moved along the sagittal, vertical or transverse axis (forward/backward, up/down, left/right). The main aim of the first study, which was conducted with 104 native speakers of Serbian, was to explore the effects of axis-orientation and individual time units on participants' preferences and response times. The target time units used were dates, hours, months, days of the week, and years. The results showed significant differences in response times between the transverse and sagittal axis conditions on the one hand (with shorter reaction times), and the vertical axis condition on the other. Moreover, the distribution of answers showed a high degree of inconsistency when it came to moving events to a previous point in time. The main aim of the second study was to identify potential differences in responses and response times to different orientations and time units between four experimental groups: native speakers of English with no second language, native speakers of English with knowledge of a second language, native speakers of Mandarin (with English as a second language), and native speakers of Serbian (also with English as a second language). The study was conducted with 126 participants. The design of the second study was largely parallel to that of the first, but it involved three trials and different time units (parts of the day, days of the week and months). The Mandarin speakers gave the quickest responses in the first two trials when deciding on the vertical axis. Moreover, reaction times were significantly shorter in the parts-of-the-day condition (e.g., "morning", "afternoon"), across the three trials. In addition, Mandarin speakers showed an inverted trend in responses on the sagittal axis compared to the remaining three groups. While some of our results corroborate previous research on the topic, the study also provides novel empirical evidence on how Serbian speakers conceptualize time using spatial terms.

  • 6.
    Tasić, Miloš
    et al.
    University of Niš, Faculty of Mechanical Engineering, Serbia.
    Stamenković, Dušan
    Södertörn University, School of Culture and Education, English language.
    Multimodal adaptations of Baš-Čelik: From a fairy tale to a comic and illustrated book2023In: Facta Universitatis Series: Visual Arts and Music, ISSN 2466-2887, Vol. 9, no 1, p. 1-20Article in journal (Refereed)
    Abstract [en]

    Employing the theoretical framework that represents a unique amalgam of the domains of multimodality, intermediality, transmedia storytelling and adaptation, the paper analyses the process of medial transposition of the folk fairy tale Baš-Čelik, primarily into Đorđe Lobačev’s comic book of the same name (1939/1989), and then into Petar Meseldžija’s 2008 illustrated book The Legend of Baš-Čelik (orig. Legenda o Baš-Čeliku). The paper presents verbal and graphic tools used by these authors in adapting the original text from a monomodal into multimodal media, with a special focus on three research directions. The first is the manner in which the compositional structure of the fairy tale is transferred into the comic and the illustrated book, with the aim of assessing the level of fidelity in these adaptations. The second direction is related to the most important narrative and stylistic differences (e.g., language and tone of narration). The third direction deals with the use of certain comics-specific techniques and resources, such as page layout, use of colour for emphasis, representation of speed and motion, and the presence or absence of particular graphic devices (upfixes and pictorial runes). Finally, the adaptations themselves are compared to each other, highlighting the major similarities and differences between them.

  • 7.
    Janić, Aleksandra
    et al.
    University of Niš, Faculty of Philosophy, Serbia.
    Stamenković, Dušan
    Södertörn University, School of Culture and Education, English language.
    Englesko-srpska kontrastivna leksikologija2022Book (Refereed)
    Abstract [en]

    The English-Serbian Contrastive Lexicology is primarily aimed at philology students, English and Serbian linguists and other scholars, translators, proofreaders and all those interested in contrastive linguistics. The authors’ aim was to take a fresh perspective on the English and Serbian lexicon and the related aspects of the two languages. The book provides the basics of contrastive linguistics from a lexicological viewpoint, information on dictionaries and lexicological companions of English and Serbian, overviews of synonymy, antonymy, homonymy and hyponymy, as well as contrastive approaches to polysemy, dictionary meanings, modal verbs and numerous tenets related to their translation from English into Serbian. Furthermore, the book also encompasses chapters contrasting colour terms, motion verbs, verbs of visual perceptions. The remaining chapters describe Anglicisms and Anglo-Serbian words, false friends, slang and jargon words, as well as phraseological units in English and Serbian. Each chapter includes a set of study questions, which can stir interest for the future approaches to the topics tackled within this book.

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  • 8.
    Tasić, Miloš
    et al.
    University of Niš, Niš, Serbia.
    Stamenković, Dušan
    Södertörn University, School of Culture and Education, English language.
    From Statics to Dynamics: Intersemiotic Conversion of Metaphor and Its Consequences2022In: Metaphors and Analogies in Sciences and Humanities: Words and Worlds / [ed] Shyam Wuppuluri; A. C. Grayling, Cham: Springer, 2022, Vol. 453, p. 523-551Chapter in book (Other academic)
    Abstract [en]

    The present chapter combines the tools developed in multimodal studies of metaphor in comics and film, as well as those we find in comparative narratology and intersemiotic translation, in an analysis of a corpus of comic books and their film adaptations. All instances of visual and multimodal metaphor have been extracted from the collected comics corpus, along with certain examples of metonymy and specific alterations of standardised pieces of comics vocabulary that reinforce the metaphorical content. The fact that the comic books examined in this chapter have been adapted using two different media (animation and live action) provide us with an almost unique opportunity to investigate the ways in which metaphor gets converted from drawings into the animated and live-action forms, how this conversion alters the way in which metaphor can affect the audience, and whether the power of metaphorical messages can be retained in this conversion. The chapter presents different direct and indirect strategies for expressing a number of nonliteral messages (some of which appear to be very comics-specific) in different media – each of these media has to calibrate the instruments it has in its inventory in order to express different meanings within the animated or live-action discourse. The static nature of comic books seems to require a more abundant use of nonliteral representations so as to convey the intended meaning, thus making such instances more frequent in the analysed examples. Conversely, using the dynamic media of animation and live action, abstract messages can be contextualised in such a way that does not depend entirely on images with overt nonliteral content.

  • 9.
    Morsanyi, Kinga
    et al.
    University of Loughborough, UK; Queen’s University Belfast, UK.
    Hamilton, Jayne
    Queen’s University Belfast, UK.
    Stamenković, Dušan
    University of Niš, Faculty of Philosophy, Serbia.
    Holyoak, Keith J.
    University of California, Los Angeles, USA.
    Linking metaphor comprehension with analogical reasoning: Evidence from typical development and autism spectrum disorder2022In: British Journal of Psychology, ISSN 0007-1269, E-ISSN 2044-8295, Vol. 113, no 2, p. 479-495Article in journal (Refereed)
    Abstract [en]

    We examined the relationship between metaphor comprehension and verbal analogical reasoning in young adults who were either typically developing (TD) or diagnosed with Autism Spectrum Disorder (ASD). The ASD sample was highly educated and high in verbal ability, and closely matched to a subset of TD participants on age, gender, educational background, and verbal ability. Additional TD participants with a broader range of abilities were also tested. Each participant solved sets of verbal analogies and metaphors in verification formats, allowing measurement of both accuracy and reaction times. Measures of individual differences in vocabulary, verbal working memory, and autistic traits were also obtained. Accuracy for both the verbal analogy and the metaphor task was very similar across the ASD and matched TD groups. However, reaction times on both tasks were longer for the ASD group. Additionally, stronger correlations between verbal analogical reasoning and working memory capacity in the ASD group indicated that processing verbal analogies was more effortful for them. In the case of both groups, accuracy on the metaphor and analogy tasks was correlated. A mediation analysis revealed that after controlling for working memory capacity, the inter-task correlation could be accounted for by the mediating variable of vocabulary knowledge, suggesting that the primary common mechanisms linking the two tasks involve language skills.

  • 10.
    Tasić, Miloš
    et al.
    University of Niš, Faculty of Mechanical Engineering, Serbia.
    Stamenković, Dušan
    Södertörn University, School of Culture and Education, English language. University of Niš, Faculty of Philosophy, Serbia.
    Pictorial and multimodal metonymy in political newspaper discourse: The case of Brexit reports2022In: Philologia Mediana, ISSN 1821-3332, Vol. 14, p. 371-392Article in journal (Refereed)
    Abstract [en]

    This paper analyses several examples of pictorial and multimodal metonymy found in political cartoons and photographs related to the topic of Brexit and collected from the two British daily newspapers, The Guardian and The Telegraph. The first part of analysis deals with instances of pictorial metonymy, emphasising the importance of certain distinctive features such as colour, graphic representation, or photographic composition. The second part of analysis focuses on multimodal metonymy of the verbo-pictorial variety, particularly scrutinising the relationships between the two modes. Based on the different ways in which the pictorial and the verbal mode interact, the examples are classified into three separate categories: (1) image-dominant metonymy, (2) text-dominant metonymy, and (3) complementary metonymy. Furthermore, the analysis sheds some light on how these metonymies can form the basis of pictorial and multimodal metaphors, how several source and target concepts can be chained together within a single metonymy, and how metonymy in visual communication can also possess an indexical, rather than merely iconic character

  • 11.
    Wildfeuer, Janina
    et al.
    University of Groningen, Faculty of Arts, Department of Communication and Information Studies, the Netherlands.
    Stamenković, Dušan
    University of Niš, Faculty of Philosophy, Serbia.
    The discourse structure of video games: A multimodal discourse semantics approach to game tutorials2022In: Language & Communication, ISSN 0271-5309, E-ISSN 1873-3395, Vol. 82, p. 28-51Article in journal (Refereed)
    Abstract [en]

    The article proposes a multimodal discourse semantics approach to the analysis of video game tutorials that provides a discourse pragmatic analysis of the game canvases in these tutorials. The study mainly builds on linguistic approaches to formal dynamic discourse semantics that have already been successfully applied to other multimodal artefacts. The article will showcase the application of the resulting ‘logic of multimodal discourse interpretation’ to two specific cases of video game tutorials. This will outline particular discourse relations holding between events and segments in the tutorials as distinctive features of this video game genre and show the discursive patterns of these instructions.

  • 12.
    Stamenković, Dušan
    University of Niš, Faculty of Philosophy, Serbia.
    The stylistic journey of a video game: A diachronic approach to multimodality in the Football Manager series2022In: Stylistic Approaches to Pop Culture / [ed] Christoph Schubert; Valentin Werner, New York: Routledge, 2022, p. 227-246Chapter in book (Refereed)
    Abstract [en]

    This study contributes to the field of video game stylistics by investigating the stylistic development of the Football Manager video game series. It explores changes in game design and video game affordances in a diachronic manner, and, in order to do so, it identifies and analyzes the main changes in the style of several document-like screens from three game instances, showing how the screens have combined textual and pictorial elements during the previous two decades. The results indicate several changes in the visual style of the game: (i) The percentage of text-only elements is decreasing, (ii) pictorial and multimodal elements are becoming more dominant, and (iii) there is a growing diversity in subcanvas types. The amount of text varied but did not decrease as severely as the number of text-only elements did. With such results, we can expect further diversification of the communication screens and reductions in the text-only components in the future.

  • 13.
    Stamenković, Dušan
    et al.
    University of Niš, Faculty of Philosophy, Serbia.
    Wildfeuer, Janina
    University of Groningen, Faculty of Arts, Department of Communication and Information Studies, the Netherlands.
    An empirical multimodal approach to open-world video games: A case study of Grand Theft Auto V2021In: Empirical Multimodality Research: Methods, Evaluations, Implications / [ed] Jana Pflaeging; Janina Wildfeuer; John A. Bateman, Berlin: Walter de Gruyter, 2021, p. 259-279Chapter in book (Refereed)
    Abstract [en]

    This chapter presents results of an empirical case study based on annotating an open-world video game and creating datasets in order to describe the semiotic elements of this video game at work. Following the procedure of identifying elements and semiotic modes on canvases of real-time video games presented in Bateman et al. (2017b), it provides a semiotic inventory of Grand Theft Auto V (Rockstar North 2013) so as to allow a systematic empirical analysis of the ways in which various semiotic elements are employed in the game’s main story missions. This analysis of the combinations of multimodal elements across gameplay stages shows the diversity of features that structure our experience of the game and guide us within the open world. In particular, it shows mission-related and gameplay-related instructions as well as the specific result that many of these instructions last until the very end of the game. Along with several other findings, this reveals some new facets of complex mainstream game design.

  • 14.
    Morsanyi, Kinga
    et al.
    Loughborough University, UK.
    Stamenković, Dušan
    University of Niš, Faculty of Philosophy, Serbia.
    Idiom and proverb processing in autism: A systematic review and meta-analysis2021In: Journal of Cultural Cognitive Science, ISSN 2520-100X, Vol. 5, no 3, p. 367-387Article in journal (Refereed)
    Abstract [en]

    Figurative language processing impairments in autism have been widely demonstrated, and have been considered a defining feature of autism. Studies in this area often consider different types of figurative language together, and less attention has been paid to identifying the factors that might contribute to difficulties in processing specific types of figurative language. Here we present a preregistered systematic review and meta-analysis of studies assessing the comprehension of idioms and proverbs in autism spectrum disorder (ASD) as compared to typically developing (TD) individuals. Idioms are widely used multi-word figurative expressions, which are understood by using contextual information. Proverbs are a related type of fixed, figurative, formulaic expression in a sentential form, typically linked with wisdom. Idioms and proverbs represent forms of figurative language which are more conventionalized and frequently opaquer than metaphors, pointing to a unique way that they are processed in conversational contexts. Our analysis encompassed a total of 11 studies from 10 papers (involving 235 autistic and 224 TD individuals), which met our inclusion criteria (the ASD and TD groups were matched on both chronological age and intelligence). The analysis of accuracy data revealed a group difference favouring the TD over the ASD group, with a medium effect size, and no indication of a publication bias. Participants’ age was unrelated to the magnitude of group differences, but there was a trend for smaller group differences in the case of participants with higher (verbal) intelligence. We discuss these findings with reference to theories related to the nature of figurative language impairments in autism.

  • 15.
    Đorđević, Jasmina P.
    et al.
    University of Niš, Faculty of Philosophy, Serbia.
    Stamenković, Dušan
    University of Niš, Faculty of Philosophy, Serbia.
    The influence of monomodal and multimodal presentation on translation error recognition: An empirical approach2021In: Perspectives: Studies in Translation Theory and Practice, ISSN 0907-676X, E-ISSN 1747-6623, Vol. 29, no 6, p. 833-848Article in journal (Refereed)
    Abstract [en]

    The aim of this study is to explore whether multimodality can contribute to the recognition of errors in the translations of animated films. The primary assumption is that the presentation of a multimodal product will yield better results than a monomodal product. Excerpted translations of animated films were presented to a group of English and a group of Serbian language students, once as a monomodal product (transcript) and once as a multimodal product (dubbed video). Besides confirming that the multimodal product facilitates error recognition, the research showed that multimodal analysis may be a proposed approach during the training of translators in Serbia since some of them will be translating animated films in the production and localisation process in the Serbian animated film industry. Two main reasons support this conclusion: (1) a multimodal approach may provide a more accurate transfer of all the layers in an animated film and (2) it guarantees a better quality of the translation of the language in the animated film.

  • 16.
    Stamenković, Dušan
    et al.
    University of Niš, Faculty of Philosophy, Serbia.
    Kocić Stanković, Ana
    University of Niš, Faculty of Philosophy, Serbia.
    Značenje i simbolika imena likova u romanu Bleda vatra2021In: Philologia Mediana, ISSN 1821-3332, Vol. 13, p. 433-448Article in journal (Refereed)
    Abstract [en]

    The paper is an attempt to offer a reading of Vladimir Nabokov’s Pale Fire in light of literary onomastics with a special emphasis on characters’ names and naming. The theoretical framework is based on various subdisciplines of onomastics, its chronology and, especially, the development of literary onomastics and its insights. As this is a rather novel academic area of interest, this is an attempt of integrating this framework of analysis into the reading of a well-known novel. The paper analyzes the names of four major characters in the novel and their mythological, semiotic, symbolical and ironic components and possible interpretations. One of the key hypotheses is that the meanings of both the novel and individual characters and their names is construed in the interaction of various symbolical meanings and implications, i.e., through an interplay of poetic truth and fiction. It can be concluded that Nabokov’s major strength as a writer lies in his use of meanings and symbolism of names which make the structure of the novel as complex as a relationship between truth and fiction both in the world of the novel and its various interpretations and in the material world around us.

  • 17.
    Stamenković, Dušan
    et al.
    University of Niš, Faculty of Philosophy, Serbia.
    Ichien, Nicholas
    University of California, Los Angeles, USA.
    Holyoak, Keith J.
    University of California, Los Angeles, USA.
    Individual differences in comprehension of contextualized metaphors2020In: Metaphor and Symbol, ISSN 1092-6488, E-ISSN 1532-7868, Vol. 35, no 4, p. 285-301Article in journal (Refereed)
    Abstract [en]

    We report a study examining the role of linguistic context in modulating the influences of individual differences in fluid and crystalized intelligence on comprehension of literary metaphors. Three conditions were compared: no context, metaphor-congruent context, and literal-congruent context. Relative to the baseline no-context condition, the metaphor-congruent context facilitated comprehension of the metaphorical meaning whereas the literal-congruent context impaired it. Measures of fluid and crystalized intelligence both made separable contributions to predicting metaphor comprehension. The metaphor-congruent context selectively increased the contribution of crystalized verbal intelligence. These findings support the hypothesis that a supportive linguistic context encourages use of semantic integration in interpreting metaphors.

  • 18.
    Morsanyi, Kinga
    et al.
    Queen’s University Belfast, Northern Ireland, United Kingdom; Loughborough University, UK.
    Stamenković, Dušan
    University of Niš, Faculty of Philosophy, Serbia.
    Holyoak, Keith J.
    University of California, Los Angeles, USA.
    Metaphor processing in autism: A systematic review and meta-analysis2020In: Developmental Review, ISSN 0273-2297, E-ISSN 1090-2406, Vol. 57, article id 100925Article in journal (Refereed)
    Abstract [en]

    Impairments related to figurative language understanding have been considered to be one of the diagnostic and defining features of autism. Metaphor comprehension and production in autism spectrum disorder (ASD) as compared to typically developing (TD) individuals have been investigated for around thirty years, generally showing an overall advantage for TD groups. We present a preregistered systematic review and meta-analysis including a total of 15 studies that fulfilled our set of inclusion criteria (notably, ASD and TD groups matched in chronological age and verbal- or full-scale IQ). Along with accuracy, we also analyzed group differences in reaction time in the studies that reported them. The results revealed a medium-to-large group difference favoring TD over ASD groups based on accuracy measures, as well as a similar overall advantage for TD groups based on reaction times. There was reliable heterogeneity in effect sizes for group differences in accuracy, which was mostly explained by the effect of verbal intelligence, with differences in metaphor processing being smaller for participants with better verbal skills. Some of the variation in effect sizes may also be attributed to differences in types of metaphor processing tasks. We also evaluated the quality of the studies included in the meta-analysis, and the evidence relating to the potential presence of publication bias.

  • 19.
    Wildfeuer, Janina
    et al.
    University of Groningen, Faculty of Arts, Department of Communication and Information Studies, the Netherlands.
    Stamenković, Dušan
    University of Niš, Faculty of Philosophy, Serbia.
    Multimodale Forschungsperspektiven auf Computerspiele2020In: Sprechende Pixel – Computerspielphilologie in Schule und Hochschule / [ed] Markus Engelns; Patrick Voßkamp, Duisburg: Universitätsverlag Rhein-Ruhr KG an der Universität Duisburg-Essen , 2020, p. 7-28Chapter in book (Refereed)
    Abstract [de]

    Der Beitrag geht der Frage nach den multimodalen Spezifka digitaler Spiele nach. Er gibt zunächst einen Überblick über internationale multimodal-analytische Ansätze zur Untersuchung von Computerspielen. In einem zweiten Schritt liefert er einen Fragen- und Kriterienkatalog zur eigenständigen Durchführung einer multimodalen Analyse von Grand Teft Auto V (Rockstar North, 2013). In beiden Teilen des Beitrags steht damit der Fokus der Beschreibung vor allem auf den in Computer- und Videospielen eingesetzten Zeichenmodalitäten und somit ein semiotisches Verständnis der Kommunikation in diesen Spielen im Vordergrund.

  • 20.
    Stamenković, Dušan
    et al.
    University of Niš, Faculty of Philosophy, Serbia.
    Tasić, Miloš
    University of Niš, Faculty of Mechanical Engineering, Serbia.
    Uticaj konteksta na percepciju opravdanosti upotrebe anglicizama: empirijska analiza2020In: Jezik, književnost, kontekst - Language, Literature, Context: tematski zbornik radova / [ed] Vesna Lopičić; Biljana Mišić Ilić, Niš: Faculty of Philosophy, University of Niš , 2020, p. 225-245Chapter in book (Refereed)
    Abstract [en]

    Drawing on the classifications of Anglicisms given in the book English in Serbian [Engleski u srpskom] (Prćić 2019), this study examines the perception of the justification of using these language features with or without context. By means of two questionnaires (one in which Anglicisms are given in a specific context and the other in which there is no context at all) and two populations (English students and engineering management students), the paper attempts to provide an answer to the question concerning whether context can somehow influence the justification of using this group of loanwords compared to what is given as the assessment of such justification of use in the referenced literature. The study aims to examine the influence of context in judging the justification of using various types of Anglicisms, as well as to determine whether there are any differences between the two populations regarding this task. The results show that context diminishes the justification of using Anglicisms, but only for certain word groups, especially in the population of future English language specialists. The other conclusions worth mentioning are a greater general capacity of English students to recognize this justification of use, as well as different empirical factors that further substantiate the classifications found in the literature.

  • 21.
    Morsanyi, Kinga
    et al.
    Queen’s University Belfast, UK; University of Loughborough, UK.
    Stamenković, Dušan
    University of Niš, Faculty of Philosophy, Serbia.
    Holyoak, Keith J.
    University of California, Los Angeles, USA.
    Analogical reasoning in autism: A systematic review and meta-analysis2019In: Thinking, Reasoning, and Decision Making in Autism / [ed] Kinga Morsanyi; Ruth M.J. Byrne, London: Routledge, 2019, p. 59-87Chapter in book (Refereed)
    Abstract [en]

    This chapter provides a brief overview of analogical reasoning, first in the typically developing population and then in the autism spectrum disorder (ASD) population. Many studies of analogical reasoning have used variations of a mapping task, which requires the participant to identify correspondences between specific objects in the source and target. Instructions sometimes specify that a relational match is to be sought, but may instead leave the match criterion relatively vague. The chapter presents a systematic review of empirical investigations of analogical reasoning in autism, including studies that assessed performance on J. C. Raven’s matrices. The spared analogical abilities observed in ASD also suggest refinements in models of autistic functioning. On the face of it, solving problems of the type exemplified by Raven’s matrices requires attention to visuospatial relations between geometrical forms and also requires integration of constraints provided by multiple relations.

  • 22.
    Popović, Mladen
    et al.
    University of Niš, Faculty of Philosophy, Serbia.
    Stamenković, Dušan
    University of Niš, Faculty of Philosophy, Serbia.
    Critical discourse analysis, rules and persuasion in video games2019In: Jezik, književnost, teorija - Language, Literature, Theory: tematski zbornik radova / [ed] Biljana Mišić Ilić; Vesna Lopičić, Niš: Faculty of Philosophy, University of Niš , 2019, p. 313-325Chapter in book (Refereed)
    Abstract [en]

    Following Fairclough’s (1995) observation that texts in contemporary society are multi-semiotic and Lemke’s (2005) call for extending the scope of critical discourse analysis to new communications media, including websites, blogs, discussion groups, and video games, the present study aims at contributing to the incorporation of video games as multi-semiotic phenomena into discourse studies. The main purpose of our study is to select several aspects of Bogost’s views on video games’ persuasiveness (2007) and combine them with Fairclough’s (1995, 2003) theoretical positions. Our attempt to create links between two different, but seemingly related theoretical frameworks was prompted by Bogost’s (2007: 3) claim that computational processes themselves can be persuasive. In the course of connecting the two, we are paying attention to the concepts of the rule-based discourse, genre-embedded rules, remediation and invisibilization. We hope that such approach might initiate further links between the two frameworks, both of which might benefit from such cooperation

  • 23.
    Stamenković, Dušan
    et al.
    University of Niš, Faculty of Philosophy, Serbia.
    Ichien, Nicholas
    University of California, Los Angeles, USA.
    Holyoak, Keith J.
    University of California, Los Angeles, USA.
    Metaphor comprehension: An individual-differences approach2019In: Journal of memory and language (Print), ISSN 0749-596X, E-ISSN 1096-0821, Vol. 105, p. 108-118Article in journal (Refereed)
    Abstract [en]

    The nature of the mental processes involved in metaphor comprehension has been the focus of debate, with controversy focusing on the relative role of general analogical reasoning versus language-specific conceptual combination. In the present set of studies, we take an individual-differences approach to examine the comprehension of a variety of metaphors, some taken from literary sources, using several types of comprehension tests. In a series of metaphor-comprehension studies with college students, we measured both fluid intelligence (using the nonverbal Raven’s Progressive Matrices test) and crystalized verbal intelligence (using a new Semantic Similarities Test as well as the Vocabulary subscale of the Wechsler Adult Intelligence Scale). Previous work has shown that measures of fluid intelligence are closely linked to individual differences in analogical reasoning, whereas measures of crystalized verbal intelligence are linked to language-specific abilities. We found that each measure had a dissociable predictive relationship to metaphor comprehension. The pattern of individual differences indicated that crystalized intelligence influences metaphor comprehension across a broad range of metaphor types, whereas individual differences in fluid intelligence mainly impact comprehension of more cognitively complex metaphors, such as those that arise in literary sources.

  • 24.
    Stamenković, Dušan
    et al.
    University of Niš, Faculty of Philosophy, Serbia.
    Milenković, Katarina
    University of Niš, Faculty of Sciences and Mathematics, Serbia.
    Dinčić, Jovana
    University of Niš, Faculty of Philosophy, Serbia.
    Studija normiranјa knјiževnih i neknјiževnih metafora iz srpskog jezika2019In: Zbornik Matice srpske za filologiju i lingvistiku, ISSN 0352-5724, no 2, p. 89-104Article in journal (Refereed)
    Abstract [en]

    Metaphor research approaches exhibit a certain degree of inconsistency, as they involve different techniques, tasks, instruments, and stimuli. The aim of the present study is to establish a normed corpus of metaphors in Serbian that could be of use to researchers in the future psycholinguistic endeavours. A total of 55 literary and 55 nonliterary metaphors in the A is B form were normed with regards to their features, and these include metaphoricity, quality/goodness, aptness, familiarity, comprehensibility, source-target similarity and number of interpretations. Along with establishing the normed corpus, the analyses have shown that each dimension scale was reliable, and that the correlations among the dimensions were significant. 

  • 25.
    Stamenković, Dušan
    et al.
    University of Niš, Faculty of Philosophy, Serbia.
    Jaćević, Milan
    IT University of Copenhagen, Denmark.
    Video games and multimodality: Exploring interfaces and analyzing video game screens using the GeM model2019In: Multimodality: Disciplinary Thoughts and the Challenge of Diversity / [ed] Janina Wildfeuer; Jana Pflaeging; John Bateman; Ognyan Seizov and Chiao-I Tseng, Berlin: Walter de Gruyter, 2019, p. 277-294Chapter in book (Refereed)
    Abstract [en]

    With the purpose of showing that video game studies should become part of the emerging discipline of multimodality, the present chapter introduces the basics of the study of gameworlds and uses the multimodal document approach to analyze document-like screens coming from two video games: Football Manager 2018 and Europa Universalis IV. These document-like screens are analyzed using the tools coming from the GeM model, which treats these pages as multi-layered semiotic artifacts. Within this approach, all four layers are covered: the base layer, the layout layer, the rhetorical layer, and the navigation layer. Our analysis proposal tries to pinpoint the semiotic specificities of the different layers and test whether the GeM model needs to be adapted for the purpose of approaching these screens. At the same time, the gameworld environment is viewed as an important mediator between the player and the digital game system. We hope that such integrated approach can be beneficial to both multimodality and video game studies and expand the directions of future research endeavors.

  • 26.
    Stojičić, Violeta
    et al.
    University of Niš, Faculty of Philosophy, Serbia.
    Stamenković, Dušan
    University of Niš, Faculty of Philosophy, Serbia.
    A Practical Lexicology for EFL Students2018Book (Refereed)
    Abstract [en]

    This book is concerned with the investigation of the lexicon of the English language. It covers topics such as the historical development of the lexicon, social stratification, encoding in specialized lexicons, stylistic peculiarities of the lexemes, complexity of lexical meaning, multi-word lexemes, etc. The book is intended to introduce students of EFL to the study of words and lexicon by presenting the major achievements and concepts of Lexicology and related linguistic fields. Furthermore, it is also designed as a workbook in Lexicology to help students gain a good working knowledge of the lexical resources available in the English language. In each section, theoretical is-sues are covered to give the students the foundation to proceed with the Exercises assigned in the English vocabulary. The theoretical material is de-signed to give insight into the basic theory of lexically-oriented language studies. We have devised the Exercises in each section to assist students’ advances in analysing and understanding the structure, content and lexical relations in the English lexicon.

  • 27.
    Tasić, Miloš
    et al.
    University of Niš, Faculty of Mechanical Engineering, Serbia.
    Stamenković, Dušan
    University of Niš, Faculty of Philosophy, Serbia.
    Exploring pictorial runes in Luca Enoch's comic book series "Gea"2018In: Facta Universitatis Series: Linguistics and Literature, ISSN 0354-4702, Vol. 15, no 2, p. 123-141Article in journal (Refereed)
    Abstract [en]

    Drawing on the work of Forceville (2005, 2006, 2011), who employed linguistic tools in analysing comics, the paper deals with pictorial runes as a specific type of visual information found in comic books. As Kennedy (1982) proposes, pictorial runes are graphic devices used in pictures to modify the literal depictions of objects, intended to convey certain aspects of those objects that are otherwise difficult to depict literally. In comics, they are usually employed to imply various emotions, such as anger, fear, pain, or surprise, and indicate speed or the direction of a moving object, among other things. Using the research model presented by Forceville (2011), the paper aims at identifying and categorising pictorial runes in a popular Italian comic book series Gea, in an attempt to corroborate the above method and add to the list of already inventoried runes. Furthermore, the new runes found in this comic book series show evidence of being indexical, rather than symbolic, signs. The paper also briefly outlines the distribution of runes across the entire series.

  • 28.
    Stamenković, Dušan
    et al.
    University of Niš, Faculty of Philosophy, Serbia.
    Tasić, Miloš
    University of Niš, Faculty of Mechanical Engineering, Serbia.
    Forceville, Charles
    University of Amsterdam, Department of Media Studies, the Netherlands.
    Facial expressions in comics: An empirical consideration of McCloud’s proposal2018In: Visual Communication, ISSN 1470-3572, E-ISSN 1741-3214, Vol. 17, no 4, p. 407-432Article in journal (Refereed)
    Abstract [en]

    In "Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels" (2006), Scott McCloud proposes that the use of specific drawing techniques will enable viewers to reliably deduce different degrees of intensity of the six basic emotions from facial expressions in comics. Furthermore, he suggests that an accomplished comics artist can combine the components of facial expressions conveying the basic emotions to produce complex expressions, many of which are supposedly distinct and recognizable enough to be named. This article presents an empirical investigation and assessment of the validity of these claims, based on the results obtained from three questionnaires. Each of the questionnaires deals with one of the aspects of McCloud’s proposal: face expression intensity, labelling and compositionality. The data show that the tasks at hand were much more difficult than would have been expected on the basis of McCloud’s proposal, with the intensity matching task being the most successful of the three.

  • 29.
    Stamenković, Dušan
    et al.
    University of Niš, Faculty of Philosophy, Serbia.
    Holyoak, Keith J.
    University of California, Los Angeles, USA.
    Individual differences in both fluid and crystalized intelligence predict metaphor comprehension2018In: Proceedings of the 40th Annual Conference of the Cognitive Science Society / [ed] Charles Kalish; Martina Rau; Jerry Zhu; Timothy T. Rogers, Austin, TX: Cognitive Science Society , 2018, p. 2542-2547Conference paper (Refereed)
    Abstract [en]

    The nature of the mental processes involved in metaphor comprehension has been the focus of debate. Research related to this debate has mainly examined the comprehension of simple nominal metaphors. Here we take an individual-differences approach to examine the comprehension of slightly more complex metaphors, some taken from literary sources, using two types of comprehension tests (selecting an overall interpretation or else selecting a completion). In a series of metaphorcomprehension experiments with college students, we measured both fluid intelligence (using the non-verbal Raven’s Progressive Matrices test) and crystalized verbal intelligence (using a new Semantic Similarities Test). Each measure had a dissociable predictive relationship to metaphor comprehension, at least for those of the more complex literary variety. The pattern of individual differences suggests that metaphor comprehension broadly depends on both crystalized and fluid intelligence, with the latter less important for relatively simple metaphors.

  • 30.
    Holyoak, Keith J.
    et al.
    University of California, Los Angeles, USA.
    Stamenković, Dušan
    University of Niš, Faculty of Philosophy, Serbia.
    Metaphor comprehension: A critical review of theories and evidence2018In: Psychological bulletin, ISSN 0033-2909, E-ISSN 1939-1455, Vol. 144, no 6, p. 641-671Article in journal (Refereed)
    Abstract [en]

    We review psychological research bearing on major theories of metaphor comprehension. A broad survey of behavioral studies is coupled with findings from recent meta-analyses of neuroimaging studies of metaphor processing. We identify three broad theoretical positions that have been the foci of research efforts: analogy, categorization, and conceptual mapping. The first two of these emphasize relatively well-specified information-processing models; the third links metaphor comprehension to embodied cognition. Our review evaluates the evidence that has been taken as support for each view, and then critically examines studies that bear on competing hypotheses derived from opposing theories. Finally, we discuss issues that future research on metaphor should address. In particular, we call for greater consideration of the pragmatic functions of metaphor in context, of its emotional impact, and of its links to literary interpretation. We suggest ways in which mechanisms based on analogy and conceptual combination might be integrated to create a richer conception of metaphor understanding.

  • 31.
    Stamenković, Dušan
    University of Niš, Faculty of Philosophy, Serbia.
    Psiholingvistički pristupi istraživanju poimanja vremena pomoću prostornih elemenata2018In: Jezik, književnost, prostor: Tematski zbornik radova / [ed] Vesna Lopičić; Biljana Mišić Ilić, Niš: Faculty of Philosophy, University of Niš , 2018, p. 495-504Chapter in book (Refereed)
    Abstract [en]

    The main aim of this article is to overview a number of recent psycholinguistic studies related to the usage of spatial elements and relations for the purpose of describing time. This predominantly includes those empirical papers that marked the controver- sial debate on the role of native language in the process of spatial conceptualization of time-related phenomena and the attempt of put the spatio-temporal relations into a Neo-Whorfian context. The paper gives a theoretical overview related to the impor- tance of studying spatio-temporal links, which is followed by an outline of several articles which were part of the mentioned debate. The first one will be Boroditsky’s 2001 paper, in which she tried to prove that one’s native language largely determines the way in which one conceptualizes time, which gets very close to the ideas stemming from the Sapir-Whorf hypothesis. This is followed by the description of three studies (Chen 2007; January and Kako 2007; Tse and Altarriba 2008) which failed to replicate Boroditsky’s experimental procedures, and opposed the interpretation of the results in several different ways. Finally, after summing up and comparing the results, the paper offers a set of ideas that could possibly improve some future endeavours in the field.

  • 32.
    Milenković, Katarina
    et al.
    University of Niš, Faculty of Sciences and Mathematics, Serbia.
    Stamenković, Dušan
    University of Niš, Faculty of Philosophy, Serbia.
    Кontrastivno sagledavanje rečničkog značenja pojmova vezanih za primarne boje u srpskom i engleskom jeziku2018In: Filolog – časopis za jezik, književnost i kulturu, ISSN 1986-5864, Vol. 18, p. 114-137Article in journal (Refereed)
    Abstract [en]

    The main aim of this study is to examine the dictionary meanings of terms related to the primary colours (red, blue and yellow) in Serbian and English, and to determine whether there are relations of equivalence or correspondence between them, as well as their extent. The study is based on the corpus consisting of two comprehensive dictionaries of Serbian and English. Depending on the semantic field that lexemes are related to, the study offers an overview of five meaning categories in both languages: (1) flora, fauna and biological aspects, (2) physical characteristics, (3) emotional states and behaviour, (4) politics, organisations and groups and (5) оther. With the exception of certain specificities, we find a degree of meaning overlap in the compared languages.

  • 33.
    Stamenković, Dušan
    University of Niš, Faculty of Philosophy, Serbia.
    Jezik i kretanje: kognitivnosemantički ogledi2017Book (Refereed)
    Abstract [en]

    This book presents a cognitive semantic analysis of the lexical meaning of verbs of human motion in English and Serbian, and the process of their translation from English to Serbian with three main aims: (1) the first aim of the study is to provide an overview of the existing analyses of verbs of motion in English and Serbo-Croatian literature, offer a detailed linguistic description of prototype theory and other cognitive semantic models, and analyse the existing approaches to verbs from the perspective of prototype theory; (2) the second aim of the study is to compare the ways of conceptualizing and categorizing verbs of human motion in English and Serbian from the perspective of cognitive semantic theories, which included an attempt to apply prototype theory to the categorization of verbs of motion and a section trying to apply other cognitive semantic theories to their description; (3) the third aim is to seek for translation correspondents when translating from English into Serbian by means of respondents (with no context) and using a corpus (within a context) and checking these results against the list of possible prototypicality, having in mind the need to retain both literal and metaphorical meaning when translating.

  • 34.
    Stojičić, Violeta
    et al.
    University of Niš, Faculty of Philosophy, Serbia.
    Stamenković, Dušan
    University of Niš, Faculty of Philosophy, Serbia.
    Ontological metaphor in verb and abstract noun collocations in Serbian: A sample analysis2017In: Scando-Slavica, ISSN 0080-6765, E-ISSN 1600-082X, Vol. 63, no 2, p. 198-211Article in journal (Refereed)
    Abstract [en]

    The paper discusses ontological metaphors in a sample of verb and abstract noun collocations in Serbian, in order to explore lexical patterning as a realization of conceptual metaphor. We examine the ideas a) that we conceptualize abstract entities as persons, containers, concrete physical objects or substances for which our experiences with physical objects provide the basis (Lakoff and Johnson 1980), and b) that the collocations selected reflect the metaphorical mapping of a concrete domain onto an abstract one. The sample selected includes collocations, the content of which indicates that the process of mapping involves the domains of negative experience in the world of matter. More specifically, the domains of painful or injurious physical experience are mapped onto negative emotions and states of mind, which suggests that the experiential basis, on which the speakers rely in forming the collocations is negative.

  • 35.
    Stamenković, Dušan
    et al.
    University of Niš, Faculty of Philosophy, Serbia.
    Tasić, Miloš
    University of Niš, Faculty of Mechanical Engineering, Serbia.
    Temporalnost u vizuelnom jeziku stripa2017In: Jezik, književnost, vreme - Jezička istraživanja - zbornik radova / [ed] Biljana Mišić Ilić; Vesna Lopičić, Niš: Faculty of Philosophy, University of Niš , 2017, p. 389-402Chapter in book (Refereed)
    Abstract [en]

    Starting from the basic tenets of comics studies (Eisner 1985/2008; McCloud 1993/2004) and the research into the relations between time and space (Clark 1973; Alverson 1994; Casasanto & Boroditsky 2008; Oliveri, Koch & Caltagirone 2009), the paper presents the manners in which various elements of the passage of time are expressed in the domain of comics, a typically static graphic medium. Within comics, time and space are necessarily directly connected, thus it is only possible to represent time using the dimension of space. The methods employed by the comics authors in the attempt to express the temporal dimension are diverse, which can be seen in the fact that the time distance between two panels can range from a millisecond to a million years, as well as in possibility of varying the amount of time found within a single panel. Drawing on certain significant recent studies which deal, among other things, with the issue of time in comics (Groensteen 2007, 2013; Saraceni 2003), the paper further discusses the subjective aspect of interpreting the flow of time, along with the specific rhythm which characterizes the graphic narration. The different types in which time is represented in comics are illustrated in the paper with appropriate examples from contemporary comics.

  • 36.
    Stamenković, Dušan
    et al.
    University of Niš, Faculty of Philosophy, Serbia.
    Jaćević, Milan
    IT University of Copenhagen, Denmark.
    Wildfeuer, Janina
    Bremen University, Bremen Institute for Transmedial Textuality, Germany.
    The persuasive aims of Metal Gear Solid: A discourse theoretical approach to the study of argumentation in video games2017In: Discourse, Context & Media, ISSN 2211-6958, E-ISSN 2211-6966, Vol. 15, p. 11-23Article in journal (Refereed)
    Abstract [en]

    The paper is aimed at proving the hypothesis that multimodal construction in video games can follow specific discursive aims in the process of persuading game players. In order to prove this, we have performed a multifaceted analysis which elaborated the ways in which different modalities in a representative video game combine so as to convince the player to act, play, and perhaps think accordingly. The multimodal approach employed in the paper combines the notion of discourse aims and the rhetorical and argumentative structure of Metal Gear Solid (Kojima, 1998), and analyses different narrative strategies and verbal cues, as well as the overall interface, control, and gameplay. The results suggest that verbal and textual cues combine with audio-visual elements and highly specific gameplay strategies in order to refrain the player from killing enemies. This might indicate that video games are likely to possess a great persuasive power, as they are both multimodal and highly interactive.

  • 37.
    Antović, Mihailo
    et al.
    University of Niš, Faculty of Philosophy, Serbia.
    Stamenković, Dušan
    University of Niš, Faculty of Philosophy, Serbia.
    Figar, Vladimir
    University of Niš, Faculty of Philosophy, Serbia.
    Association of meaning in program music: On denotation, inherence, and onomatopoeia2016In: Music perception, ISSN 0730-7829, E-ISSN 1533-8312, Vol. 34, no 2, p. 243-248Article in journal (Refereed)
    Abstract [en]

    We tested three theses on the construction of extramusical meaning in program music: (1) that some excerpts contain an “inherent” musical structure that facilitates the interpretation aligned with the composer’s intentions; (2) that “onomatopoeia” — musical imitation of natural sounds — is a frequent subclass of this “inherence”; and (3) that providing the title of the piece further facilitates the “proper” interpretation of intended meaning. Two hundred and one students were given six musical stimuli (three based on “inherent” and three on “arbitrary” association) and asked to write a one-sentence description of extramusical meaning associated with the examples. In the first trial, all participants provided descriptions without a suggestion. In the second, they were randomly assigned to three groups, receiving suggestions that were neutral, aligned with the composer’s program, or deliberately worded to contradict this program. Three raters then coded the responses on the basis of conformity with the composer’s intentions and presence of onomatopoeia. The result was (a) no difference in the numbers of conformant descriptions to “inherent” as opposed to “arbitrary” examples; (b) a negligible number of onomatopoeic descriptions; (c) a strong influence of “false” — but not “true” — suggestions. We discuss some implications for further studies of extramusical meaning.

  • 38.
    Stojičić, Violeta
    et al.
    University of Niš, Faculty of Philosophy, Serbia.
    Stamenković, Dušan
    University of Niš, Faculty of Philosophy, Serbia.
    Crosslanguage research on encoding coextension paths in English (L2) to Serbian (L1) translation: An empirical study2016In: Perspectives: Studies in Translation Theory and Practice, ISSN 0907-676X, E-ISSN 1747-6623, Vol. 24, no 4, p. 635-645Article in journal (Refereed)
    Abstract [en]

    The article discusses fictive motion in coextension paths in Serbian and a possible reverse conceptual transfer in translating from English (L2) to Serbian (L1). In investigating the phenomenon, we have devised an English (L2) to Serbian (L1) translation questionnaire for Serbian learners of English to examine contrastively the conceptualization and encoding of coextension paths in English (L2) and Serbian (L1) and the processing of coextension paths in translating from L2 to L1. The presence of fictive motion in both languages implies its pervasiveness, but the frequency of individual verbs in Serbian points to the fact that certain motion verbs are rather restricted in their fictive motion usage, while English fictive motion expressions allow for a wider variety of verbs. This indicates that encoding coextension paths in Serbian is rather constrained in motion verbs usage, which should be an important distinction to follow in restraining reverse conceptual transfer.

  • 39.
    Stamenković, Dušan
    et al.
    University of Niš, Faculty of Philosophy, Serbia.
    Tatar, Nikola
    University of Niš, Faculty of Philosophy, Serbia.
    Prevođenje engleskog glagola to run na srpski jezik: polisemija, kontekst i ostali izazovi2016In: Filolog – časopis za jezik, književnost i kulturu, ISSN 1986-5864, no 13, p. 92-108Article in journal (Refereed)
    Abstract [en]

    The main aim of the paper is to show some of the difficulties in translating highly polysemous words, using the example of the English verb to run and its translation into Serbian. The given theoretical framework includes different studies which focus on the importance of context and the problems which emerge from polysemy in the process of translation, as well as on different peculiarities related to the verb to run itself. The paper then provides an overview of the verb’s dictionary meanings collected from relevant dictionaries of English. This is followed by an overview of the parallel translation corpus compiled from two novels in English and their versions translated into Serbian. In the main part of the paper, the authors provide a detailed corpus analysis which gives us an insight into complexities which translators face in translating polysemous words, whereas the paper’s final section contains the discussion and conclusions, which relate this study to some previous studies. 

  • 40.
    Stamenković, Dušan
    et al.
    University of Niš, Faculty of Philosophy, Serbia.
    Tasić, Miloš
    University of Niš, Faculty of Mechanical Engineering, Serbia.
    Pavlović, Vladan
    University of Niš, Faculty of Philosophy, Serbia.
    Prototype theory and translation equivalent selection: The case of motion verbs2016In: Studia Neophilologica, ISSN 0039-3274, E-ISSN 1651-2308, Vol. 89, no 1, p. 81-94Article in journal (Refereed)
    Abstract [en]

    The paper aims to investigate whether prototypicality effects (e.g., Rosch 1973a, b; Lakoff 1987) correlate with selecting Serbian translation equivalents of English motion verbs in cases in which we have no context determined (one-word translation). By applying three empirical stages, we have generated a potential prototypicality list for English motion verbs. We have then tested 60 translators in another procedure, so as to check whether there were statistically valid links between a verb’s typicality and the choice of a translation equivalent. The results indicate that a higher degree of prototypicality positively correlates with a more consistent choice of a translation equivalent. At the same time, there is a negative correlation between the determined prototypicality and the diversity of translation equivalents offered for the verb in question. These results may reveal certain psychological aspects of translation, while simultaneously corroborating the tenets of prototype theory.

  • 41.
    Milenković, Katarina
    et al.
    University of Niš, Faculty of Sciences and Mathematics, Serbia.
    Stamenković, Dušan
    University of Niš, Faculty of Philosophy, Serbia.
    Figar, Vladimir
    University of Niš, Faculty of Philosophy, Serbia.
    The role of foreign language learning in metaphor identification: An experimental study2016In: Folia linguistica et litteraria, ISSN 1800-8542, p. 187-207Article in journal (Refereed)
    Abstract [en]

    The paper endeavors to investigate the conceptual metaphor awareness via a psycholinguistic experiment done by Serbian grammar school and EFL students. The analysis is carried to determine the extent to which the students are aware of the differences between metaphor identification processes in the two languages and whether, in an attempt to offer satisfactory solutions, they resort to applying the mother tongue knowledge in case of not being able to interpret foreign language metaphors. The psycholinguistic experiment conducted in this research is composed of 28 metaphorical and non-metaphorical sentences in Serbian and English taken from the available corpora. The experiment was conducted by presenting the participants with equal stimuli,, where they were supposed to determine whether there is metaphorical content present in the sentences or not. In the final section of the research the results of the two analyses are compared to reveal that the assumptions we set off with were mostly correct. The obtained results suggested that language proficiency, the amount of exposure to L2 and direct formal instruction in various aspects of L2 are significant factors for fast and successful metaphor identification.

  • 42.
    Stamenković, Dušan
    et al.
    University of Niš, Faculty of Philosophy, Serbia.
    Tasić, Miloš
    University of Niš, Faculty of Mechanical Engineering, Serbia.
    Analiza diskursa u vizuelnom jeziku stripa2015In: Jezik, književnost, diskurs - Jezička istraživanja - zbornik radova / [ed] Biljana Mišić Ilić; Vesna Lopičić, Niš: Faculty of Philosophy, University of Niš , 2015, p. 203-218Chapter in book (Refereed)
    Abstract [en]

    The main goal of the present paper is to explore the possibilities of applying the tenets of discourse analysis to the medium of comics, starting from the main findings of the two existing analyses of comics discourse. The first of them is Eric Stainbrook’s (2003) doctoral dissertation, Reading Comics: A Theoretical Analysis of Textuality and Discourse in the Comics Medium, which is based on Kinneavy’s (1971) approach to discourse analysis. Stainbrook attempts to use discourse analysis for the purpose of tackling several issues: (1) the relation between the textual and the visual strand in comics, (2) the modes of discourse as applied to comics (e.g. narration, description, classification, evaluation, etc.) and, finally, (3) the aims of discourse which can be achieved through the medium of comics. Our study provides authentic material from various comics to support Stainbrook’s approach to these three aspects of discourse. On the other hand, Mario Saraceni, in his doctoral dissertation titled Language Beyond Language: Comics as Verbo-Visual Texts, deals with discourse analysis from another perspective and tries to establish an approach which would address issues such as cohesion in verbal texts and in wordless comics, their semiotic relatedness, the relation between the writer and the reader, narratology, as well as potential pedagogical applications related to the analysis of comics. By providing appropriate illustrations, the paper reveals various facets of communicating messages via comics and supports the idea that discourse analysis can be applied to visual languages in almost the same way it is applied to other language modalities. Besides this, its very application to the medium of comics seems to be something discourse analysis can benefit from.

  • 43.
    Stamenković, Dušan
    University of Niš, Faculty of Philosophy, Serbia.
    The effects of animated visual stimuli on the process of conceptual blending in riddle solving2015In: Facta Universitatis Series: Linguistics and Literature, ISSN 0354-4702, Vol. 13, no 1, p. 11-19Article in journal (Refereed)
    Abstract [en]

    The paper attempts to evaluate the importance of visuo-spatial elements in the process of conceptual blending by investigating the effects of animated visual stimuli on riddle solving. Our respondents (90 first and second year students enrolled in the English Department, Faculty of Philosophy in Niš) had the task of solving “The Riddle of the Buddhist Monk”, a well-known example in the world of conceptual blending. Our results indicate that animated visual stimuli speed up the course of riddle solving, as the respondents who had visual stimuli were roughly 1.85 times quicker when providing the answer. At the same time, the presence of an animation accompanying the riddle, particularly the one which involved the meeting point, seemed to facilitate the correct outcome in the process of riddle solving. We can thus conclude that visuo-spatial stimuli do have an impact on how well or how quickly we mentally run the blend present in the tested riddle.

  • 44.
    Tasić, Miloš
    et al.
    University of Niš, Faculty of Mechanical Engineering, Serbia.
    Stamenković, Dušan
    University of Niš, Faculty of Philosophy, Serbia.
    The interplay of words and images in expressing multimodal metaphors in comics2015In: Multimodal Communication in the 21st Century: Professional and Academic Challenges / [ed] Silvia Molina-Plaza, Elsevier, 2015, Vol. 212, p. 117-122Conference paper (Other academic)
    Abstract [en]

    This paper aims at providing a provisional classification of different types of multimodal metaphors belonging to the verbo-pictorial variety found in comics, based on the relation between written and visual language, as two modes of human communication commonly combined in everyday life. Starting from the theoretical background on multimodal metaphors and comics studies, and using a corpus comprising comics and graphic novels published by both mainstream and independent American houses, the authors propose the following three types of relations which occur in multimodal metaphors in this medium: (1) image-dominant metaphors, (2) text-dominant metaphors, and (3) complementary metaphors.

  • 45.
    Stamenković, Dušan
    et al.
    University of Niš, Faculty of Philosophy, Serbia.
    Jaćević, Milan
    University of Belgrade, Faculty of Philology, Serbia.
    Time, space, and motion in Braid: A cognitive semantic approach to a video game2015In: Games and Culture: A Journal of Interactive Media, ISSN 1555-4120, E-ISSN 1555-4139, Vol. 10, no 2, p. 178-203Article in journal (Refereed)
    Abstract [en]

    This article (1) analyzes the computer game Braid with regard to the TIME IS SPACE/MOTION metaphor and the multimodal approach, (2) links the possibilities of such a study to the existing studies of temporality in video games, and (3) explores the link between the game’s narrative and its gameplay mechanics based on the TIME IS SPACE/MOTION metaphor. The theoretical section briefly overviews conceptual metaphor theory, the TIME IS SPACE/MOTION metaphor, multimodality, CMT in video games, time in video games, and several studies related to the game. The main section investigates Braid so as to evaluate the ways in which the TIME IS SPACE/MOTION metaphor operates within each of the game worlds and how this affects the narrative and the gameplay. The complex, unconventional relations existing among time, space, motion, and causality result in a unique coupling between the narrative and the use of the TIME IS SPACE/MOTION metaphor.

  • 46.
    Kocić Stanković, Ana
    et al.
    University of Niš, Faculty of Philosophy, Serbia.
    Stamenković, Dušan
    University of Niš, Faculty of Philosophy, Serbia.
    Tasić, Miloš
    University of Niš, Faculty of Mechanical Engineering, Serbia.
    Gender differences reflected in friends' conversation: Discourse analysis of dialogues from the TV series Coupling2014In: Komunikacija i kultura online, E-ISSN 2217-4257, Vol. 5, no 1, p. 52-64Article in journal (Refereed)
    Abstract [en]

    Starting from various theoretical positions in regard to discourse analysis, language and gender, the paper attempts to examine two samples of all-female and all-male conversation between friends extracted from the TV series Coupling. It represents a small scale study which aims at comparing male and female conversational styles against different criteria proposed by various authors – deficiency, dominance, powerful or powerless language, power and solidarity, competitiveness, cooperativeness, etc. The analysis leads us towards concluding that it is almost impossible to draw a clear-cut border between male and female talk, as far as our corpus is concerned and this is due to the fact that conversation features characteristic of either of the genders seem to overlap.

  • 47.
    Tasić, Miloš
    et al.
    University of Niš, Faculty of Mechanical Engineering, Serbia.
    Stamenković, Dušan
    University of Niš, Faculty of Philosophy, Serbia.
    Metonimija: Od marginalizovanog tropa do centralnog pojmovnog mehanizma2014In: Jezik, književnost, marginalizacija – jezička istraživanja: zbornik radova / [ed] Biljana Mišić Ilić; Vesna Lopičić, Niš: Faculty of Philosophy, University of Niš , 2014, p. 251-262Chapter in book (Refereed)
    Abstract [en]

    The paper traces the shifting of the focus in the research into metonymy from the “traditional” standpoint of metonymy as an instance of figurative speech devoid of any experiential or cognitive capacity towards one of the central conceptual mechanisms in the cognitive linguistic literature in the last three decades. The authors first provide a short explanation of the use of the term “marginalization” of metonymy in this paper, reflecting on the situation which preceded the development of the cognitive linguistic paradigm and a drastic change in the approach to the examination of metaphor and metonymy, but also taking into consideration the attention given to this phenomenon within cognitive linguistics itself. The central part of the paper deals with the cognitive linguistic definition and typology of metonymic patterns, as well as with the issues of the relationship between metonymy and metaphor, on the one hand, and metonymy and synecdoche, on the other. Finally, the paper emphasizes the need for more compre- hensive and detailed research into conceptual metonymy and its eventual emergence from the shadows of conceptual metaphor as a far more studied conceptual mechanism in cognitive linguistics.

  • 48.
    Stamenković, Dušan
    University of Niš, Faculty of Philosophy, Serbia.
    Prevođenje glagola to go sa engleskog na srpski jezik kroz prizmu kognitivne semantike2014In: Philologia Mediana, ISSN 1821-3332, Vol. 6, p. 335-353Article in journal (Refereed)
    Abstract [en]

    The main aim of the study is to investigate various procedures in translating the verb to go from English into Serbian, stressing those aspects of meaning which could be analysed from the perspective of two cognitive semantic theories – the theory of image schemata and conceptual metaphor theory. By means of analysing the dictionary meanings of the verb to go and a parallel translation corpus containing 320 pairs of sentences, the paper overviews the literal and the metaphorical meanings of the verb to go, and connects them to the conceptual metaphors which could be expressed using the verb to go. Besides this, a number of image schemata are employed in the process of clarifying certain meanings of the analysed verb and their translation into Serbian. finally, the paper “measures” the degree of efficiency of translating the verb to go into Serbian, provides some evidence for the conceptual nature of metaphors, as well as a number of conclusions related to the way in which native speakers of English and Serbian conceptualize motion.

  • 49.
    Stamenković, Dušan
    et al.
    University of Niš, Faculty of Philosophy, Serbia.
    Tasić, Miloš
    University of Niš, Faculty of Mechanical Engineering, Serbia.
    The contribution of cognitive linguistics to comics studies2014In: Balkan Journal of Philosophy, ISSN 1313-888X, Vol. 6, no 2, p. 155-162Article in journal (Refereed)
    Abstract [en]

    The aim of our paper is to present the ways in which cognitive linguistics has contributed to various developments in the domain of comics studies. After providing introductory remarks, the paper describes the main views found within the works of authors considered to be the precursors of contemporary comics studies, Will Eisner and Scott McCloud, with the intention of providing the basics that will facilitate the reader’s understanding of the present issues. The main section of the paper contains the basic tenets of cognitive semantics, including the ideas traced in the works of the authors who have observed various types of comics from the cognitivist viewpoint. This section of the paper presents the research conducted thus far by a number of scientists who have engaged in drawing parallels between cognitivist theories and comics studies, including work on visual and multimodal metaphor and metonymy and the visual language of comics. This is followed by concluding remarks that end the paper.

  • 50.
    Stamenković, Dušan
    et al.
    University of Niš, Faculty of Philosophy, Serbia.
    Bennett, Austin
    Case Western Reserve University, USA.
    Antović, Mihailo
    University of Niš, Faculty of Philosophy, Serbia.
    The roles of vision, space, and the body in interpreting unfamiliar Serbian and English idiomatic expressions2014In: Respectus Philologicus, ISSN 1392-8295, Vol. 25, no 30, p. 11-30Article in journal (Refereed)
    Abstract [en]

    The present paper investigates whether lexicalized visuo-spatial configurations and/or an explicit reference to a human body part can facilitate the interpretation of unknown idioms by comparing the levels of correct interpretation of unknown English and Serbian idiomatic expressions. Two groups of respondents, American and Serbian engineering students, had the task to interpret literally translated idiomatic expressions from a target language they were not familiar with (Serbian or English). The idioms were divided into three groups: (1) visuo-spatial bodily idioms, (2) bodily idioms only, and (3) non-bodily idioms. The goal was to test whether references to visuo-spatial information and/or parts of the body would help respondents interpret the expressions correctly. Our results, compiled from both groups of respondents, suggest that there are significant differences for the three scores, with the combined visuo-spatial and bodily components taking the lead, the bodily component only coming second, and the non-bodily idioms falling strikingly far behind. This could provide support to the well-known assumptions of cognitive linguistics that visuo-spatial configurations and embodiment play a major role in the construction of abstract concepts.

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