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Gender Portrayal in Contemporary Video Games: Stereotypes, Objectification, and Representation
Södertörn University, School of Natural Sciences, Technology and Environmental Studies, Media Technology.
Södertörn University, School of Natural Sciences, Technology and Environmental Studies, Media Technology.
2025 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
Könsskildring i samtida datorspel: Stereotyper, objektifiering och representation (Swedish)
Abstract [en]

A content analysis of games released in 2024 was made with the goal of finding any potential changes in gender portrayal, specifically looking at gender diversity, stereotypical traits in male and female characters and objectification of female characters. The objectification of female characters is also compared to a study done in 2002 with the same method. Our study shows that the objectification of female characters has changed since the study made in 2002 in that there is less revealing clothing and more natural looking body types 2024. Stereotypical traits as well as diversity have been analysed by also doing a content analysis for games released in 2014. Stereotypes in characters does not seem to have a significant difference between 2014 and 2024 and gender diversity actually seems to have decreased since 2014.

Abstract [sv]

En innehållsanalys av datorspel som släpptes år 2024 har utförts med syftet att ta reda på ifall det hänt någon förändring inom könsskildring i datorspel. Specifikt analyseras förändringen av könsrepresentation, stereotypiska karaktärsdrag i karaktärer och objektifiering av kvinnokaraktärer . Objektifieringen av kvinnliga figurer jämförs med en studie från 2002 som har samma metod. Resultatet visar att objektifieringen av kvinnliga karaktärer har ändrats sedan 2002 då de modernare karaktärerna har mer täckande klädsel och mer naturliga kroppstyper. Stereotypiska karaktärsdrag hos karaktärer och könsrepresentation har analyserats genom att också göra en innehållsanalys av datorspel som släpptes 2014. När det gäller stereotyper i datorspelsfigurer så verkar det inte skett en större skillnad mellan 2014 och 2024 och mångfalden av kön bland karaktärer verkar faktiskt ha minskat sedan 2014.

Place, publisher, year, edition, pages
2025. , p. 49
Keywords [en]
Gender, Stereotypes, Objectification, Video game, Representation
Keywords [sv]
Kön, Stereotyper, Objektifiering, Datorspel, Representation
National Category
Media and Communications
Identifiers
URN: urn:nbn:se:sh:diva-57312OAI: oai:DiVA.org:sh-57312DiVA, id: diva2:1963170
Subject / course
Media Technology
Supervisors
Examiners
Available from: 2025-06-05 Created: 2025-06-02 Last updated: 2025-10-07Bibliographically approved

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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • harvard-anglia-ruskin-university
  • apa-old-doi-prefix.csl
  • sodertorns-hogskola-harvard.csl
  • sodertorns-hogskola-oxford.csl
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf