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När design smälter in: En studie av hur subtila designprinciper uppmärksammas av användare i Minecraft
Södertörn University, School of Natural Sciences, Technology and Environmental Studies, Media Technology.
Södertörn University, School of Natural Sciences, Technology and Environmental Studies, Media Technology.
2025 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
When design blends in : A study of how subtle design principles is noticed byusers in Minecraft (English)
Abstract [sv]

Uppsatsen undersöker hur subtila designelement enligt principerna inom Calm technologypåverkar användarupplevelsen i Minecraft. Fokus ligger på att analysera ljud, HUD(Heads-Up Display) och gränssnitt, samt hur dessa element samspelar med varandra ochanvändarens perifera och centrala uppmärksamhet för att skapa en bra användarupplevelse.

Studien genomfördes med en kvalitativ metod, där sex deltagare observerades medan despelade Minecraft. Deltagarna blev senare intervjuade för att få en bättre förståelse av derasupplevelse med designelementen. Resultaten visar att ljudet i spelet fungerar både som enatmosfär skapare, men även ge spelaren viktig information genom att signalera närvaron avfiender eller förändringar i miljö. HUD-element såsom hälso- och hungermätare,uppmärksammas bara vid behov, vilket minskar kognitiv belastning. Gränssnittet möjliggören smidig interaktion mellan spelaren och spelet genom att minimera avbrott i spelet ochstödja användarens självständighet.

Studien bekräftar att designelement som följer Calm technology-principerna kan bidra till attskapa balanserade och hållbara digitala miljöer och upplevelser. Genom att styra spelarensuppmärksamhet mellan periferi och centrum kan dessa element förbättraanvändarupplevelsen utan att behöva störa immersionen.

Abstract [en]

The essay investigates how subtle design elements according to the principles of Calmtechnology affect the user experience in Minecraft. The focus is on analyzing sound, HUD(Heads-Up Display) and interface, as well as how these elements interact with each otherand the user's peripheral and central attention to create a good user experience.

The study was conducted using a qualitative method, where six participants were observedwhile playing Minecraft. Participants were later interviewed to gain a better understandingof their experience with the design elements. The results show that the sound in the gameworks both as an atmosphere creator, but also provides the player with importantinformation by signaling the presence of enemies or changes in the environment. HUDelements such as health and hunger gauges are only attended to when needed, reducingcognitive load. The interface enables a smooth interaction between the player and the gameby minimizing interruptions in the game and supporting the user's independence.

The study confirms that design elements that follow Calm technology principles cancontribute to creating balanced and sustainable digital environments and experiences. Bydirecting the player's attention between the periphery and the center, these elements canenhance the user experience without having to disrupt the immersion.

Place, publisher, year, edition, pages
2025. , p. 45
Keywords [en]
Calm technology, subtle design elements, user experience, center and periphery, Minecraft.
Keywords [sv]
Calm technology, subtila designelement, användarupplevelse, centrum och periferi, Minecraft
National Category
Design
Identifiers
URN: urn:nbn:se:sh:diva-56706OAI: oai:DiVA.org:sh-56706DiVA, id: diva2:1941107
Subject / course
Media Technology
Supervisors
Examiners
Available from: 2025-02-28 Created: 2025-02-27 Last updated: 2025-10-07Bibliographically approved

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CiteExportLink to record
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Citation style
  • apa
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  • modern-language-association-8th-edition
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  • harvard-anglia-ruskin-university
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  • sodertorns-hogskola-harvard.csl
  • sodertorns-hogskola-oxford.csl
  • Other style
More styles
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  • de-DE
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