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Visual Design of the Villainous and the Heroic: A Video Game Content Analysis
Södertörn University, School of Natural Sciences, Technology and Environmental Studies, Media Technology.
Södertörn University, School of Natural Sciences, Technology and Environmental Studies, Media Technology.
2022 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
Visuell design av de skurkaktiga och de heroiska : En innehållsanalys av datorspel (Swedish)
Abstract [en]

This study conducts a video game character content analysis to examine villains and heroes in video games by visual design, specifically how the visual design differs from one another between the alignments. Samples were collected by browsing a list of top rated video games, sorted by year, at least one villain and hero were chosen from a number of games until a sample of (N=100) was reached. After the samples had been examined according to a number of variables and codes, they were analysed using a chi-square analysis. The results indicate that villains’ visual design is done in a way to create a negative impression towards the villainous character, whilst the heroes’ design is intended to appeal to the player. The villains tend to be larger in size and look older than the heroes, meanwhile the heroes tend to have rounder face- and eye shapes, in contrast to the villains’ narrow eyes and faces.

Abstract [sv]

Denna studie utför en innehållsanalys på spelfigurer inom datorspel för att granska skurkars och hjältars visuella design inom datorspel, specifikt hur den visuella designen skiljer sig åt mellan dem. Urvalen samlades genom att granska topplistor för videospel enligt årtal, där minst en skurk och hjälte valdes från ett antal spel tills ett urval av (N=100) nåddes. Efter att urvalen undersökts enligt en uppsättning av variabler och koder analyserades de med en chi-square analys. Resultaten indikerar att skurkars visuella design är gjord på ett sätt som skapar ett negativt intryck av den skurkaktiga spelfiguren, medan hjältarnas design är menad att tilltala spelaren. Skurkarna tenderar att vara större i storlek och ser äldre ut än hjältarna, medan hjältarna tenderar att ha rundare ansikts- och ögonformer i kontrast till skurkarnas smala ögon och ansikten.

Place, publisher, year, edition, pages
2022. , p. 36
Keywords [en]
Content Analysis, Visual Design, Character Design, Video Games, Villains, Heroes
Keywords [sv]
Innehållsanalys, Visuell design, Spelfigursdesign, Datorspel, Skurkar, Hjältar
National Category
Computer and Information Sciences
Identifiers
URN: urn:nbn:se:sh:diva-48850OAI: oai:DiVA.org:sh-48850DiVA, id: diva2:1655158
Subject / course
Media Technology
Supervisors
Examiners
Available from: 2022-05-02 Created: 2022-04-30 Last updated: 2025-10-07Bibliographically approved

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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • harvard-anglia-ruskin-university
  • apa-old-doi-prefix.csl
  • sodertorns-hogskola-harvard.csl
  • sodertorns-hogskola-oxford.csl
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
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