sh.sePublications
2223242526272825 of 54
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • harvard-anglia-ruskin-university
  • apa-old-doi-prefix.csl
  • sodertorns-hogskola-harvard.csl
  • sodertorns-hogskola-oxford.csl
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Proximity chat and its effect on player experience: A qualitative study of player experience and proximity voice chat in the video game R.E.P.O
Södertörn University, School of Natural Sciences, Technology and Environmental Studies, Media Technology.
Södertörn University, School of Natural Sciences, Technology and Environmental Studies, Media Technology.
2026 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
Avståndsröstchatt och dess påverkan på spelarupplevelsen : En kvalitativ studie av spelarupplevelse och avståndsröstchatt med datorspelet R.E.P.O. (Swedish)
Abstract [en]

Proximity voice chat is a term sometimes used within game journalism and social media to describe a voice chat system where the audio is modulated by the spatiality of a 3D environment. This creates functionality where players are only able to hear others when they aren’t too far away from them. The study used the video game R.E.P.O as a case in order to let 10 participants play the game and then in depth interviews were conducted in order to examine their experiences. This was done to answer the research question “In what way does proximity chat affect player experience?”. The findings suggest that proximity voice chat has a great potential for largely affecting player immersion, increasing sociability and has a way to alter and affect the outcome of the game itself. However, the caveat is that it is dependent on how the chat system is implemented into the game.

Abstract [sv]

Proximity voice chat används ibland inom speljournalistik och sociala medier för att beskriva en röstchatt där audio är påverkat av rumsligheten av en 3D-miljö. Detta skapar funktionalitet där spelare endast kan höra andra när de inte är för långt bort ifrån dem. Studien har använt spelet R.E.P.O som case för att låta 10 deltagare spela spel och sedan hölls djupgående intervjuer för att undersöka deras upplevelser. Detta gjordes för att svara på forskningsfrågan “På vilket sätt påverkar proximity voice chat spelarupplevelsen?”. Utfallen stödjer att proximity voice chat har stor potential för att i stor utsträckning påverka spelarens inlevelse, öka sociabilitet och att det har ett sätt att påverka spelets gång. Däremot finns en hållhake, det är beroende på hur chatt-systemet är implementerat i själva spelet.

Place, publisher, year, edition, pages
2026. , p. 34
Keywords [en]
Proximity voice chat, video game, game experience, multiplayer
Keywords [sv]
Proximity voice chat, datorspel, spelarupplevelse, flerspelarläge
National Category
Media and Communication Studies
Identifiers
URN: urn:nbn:se:sh:diva-61156OAI: oai:DiVA.org:sh-61156DiVA, id: diva2:2094775
Subject / course
Media Technology
Supervisors
Examiners
Available from: 2026-08-25 Created: 2026-08-24 Last updated: 2026-08-25Bibliographically approved

Open Access in DiVA

proximity_chat_and_its_effect_on_player_experience(2585 kB)25 downloads
File information
File name FULLTEXT01.pdfFile size 2585 kBChecksum SHA-512
b0b934f7140f61c8f67a8483451abeef16ec50fd5f9e4b40473ebe921e0967e22dba9abe835b06f85e70afe648c99415c15ef653918f9fe3724f55a53983efa3
Type fulltextMimetype application/pdf

By organisation
Media Technology
Media and Communication Studies

Search outside of DiVA

GoogleGoogle Scholar
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 8 hits
2223242526272825 of 54
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • harvard-anglia-ruskin-university
  • apa-old-doi-prefix.csl
  • sodertorns-hogskola-harvard.csl
  • sodertorns-hogskola-oxford.csl
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf