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Engaging Youth in Urban Planning Discussions with Minecraft: Challenges and Opportunities
Södertörn University, School of Natural Sciences, Technology and Environmental Studies, Media Technology.ORCID iD: 0000-0002-5247-6807
Södertörn University, School of Natural Sciences, Technology and Environmental Studies, Media Technology.ORCID iD: 0000-0002-5627-2158
Södertörn University, School of Natural Sciences, Technology and Environmental Studies, Environmental Science.ORCID iD: 0000-0003-0070-6794
2026 (English)In: International Journal of Enterprise Information Systems, ISSN 1548-1115, E-ISSN 1548-1123, Vol. 13, no 1, p. 261-276Article in journal (Refereed) Published
Abstract [en]

This study explores the potential of Minecraft as a game-based platform to engage youth, and particularly NEET youth, in urban planning discussions.

Methodology: An exploratory qualitative case study was done in collaboration with a Swedish municipality, using observations of modded Minecraft play sessions, interviews, and ethnographic data from an internship program.

Findings: Our data collection led us to identify four themes: (i) Minecraft Enables, the game supports visualization of planning ideas; (Ii) Minecraft Skills Enable, familiarity with the game facilitates participation; (iii) Preferences and Norms, personal ideals shape design choices; and (iv) Understanding Needs, limited awareness of urban functions constrains meaningful engagement.

Originality: Unlike prior studies focusing on children or general youth, this research examines NEET youth as a hard-to-reach group and positions Minecraft as a boundary object for participatory planning rather than a formal planning tool.

Contribution: This study contributes insight into the use of Minecraft in participatory planning with NEET youth, a rarely studied group in serious games literature and game-based approaches.

Place, publisher, year, edition, pages
Serious Games Society , 2026. Vol. 13, no 1, p. 261-276
Keywords [en]
Minecraft, young adults, NEET, urban planning, Serious Game
National Category
Other Computer and Information Science
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Other research area
Identifiers
URN: urn:nbn:se:sh:diva-59120DOI: 10.17083/v673dj03OAI: oai:DiVA.org:sh-59120DiVA, id: diva2:2033895
Part of project
Planning with youth: a tool and a framework for an engaging meaningful and forward-looking participation of youngsters in shaping attractive and sustainable living environments, Swedish Research Council Formas
Funder
Swedish Research Council Formas, 2019-01887Available from: 2026-01-30 Created: 2026-01-30 Last updated: 2026-01-30Bibliographically approved

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Lankoski, PetriLundmark, SofiaRodela, Romina

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3637383940414239 of 83
CiteExportLink to record
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