Evaluating Retellings as a Design Goal for a Fighting Game
2026 (English)In: Interactive Storytelling: 18th International Conference on Interactive Digital Storytelling, ICIDS 2025, Saint Julian, Malta, December 1–5, 2025, Proceedings, Part II / [ed] Reyes, M.C.; Nack, F., Cham: Springer, 2026, p. 375-384Conference paper, Published paper (Refereed)
Abstract [en]
This paper investigates what we can learn about a game’s design by analyzing retellings applying Eladhari’s framework [4]. Mystics Ablaze, a fighting game, is evaluated in its capacity of instigating retellings using a novel method including qualitative interviews for data collection and deductive thematic analysis. The results of the analysis show that the participants were engaged with the narrative layer of the game, both through retellings and other kinds of interpretations. The novel methodology is promising in its ability to evaluate retellings.
Place, publisher, year, edition, pages
Cham: Springer, 2026. p. 375-384
Series
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349 ; 16375
Keywords [en]
Fighting games, IDN design, Retellings, Retellings analysis method, Retellings for design evaluation, Video game development case study, Design, Interactive computer graphics, Analysis method, Case-studies, Design evaluation, Development case, Fighting game, Retelling, Retelling analyze method, Retelling for design evaluation, Video game development, Game design
National Category
Information Systems
Identifiers
URN: urn:nbn:se:sh:diva-58805DOI: 10.1007/978-3-032-12405-0_22Scopus ID: 2-s2.0-105024532284ISBN: 978-3-032-12404-3 (print)ISBN: 978-3-032-12405-0 (electronic)OAI: oai:DiVA.org:sh-58805DiVA, id: diva2:2027036
Conference
ICIDS 2025, Saint Julian, Malta, December 1–5, 2025.
2026-01-122026-01-122026-01-14Bibliographically approved