sh.sePublikationer
Ändra sökning
RefereraExporteraLänk till posten
Permanent länk

Direktlänk
Referera
Referensformat
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • harvard-anglia-ruskin-university
  • apa-old-doi-prefix.csl
  • sodertorns-hogskola-harvard.csl
  • sodertorns-hogskola-oxford.csl
  • Annat format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annat språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf
Open Weight Large Language Models as a design material in RPGs
Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, Medieteknik.
2025 (Engelska)Självständigt arbete på avancerad nivå (masterexamen), 20 poäng / 30 hpStudentuppsats (Examensarbete)
Abstract [en]

With the advance of Large Language Models in recent years, there has been a lot of interest in using them as a design material. Games with a large quantity of text, such as Role-playing Games, have been one area with a lot of interest in the gaming industry. This study aims to explore how open-weight models can perform as a design material, running locally on an end user’s machine. The exact use of the Large Language Model as a design material is as a personalization tool of a game’s dialogue scripot. This is explored through participant studies on a custom-made artefact, where participants provide data through semi-structured interviews and Likert scale metrics. Additionally, the outputs of the Large Language Model are evaluated with a simplified Natural Language Processing quality measurement protocol, allowing the researcher to also evaluate output quality, and explore links between participant data and output quality in the scope of text rewriting of game dialogue. The study’s results finds that different aspects of game dialogue benefit unequally from personalization, and that results for areas where they perform worse differ highly depending on what type of personalization the model is asked to perform. The results show that without further development or more constraints, the technology is not ready for deployment on a full game, but shows promise in specific parts of a game.

Ort, förlag, år, upplaga, sidor
2025. , s. 14
Nationell ämneskategori
Design
Identifikatorer
URN: urn:nbn:se:sh:diva-57850OAI: oai:DiVA.org:sh-57850DiVA, id: diva2:1986281
Ämne / kurs
Medieteknik
Tillgänglig från: 2025-08-19 Skapad: 2025-07-31 Senast uppdaterad: 2025-10-07Bibliografiskt granskad

Open Access i DiVA

fulltext(1551 kB)310 nedladdningar
Filinformation
Filnamn FULLTEXT01.pdfFilstorlek 1551 kBChecksumma SHA-512
a0b101c10c8d907d2d38f4fc7e60493d183072a997c5e6ec83aefe3c201e8559b4a773ff375cc4e292383af08169d099245dd2c0db1a80c1d54e33121b56e424
Typ fulltextMimetyp application/pdf

Av organisationen
Medieteknik
Design

Sök vidare utanför DiVA

GoogleGoogle Scholar
Totalt: 310 nedladdningar
Antalet nedladdningar är summan av nedladdningar för alla fulltexter. Det kan inkludera t.ex tidigare versioner som nu inte längre är tillgängliga.

urn-nbn

Altmetricpoäng

urn-nbn
Totalt: 1147 träffar
RefereraExporteraLänk till posten
Permanent länk

Direktlänk
Referera
Referensformat
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • harvard-anglia-ruskin-university
  • apa-old-doi-prefix.csl
  • sodertorns-hogskola-harvard.csl
  • sodertorns-hogskola-oxford.csl
  • Annat format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annat språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf