Open this publication in new window or tab >>2011 (English)In: TEI'11: Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction, Funchal, Portugal: ACM Press, 2011, p. 109-116Conference paper, Published paper (Refereed)
Abstract [en]
In this paper findings are presented from a study on how sensor equipped computer game technologies can be used to create tools for educational settings to learn about for example concepts in physics. In a workshop focusing on the concept of gravity, a group of children interacted with an environment consisting of both physical and digital interactive components. We discuss how the mixed digital and physical setting affects the children's coordination and collaboration and their strategies to solve the given assignment. Findings suggest that the embodied nature of the technology create new opportunities for collaboration and that the alignment of the physical and digital parts of the interactive setting is important in order to create a seamless experience that takes advantage of the properties of the respective media.
Place, publisher, year, edition, pages
Funchal, Portugal: ACM Press, 2011
National Category
Other Engineering and Technologies
Research subject
Other research area
Identifiers
urn:nbn:se:sh:diva-15179 (URN)10.1145/1935701.1935723 (DOI)000286918700018 ()2-s2.0-79952355525 (Scopus ID)1450304788 (ISBN)
Conference
TEI'11
2012-06-202012-01-312025-10-07Bibliographically approved