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Publications (10 of 29) Show all publications
Anwar, P. & Koenitz, H. (2026). A Culturally Sensitive Interactive Digital Narrative to Promote Bodily Awareness Among Afghan Women. In: Reyes, M.C.; Nack, F. (Ed.), Interactive Storytelling: 18th International Conference on Interactive Digital Storytelling, ICIDS 2025, Saint Julian, Malta, December 1–5, 2025, Proceedings, Part II. Paper presented at ICIDS 2025, Saint Julian, Malta, December 1–5, 2025. (pp. 147-170). Cham: Springer
Open this publication in new window or tab >>A Culturally Sensitive Interactive Digital Narrative to Promote Bodily Awareness Among Afghan Women
2026 (English)In: Interactive Storytelling: 18th International Conference on Interactive Digital Storytelling, ICIDS 2025, Saint Julian, Malta, December 1–5, 2025, Proceedings, Part II / [ed] Reyes, M.C.; Nack, F., Cham: Springer, 2026, p. 147-170Conference paper, Published paper (Refereed)
Abstract [en]

This study examines culturally sensitive Interactive digital narrative (IDN) design to enhance bodily awareness and emotional well-being among Afghan women facing restrictive cultural norms. Existing Female Health Applications (FHAs) applications are often designed in liberal contexts that assume privacy and digital literacy, which are problematic assumptions where mobile devices are monitored. Our answer to this challenge is the Rah-e-Noor (“Path of Light”) mobile app prototype which incorporates feminist Human-Computer Interaction (HCI) frameworks as well as Interactive Digital Narrative (IDN) theory and design approaches to promote user engagement as well as understanding of complex issues through metaphor-driven interactive storytelling employing stealth design principles. The research through design process included interviews with Afghan women and feedback from two experts. Key findings underscore the importance of symbolic safety and emotional resonance in developing culturally appropriate digital tools.

Place, publisher, year, edition, pages
Cham: Springer, 2026
Series
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349 ; 16375
Keywords
Bodily Awareness, Culturally Sensitive Design, Feminism, Feminist HCI, FemTech, IDN Design, Interactive Digital Narrative, Stealth Design, Human computer interaction, Interactive computer systems, Mobile applications, Mobile telecommunication systems, Product design, Computer interaction, Feminist human-computer interaction, Interactive digital narrative design, Interactive digital narratives, Narrative designs, Digital devices
National Category
Information Systems
Identifiers
urn:nbn:se:sh:diva-58804 (URN)10.1007/978-3-032-12405-0_9 (DOI)2-s2.0-105024551940 (Scopus ID)978-3-032-12404-3 (ISBN)978-3-032-12405-0 (ISBN)
Conference
ICIDS 2025, Saint Julian, Malta, December 1–5, 2025.
Available from: 2026-01-12 Created: 2026-01-12 Last updated: 2026-01-14Bibliographically approved
Eriksson Hededal, G., Lejdestad Sporre, O., Koenitz, H. & Eladhari, M. P. (2026). Evaluating Retellings as a Design Goal for a Fighting Game. In: Reyes, M.C.; Nack, F. (Ed.), Interactive Storytelling: 18th International Conference on Interactive Digital Storytelling, ICIDS 2025, Saint Julian, Malta, December 1–5, 2025, Proceedings, Part II. Paper presented at ICIDS 2025, Saint Julian, Malta, December 1–5, 2025. (pp. 375-384). Cham: Springer
Open this publication in new window or tab >>Evaluating Retellings as a Design Goal for a Fighting Game
2026 (English)In: Interactive Storytelling: 18th International Conference on Interactive Digital Storytelling, ICIDS 2025, Saint Julian, Malta, December 1–5, 2025, Proceedings, Part II / [ed] Reyes, M.C.; Nack, F., Cham: Springer, 2026, p. 375-384Conference paper, Published paper (Refereed)
Abstract [en]

This paper investigates what we can learn about a game’s design by analyzing retellings applying Eladhari’s framework [4]. Mystics Ablaze, a fighting game, is evaluated in its capacity of instigating retellings using a novel method including qualitative interviews for data collection and deductive thematic analysis. The results of the analysis show that the participants were engaged with the narrative layer of the game, both through retellings and other kinds of interpretations. The novel methodology is promising in its ability to evaluate retellings.

Place, publisher, year, edition, pages
Cham: Springer, 2026
Series
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349 ; 16375
Keywords
Fighting games, IDN design, Retellings, Retellings analysis method, Retellings for design evaluation, Video game development case study, Design, Interactive computer graphics, Analysis method, Case-studies, Design evaluation, Development case, Fighting game, Retelling, Retelling analyze method, Retelling for design evaluation, Video game development, Game design
National Category
Information Systems
Identifiers
urn:nbn:se:sh:diva-58805 (URN)10.1007/978-3-032-12405-0_22 (DOI)2-s2.0-105024532284 (Scopus ID)978-3-032-12404-3 (ISBN)978-3-032-12405-0 (ISBN)
Conference
ICIDS 2025, Saint Julian, Malta, December 1–5, 2025.
Available from: 2026-01-12 Created: 2026-01-12 Last updated: 2026-01-14Bibliographically approved
Barbara, J., Koenitz, H. & Haahr, M. (2026). Evaluating Uncertainty Representation in IDNs. In: Reyes, M.C.; Nack, F. (Ed.), Interactive Storytelling: 18th International Conference on Interactive Digital Storytelling, ICIDS 2025, Saint Julian, Malta, December 1–5, 2025, Proceedings, Part I. Paper presented at ICIDS 2025, Saint Julian, Malta, December 1–5, 2025. (pp. 240-253). Cham: Springer
Open this publication in new window or tab >>Evaluating Uncertainty Representation in IDNs
2026 (English)In: Interactive Storytelling: 18th International Conference on Interactive Digital Storytelling, ICIDS 2025, Saint Julian, Malta, December 1–5, 2025, Proceedings, Part I / [ed] Reyes, M.C.; Nack, F., Cham: Springer, 2026, p. 240-253Conference paper, Published paper (Refereed)
Abstract [en]

Representing uncertain history through Interactive Digital Narratives offers interactors the opportunity to challenge the grand narrative through engagements with the historical record. A gap in the literature exists in the evaluation of IDNs’ ability to teach interactors how to navigate historical uncertainty, while a demand for diegetic procedural knowledge learning exists. We propose an evaluation framework that helps determine the effectiveness of an IDN to deliver knowledge in the context of historical uncertainty and seek to evaluate not only the acquisition of declarative knowledge but also procedural knowledge learning needed to handle such conflicting perspectives. This evaluation framework is supported by a VR IDN implementation of a prehistoric complex, presenting alternative interpretations based on published research upon which the interactor is invited to answer questions about the historical site. Validation through cultural heritage experts supports the IDN’s ability to empower interactors to question the grand narrative and take an active role in the interpretation of the site.

Place, publisher, year, edition, pages
Cham: Springer, 2026
Series
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349 ; 16374
Keywords
cultural heritage, evaluation, Interactive Digital Narrative, procedural learning, uncertainty, virtual reality, E-learning, Historic preservation, Knowledge transfer, Cultural heritages, Evaluation framework, Interactive digital narratives, Interactors, Knowledge learning, Procedural knowledge, Uncertainty representation
National Category
Information Systems
Identifiers
urn:nbn:se:sh:diva-58810 (URN)10.1007/978-3-032-12408-1_13 (DOI)2-s2.0-105023826140 (Scopus ID)978-3-032-12407-4 (ISBN)978-3-032-12408-1 (ISBN)
Conference
ICIDS 2025, Saint Julian, Malta, December 1–5, 2025.
Available from: 2026-01-12 Created: 2026-01-12 Last updated: 2026-01-12Bibliographically approved
Phelps, A., Koenitz, H., Grace, L., Egert, C., Boudreau, K. & Consalvo, M. (2026). Hacking Twine as a System: Implications of Extending State-Based Tracking Elements and Application Packaging for HTML-Based IDNs. In: Reyes, M.C.; Nack, F. (Ed.), Interactive Storytelling: 18th International Conference on Interactive Digital Storytelling, ICIDS 2025, Saint Julian, Malta, December 1–5, 2025, Proceedings, Part I. Paper presented at ICIDS 2025, Saint Julian, Malta, December 1–5, 2025 (pp. 314-324). Cham: Springer
Open this publication in new window or tab >>Hacking Twine as a System: Implications of Extending State-Based Tracking Elements and Application Packaging for HTML-Based IDNs
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2026 (English)In: Interactive Storytelling: 18th International Conference on Interactive Digital Storytelling, ICIDS 2025, Saint Julian, Malta, December 1–5, 2025, Proceedings, Part I / [ed] Reyes, M.C.; Nack, F., Cham: Springer, 2026, p. 314-324Conference paper, Published paper (Refereed)
Abstract [en]

This paper describes programmatic techniques for acquiring a player's history and choices within a multi-linear Twine-based narrative. It also explores how to store this interaction history for features like auto-save and context-aware controls (e.g., back, forward, home, etc.). The paper further investigates packaging these elements for delivery on modern operating systems, with implications for long-term preservation of these stories.

Place, publisher, year, edition, pages
Cham: Springer, 2026
Series
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349 ; 16374
Keywords
IDNs as systems, State-Tracking in IDNs, Twine Applications, HTML, Context-Aware, IDN as system, Interaction history, Long-term preservation, Programmatics, State based, State tracking, State-tracking in IDN, Twine application, Twine
National Category
Information Systems
Identifiers
urn:nbn:se:sh:diva-58811 (URN)10.1007/978-3-032-12408-1_17 (DOI)2-s2.0-105023825442 (Scopus ID)978-3-032-12407-4 (ISBN)978-3-032-12408-1 (ISBN)
Conference
ICIDS 2025, Saint Julian, Malta, December 1–5, 2025
Available from: 2026-01-12 Created: 2026-01-12 Last updated: 2026-01-12Bibliographically approved
Koenitz, H., Barbara, J., Eladhari, M. P., Attaway, L. H., Anwar, P., Filipovic, Z., . . . Shaheen, A. (2026). Neolithic Experiences: Approaching a Complex Topic Through IDNs Using GenAI. In: Reyes, M.C.; Nack, F. (Ed.), Interactive Storytelling: 18th International Conference on Interactive Digital Storytelling, ICIDS 2025, Saint Julian, Malta, December 1–5, 2025, Proceedings, Part I. Paper presented at ICIDS 2025, Saint Julian, Malta, December 1–5, 2025. (pp. 420-433). Cham: Springer
Open this publication in new window or tab >>Neolithic Experiences: Approaching a Complex Topic Through IDNs Using GenAI
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2026 (English)In: Interactive Storytelling: 18th International Conference on Interactive Digital Storytelling, ICIDS 2025, Saint Julian, Malta, December 1–5, 2025, Proceedings, Part I / [ed] Reyes, M.C.; Nack, F., Cham: Springer, 2026, p. 420-433Conference paper, Published paper (Refereed)
Abstract [en]

How can generative AI (GenAI) be integrated in educational practices? This paper describes an approach combining problem-based learning with the creation of Interactive Digital Narratives (IDNs) using GenAI, applied during a training school for which the concrete task was to represent Malta’s complex Neolithic history. After introducing the topic, the concept of IDN, and GenAI tools, the educational journey continued by interweaving contextual information such as site visits with iterative design steps facilitating trainees to create their own IDN projects. This approach was applied during a five-day course, resulting in four IDNs incorporating the specific perspectives of the respective teams. The paper describes the pedagogical approach as well as the different ways the trainee teams found to address the limitations and challenges of current GenAI tools.

Place, publisher, year, edition, pages
Cham: Springer, 2026
Series
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349 ; 16374
Keywords
Complexity representations, Cultural heritage, Generative AI, IDN design, Interactive Digital Narrative, Pedagogy, Vibe coding, Artificial intelligence, Curricula, Teaching, Complexity representation, Cultural heritages, Interactive digital narrative design, Interactive digital narratives, Narrative designs, Problem based learning, Personnel training
National Category
Information Systems
Identifiers
urn:nbn:se:sh:diva-58809 (URN)10.1007/978-3-032-12408-1_26 (DOI)2-s2.0-105023832285 (Scopus ID)978-3-032-12407-4 (ISBN)978-3-032-12408-1 (ISBN)
Conference
ICIDS 2025, Saint Julian, Malta, December 1–5, 2025.
Available from: 2026-01-12 Created: 2026-01-12 Last updated: 2026-01-12Bibliographically approved
Koenitz, H. (2026). Project Phoenix – Resurrecting ASAPS, an Obsolete IDN Authoring System Using Generative AI. In: Reyes, M.C.; Nack, F. (Ed.), Interactive Storytelling: 18th International Conference on Interactive Digital Storytelling, ICIDS 2025, Saint Julian, Malta, December 1–5, 2025, Proceedings, Part I. Paper presented at ICIDS 2025, Saint Julian, Malta, December 1–5, 2025. (pp. 405-419). Cham: Springer
Open this publication in new window or tab >>Project Phoenix – Resurrecting ASAPS, an Obsolete IDN Authoring System Using Generative AI
2026 (English)In: Interactive Storytelling: 18th International Conference on Interactive Digital Storytelling, ICIDS 2025, Saint Julian, Malta, December 1–5, 2025, Proceedings, Part I / [ed] Reyes, M.C.; Nack, F., Cham: Springer, 2026, p. 405-419Conference paper, Published paper (Refereed)
Abstract [en]

This paper describes an approach to resurrect the ASAPS IDN authoring system using generative AI. ASAPS was originally written in Actionscript 2, an obsolete scripting language. Starting with a discussion of the ASAPS authoring tools’ original status, architecture and why it fell into obsolescence, the paper proceeds by detailing the process resurrecting the project focusing on the limitations and capabilities of current GenAI tools. Finally, lessons learned along the way are presented, hoping to inspire future work in digital preservation.

Place, publisher, year, edition, pages
Cham: Springer, 2026
Series
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349 ; 16374
Keywords
Code Translation, Contextualized Prompting, Digital Preservation, Generative AI, IDN authoring tools, Iterative Prompting, Vibe Coding, ActionScript, Authoring systems, Authoring tool, IDN authoring tool, Artificial intelligence
National Category
Information Systems
Identifiers
urn:nbn:se:sh:diva-58812 (URN)10.1007/978-3-032-12408-1_25 (DOI)2-s2.0-105023820903 (Scopus ID)978-3-032-12407-4 (ISBN)978-3-032-12408-1 (ISBN)
Conference
ICIDS 2025, Saint Julian, Malta, December 1–5, 2025.
Available from: 2026-01-12 Created: 2026-01-12 Last updated: 2026-01-12Bibliographically approved
Koenitz, H., Barbara, J. & Eladhari, M. P. (2026). The GenAI4IDN Benchmark 2.0 - AI-Assisted Assessment of Generative AI Tools for the Design of Interactive Digital Narratives. In: Reyes, M.C.; Nack, F. (Ed.), Interactive Storytelling: 18th International Conference on Interactive Digital Storytelling, ICIDS 2025, Saint Julian, Malta, December 1–5, 2025, Proceedings, Part I. Paper presented at ICIDS 2025, Saint Julian, Malta, December 1–5, 2025. (pp. 254-279). Cham: Springer
Open this publication in new window or tab >>The GenAI4IDN Benchmark 2.0 - AI-Assisted Assessment of Generative AI Tools for the Design of Interactive Digital Narratives
2026 (English)In: Interactive Storytelling: 18th International Conference on Interactive Digital Storytelling, ICIDS 2025, Saint Julian, Malta, December 1–5, 2025, Proceedings, Part I / [ed] Reyes, M.C.; Nack, F., Cham: Springer, 2026, p. 254-279Conference paper, Published paper (Refereed)
Abstract [en]

Where do generative AI (GenAI) tools stand in 2025 when it comes to the design of Interactive Digital Narratives (IDNs)? In 2024, we introduced a first effort in benchmarking GenAI tools for IDN design [14]. This paper updates the findings for the current generation of previously evaluated tools (ChatGPT, Claude, Gemini, Copilot), and also adds several open source entries such as DeepSeek, Llama, Mistral, and Qwen. We introduce two key additions to the GenAI4IDN benchmarking framework: methods to benchmark iterative prompting and the effects of contextualized prompting. Furthermore, we introduce and apply a method for AI-assisted evaluation, facilitating rapid evaluation of large amounts of IDN design artifacts with a level of quality similar to human raters.

Place, publisher, year, edition, pages
Cham: Springer, 2026
Series
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349 ; 16374
Keywords
AI-assisted evaluation, contextualized prompting, GenAI tools, IDN benchmarking, interactive digital narrative design, interactive storytelling theory and design, iterative prompting, method, Benchmarking, Design, Human computer interaction, Generative AI tool, Interactive digital narrative benchmarking, Interactive digital narratives, Interactive storytelling, Narrative designs, Theory and designs, Iterative methods
National Category
Information Systems
Identifiers
urn:nbn:se:sh:diva-58808 (URN)10.1007/978-3-032-12408-1_14 (DOI)2-s2.0-105023835721 (Scopus ID)978-3-032-12407-4 (ISBN)978-3-032-12408-1 (ISBN)
Conference
ICIDS 2025, Saint Julian, Malta, December 1–5, 2025.
Available from: 2026-01-12 Created: 2026-01-12 Last updated: 2026-01-12Bibliographically approved
Koenitz, H., Eladhari, M. P. & Barbara, J. (2025). Can AI Create an Interactive Digital Narrative?: A Benchmarking Framework to Evaluate Generative AI Tools for the Design of IDNs. In: Interactive Storytelling: 17th International Conference on Interactive Digital Storytelling, ICIDS 2024, Barranquilla, Colombia, December 2–6, 2024, Proceedings, Part I. Paper presented at Interactive Storytelling 17th International Conference on Interactive Digital Storytelling, ICIDS 2024, Barranquilla, Colombia, December 2–6, 2024 (pp. 160-180). Cham: Springer Nature
Open this publication in new window or tab >>Can AI Create an Interactive Digital Narrative?: A Benchmarking Framework to Evaluate Generative AI Tools for the Design of IDNs
2025 (English)In: Interactive Storytelling: 17th International Conference on Interactive Digital Storytelling, ICIDS 2024, Barranquilla, Colombia, December 2–6, 2024, Proceedings, Part I, Cham: Springer Nature, 2025, p. 160-180Conference paper, Published paper (Refereed)
Abstract [en]

Where do generative AI (GenAI) tools like ChatGPT or Claude stand when it comes to the design of Interactive Digital Narratives (IDNs)? Can they be used to create an IDN from scratch? Or complete typical tasks in narrative design? To answer these questions we first develop a benchmarking framework in collaboration with a group of experts before applying it to create and evaluate the output of GenAI tools. We describe the development of the benchmarking framework, discuss results and consider limitations. The results show that while GenAI tools can be a great asset in IDN design, they are not yet able to replace a human narrative designer. The strength of the current generation of GenAI tools lays in delivering output that can be used for ideation and training, and in some occasions also for production in the hands of an experienced designer. Finally, we consider ethical aspects and future developments. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.

Place, publisher, year, edition, pages
Cham: Springer Nature, 2025
Series
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349 ; 15467
Keywords
Benchmarking framework, Generative AI, interactive digital narrative authoring, interactive digital narrative design, Large Language Models, Current generation, Interactive digital narratives, Language model, Large language model, Narrative designs, Generative adversarial networks
National Category
Information Systems
Identifiers
urn:nbn:se:sh:diva-56349 (URN)10.1007/978-3-031-78453-8_11 (DOI)001416916300011 ()2-s2.0-85214135818 (Scopus ID)9783031784521 (ISBN)
Conference
Interactive Storytelling 17th International Conference on Interactive Digital Storytelling, ICIDS 2024, Barranquilla, Colombia, December 2–6, 2024
Available from: 2025-02-05 Created: 2025-02-05 Last updated: 2026-01-15Bibliographically approved
Koenitz, H. & Eladhari, M. P. (2025). What if We Educated Students Assuming They can Think?: Introducing the Critical Education Framework (CEF) for Interactive Narratives, Games and Related Fields. In: John T. Murray; María Cecilia Reyes (Ed.), Interactive Storytelling: 17th International Conference on Interactive Digital Storytelling, ICIDS 2024, Barranquilla, Colombia, December 2–6, 2024, Proceedings, Part II. Paper presented at Interactive Storytelling 17th International Conference on Interactive Digital Storytelling, ICIDS 2024, Barranquilla, Colombia, December 2–6, 2024 (pp. 214-223). Cham: Springer Nature, 15468
Open this publication in new window or tab >>What if We Educated Students Assuming They can Think?: Introducing the Critical Education Framework (CEF) for Interactive Narratives, Games and Related Fields
2025 (English)In: Interactive Storytelling: 17th International Conference on Interactive Digital Storytelling, ICIDS 2024, Barranquilla, Colombia, December 2–6, 2024, Proceedings, Part II / [ed] John T. Murray; María Cecilia Reyes, Cham: Springer Nature, 2025, Vol. 15468, p. 214-223Conference paper, Published paper (Refereed)
Abstract [en]

Students can think and they are creative, yet education in interactive narratives and related field does not always support creativity and critical thinking skills. As a result, students struggle to fully grasp the learning material and lack the ability to critically assess existing knowledge. In particular, aspects of theory, method and industry practices are often taught only as a passive exercise of receiving static knowledge and not as a dynamically growing body of knowledge. We see this status quo as a missed opportunity, especially when it comes to integrating students into research projects, where critical assessment and further developments of theoretical frameworks and research methods is a necessity. In this paper, we present an analysis of the current situation and an initial framework to improve education, with the aim to empower students’ critical thinking skills and creative abilities when it comes to theory, method, and design practices. 

Place, publisher, year, edition, pages
Cham: Springer Nature, 2025
Series
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349 ; 15468
Keywords
critical education, games education, interactive digital narrative education, interactive media education, interactive storytelling education, student research, Students, Game educations, Interactive digital narratives, Interactive media, Interactive medium education, Interactive storytelling, Media educations
National Category
Information Systems, Social aspects Didactics
Identifiers
urn:nbn:se:sh:diva-56344 (URN)10.1007/978-3-031-78450-7_15 (DOI)001416923100015 ()2-s2.0-85213965511 (Scopus ID)9783031784491 (ISBN)
Conference
Interactive Storytelling 17th International Conference on Interactive Digital Storytelling, ICIDS 2024, Barranquilla, Colombia, December 2–6, 2024
Available from: 2025-02-05 Created: 2025-02-05 Last updated: 2026-01-15Bibliographically approved
Koenitz, H., Roth, C. & Mekler, E. (2024). Alternate realities in interactive digital narratives – understanding and improving design and prosocial effects through empirical methods. Multimedia tools and applications, 83, 46757-46778
Open this publication in new window or tab >>Alternate realities in interactive digital narratives – understanding and improving design and prosocial effects through empirical methods
2024 (English)In: Multimedia tools and applications, ISSN 1380-7501, E-ISSN 1573-7721, Vol. 83, p. 46757-46778Article in journal (Refereed) Published
Abstract [en]

Interactive digital narratives (IDNs) create alternate realities using both fictional and non-fiction material. The interactive aspect of IDN turns audiences into participants and enables the exploration of alternative perspectives and actions within a single artifact. Such multifaceted representations make IDN a vehicle for representing complex issues, a crucial capability at a time when the limits of traditional narrative media to adequately represent complex issues such as climate change become apparent. Conversely, properly evaluated, generalized knowledge about how exactly IDNs engage and influence us and what this means for the design of such works is still scant and thus this topic needs scholarly attention. In this overview paper, we discuss the potential of IDN, but also the difficulties of realizing this potential in terms of design and of verifying the effectiveness through empirical research methods. The potential of IDN as dynamic, participatory, and encyclopedic artifacts can be clearly expressed, yet the same cannot be said when it comes to the design and especially the evaluation of intended prosocial effects, the topic this paper is focused on. We start by identifying the problem of IDN design resulting from a combination of the lack of generalized knowledge and formal professional training. Then, we discuss the challenge of measuring the effectiveness of IDN design for prosocial effects and report on several case studies. In this context, we discuss methodological issues and advocate for best practices. Finally, we consider future steps in addressing the continuing challenge of evaluating IDNs.

Place, publisher, year, edition, pages
Springer, 2024
Keywords
Alternate realities, Design conventions, Design principles, Empirical methods, Evaluation method development, Interactive Digital Narrative (IDN), Interactive digital narrative design, Ludonarrative, Narrative design, Prosocial effects, User studies
National Category
Information Systems
Identifiers
urn:nbn:se:sh:diva-53834 (URN)10.1007/s11042-024-18884-8 (DOI)2-s2.0-85189332585 (Scopus ID)
Available from: 2024-04-16 Created: 2024-04-16 Last updated: 2025-10-07Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-3390-831x

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