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Hagen, Ulf
Publications (5 of 5) Show all publications
Hagen, U. (2012). Lodestars for Player Experience: Ideation in Videogame design. (Licentiate dissertation). Stockholm: Department of Computer and Systems Science, Stockholm university
Open this publication in new window or tab >>Lodestars for Player Experience: Ideation in Videogame design
2012 (English)Licentiate thesis, comprehensive summary (Other academic)
Abstract [en]

The design and development of commercial AAA videogames is a difficult and complex endeavor. It involves large development teams that together aim to create high quality, entertaining games that sell well. Up to now, very few scholars have documented or problematized this practice. This thesis presents a study of the design practices in big game development studios that make commercial AAA videogames. The study focuses on the so called ideation part of videogame development, in which the design ideas are generated, developed and communicated in the work team. The primary data comes from interviews conducted with seven Swedish game developers, but a large quantity of secondary data has also been used. The study shows that the design practice in many studios is to focus on the player experience instead of game features. To secure the intended player experience, the studios have moved away from "big design up front" in the form of classical game design documents, and are instead using a variety of verbal, visual and audial tools to articulate and communicate their vision of the game-to-be. In the thesis, I coin the term lodestars to denote these articulations of the main game concept and the intended player experience. I then move on to describe, exemplify and categorize them. The main purpose of lodestars is to allow everyone in the development team to make design choices in line with a commonly shared design vision in order to create a unified player experience.

Place, publisher, year, edition, pages
Stockholm: Department of Computer and Systems Science, Stockholm university, 2012. p. 107
Series
DSV Report Series, ISSN 1101-8526 ; 12-004
National Category
Other Engineering and Technologies
Identifiers
urn:nbn:se:sh:diva-16312 (URN)
Presentation
2012-06-01, DSV, Forum, Sal C, Isafjordsgatan 39, Kista, Stockholm, Sweden, 09:26 (English)
Opponent
Supervisors
Available from: 2012-06-07 Created: 2012-06-02 Last updated: 2025-10-07Bibliographically approved
Hagen, U. (2011). Designing for player experience: How professional game developers communicate design visions. Journal of Gaming & Virtual Worlds, 3(3), 259-275
Open this publication in new window or tab >>Designing for player experience: How professional game developers communicate design visions
2011 (English)In: Journal of Gaming & Virtual Worlds, ISSN 1757-191X, E-ISSN 1757-1928, Vol. 3, no 3, p. 259-275Article in journal (Refereed) Published
Place, publisher, year, edition, pages
Intellect Ltd., 2011
Keywords
video games, game design, experience design, player experience, design practice, design tools
National Category
Computer and Information Sciences
Identifiers
urn:nbn:se:sh:diva-16334 (URN)10.1386/jgvw.3.3.259_1 (DOI)2-s2.0-85044801707 (Scopus ID)
Available from: 2012-06-05 Created: 2012-06-05 Last updated: 2025-10-07Bibliographically approved
Hagen, U. (2010). Designing for Player Experience: How Professional Game Developers Communicate Design Visions. In: Proceedings of DiGRA Nordic 2010: Experiencing Games: Games, Play, and Players. Paper presented at 1th Nordic DiGRA, Stockholm, August 16-17, 2010.. Tampere: Digra
Open this publication in new window or tab >>Designing for Player Experience: How Professional Game Developers Communicate Design Visions
2010 (English)In: Proceedings of DiGRA Nordic 2010: Experiencing Games: Games, Play, and Players, Tampere: Digra , 2010, p. -8Conference paper, Published paper (Other academic)
Place, publisher, year, edition, pages
Tampere: Digra, 2010
Series
Digra, ISSN 2342-9666
National Category
Computer and Information Sciences
Identifiers
urn:nbn:se:sh:diva-12188 (URN)
Conference
1th Nordic DiGRA, Stockholm, August 16-17, 2010.
Available from: 2011-10-14 Created: 2011-10-14 Last updated: 2025-10-07Bibliographically approved
Hagen, U. (2009). Where Do Game Design Ideas Come From?: Invention and Recycling in Games Developed in Sweden. In: Breaking New Ground: Innovation in Games, Play, Practice and Theory: Proceedings of the 2009 Digital Games Research Association Conference. Paper presented at Breaking New Ground, London, September 1-4, 2009..
Open this publication in new window or tab >>Where Do Game Design Ideas Come From?: Invention and Recycling in Games Developed in Sweden
2009 (English)In: Breaking New Ground: Innovation in Games, Play, Practice and Theory: Proceedings of the 2009 Digital Games Research Association Conference, 2009, p. -11Conference paper, Published paper (Refereed)
Keywords
spelkoncept, idéskapande, innovation, speldesign, spelutveckling
National Category
Computer and Information Sciences
Identifiers
urn:nbn:se:sh:diva-12186 (URN)2-s2.0-84873363700 (Scopus ID)
Conference
Breaking New Ground, London, September 1-4, 2009.
Available from: 2011-10-14 Created: 2011-10-14 Last updated: 2025-10-07Bibliographically approved
Hagen, U. (2007). Gaming experience in an amateur created Online Puzzle Game. In: Patrik Hernwall (Ed.), Patrik Hernwall (Ed.), The virtual: designing digital experience : a conference 2006. Paper presented at Man | Medium | Machine, Dalarö, Sweden, September 14-16, 2006. (pp. 28-33). Handen: School of Communication, Technology and Design Södertörn College University
Open this publication in new window or tab >>Gaming experience in an amateur created Online Puzzle Game
2007 (English)In: The virtual: designing digital experience : a conference 2006 / [ed] Patrik Hernwall, Handen: School of Communication, Technology and Design Södertörn College University , 2007, p. 28-33Conference paper, Published paper (Other academic)
Place, publisher, year, edition, pages
Handen: School of Communication, Technology and Design Södertörn College University, 2007
Series
M3 (Handen), ISSN 1653-5677 ; 4
National Category
Computer and Information Sciences
Identifiers
urn:nbn:se:sh:diva-12180 (URN)
Conference
Man | Medium | Machine, Dalarö, Sweden, September 14-16, 2006.
Available from: 2011-10-14 Created: 2011-10-14 Last updated: 2025-10-07Bibliographically approved
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