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Falkenberg, Kjetil, DocentORCID iD iconorcid.org/0000-0003-4259-484X
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Publikationer (10 of 25) Visa alla publikationer
Sonnenfeld, A. & Hansen, K. F. (2016). S-notation: A complete musical notation system for scratching and sample music derived from "Theory of Motions". In: Richard Hoadley, Dominique Fober, Chris Nash (Ed.), Proceedings of the International Conference on Technologies for Music Notation and Representation - TENOR2016: . Paper presented at TENOR 2016 (pp. 50-57). Cambridge, UK
Öppna denna publikation i ny flik eller fönster >>S-notation: A complete musical notation system for scratching and sample music derived from "Theory of Motions"
2016 (Engelska)Ingår i: Proceedings of the International Conference on Technologies for Music Notation and Representation - TENOR2016 / [ed] Richard Hoadley, Dominique Fober, Chris Nash, Cambridge, UK, 2016, s. 50-57Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

In this paper, we present and discuss S-notation for sample-based music, and particularly for DJ scratching and turntablism. Sonnenfeld developed S-notation based on his Theory of Motion where scratch music is seen as constructions of concurrent musical gestures (motion parameters), and not only turntable actions. The detailed symbolic notation was inspired by traditional musical notation, and among its advantages it covers current musical needs, it can be read and played live in performance, it provides a tool for composers to convey musical ideas, it can be expanded towards new styles and techniques, and it is generalizable to other types of sample-based music. In addition to motion parameters, the new notation system involves an analysis of the sampled sound. Finally, S-notation is also applicable for documenting and for teaching situations.

Ort, förlag, år, upplaga, sidor
Cambridge, UK: , 2016
Nationell ämneskategori
Data- och informationsvetenskap Musik
Forskningsämne
Annat forskningsområde
Identifikatorer
urn:nbn:se:sh:diva-30079 (URN)978-0-9931461-1-4 (ISBN)
Konferens
TENOR 2016
Tillgänglig från: 2016-05-29 Skapad: 2016-05-29 Senast uppdaterad: 2025-10-07Bibliografiskt granskad
Gref, A. A., Elblaus, L. & Hansen, K. F. (2016). Sonification as catalyst in training manual wheelchair operation for sports and everyday life. In: Grossmann R.; Hajdu G. (Ed.), Proceedings of the 13th Sound and Music Computing Conference, SMC 2016: 31.8 - 3.9.2016, Hamburg, Germany. Paper presented at 13th Sound and Music Computing Conference, SMC 2016, Hamburg, August 31 - September 3, 2016. (pp. 9-14). Hamburg: Zentrum fur Mikrotonale Musik und Multimediale Komposition (ZM4)
Öppna denna publikation i ny flik eller fönster >>Sonification as catalyst in training manual wheelchair operation for sports and everyday life
2016 (Engelska)Ingår i: Proceedings of the 13th Sound and Music Computing Conference, SMC 2016: 31.8 - 3.9.2016, Hamburg, Germany / [ed] Grossmann R.; Hajdu G., Hamburg: Zentrum fur Mikrotonale Musik und Multimediale Komposition (ZM4) , 2016, s. 9-14Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

In this paper, a study on sonification of manual wheelchair movements is presented. The aim was to contribute to both rehabilitation contexts and in wheelchair sports contexts, by providing meaningful auditory feedback for training of manual wheelchair operation. A mapping approach was used where key parameters of manual wheelchair maneuvering were directly mapped to different sound models. The system was evaluated with a qualitative approach in experiments. The results indicate that there is promise in utilizing sonification for training of manual wheelchair operation but that the approach of direct sonification, as opposed to sonification of the deviation from a predefined goal, was not fully successful. Participants reported that there was a clear connection between their wheelchair operation and the auditory feedback, which indicates the possibility of using the system in some, but not all, wheelchair training contexts.

Ort, förlag, år, upplaga, sidor
Hamburg: Zentrum fur Mikrotonale Musik und Multimediale Komposition (ZM4), 2016
Serie
Proceedings of the Sound and Music Computing Conferences, E-ISSN 2518-3672
Nyckelord
Sports, Auditory feedback, Manual wheelchair, Qualitative approach, Sonifications, Sound models, Training manuals, Wheelchairs
Nationell ämneskategori
Data- och informationsvetenskap
Identifikatorer
urn:nbn:se:sh:diva-42875 (URN)2-s2.0-85061389486 (Scopus ID)9783000537004 (ISBN)
Konferens
13th Sound and Music Computing Conference, SMC 2016, Hamburg, August 31 - September 3, 2016.
Tillgänglig från: 2020-12-08 Skapad: 2020-12-08 Senast uppdaterad: 2025-10-07Bibliografiskt granskad
Hansen, K. F. & Normark, M. (2015). Tutored academic writing as motivation and a formative assessment for learning. In: KTH Scholarship of Teaching and Learning 2015: Abstracts. Paper presented at KTH Scholarship of Teaching and Learning, Stockholm, March 12, 2015. (pp. C6). Stockholm: KTH
Öppna denna publikation i ny flik eller fönster >>Tutored academic writing as motivation and a formative assessment for learning
2015 (Engelska)Ingår i: KTH Scholarship of Teaching and Learning 2015: Abstracts, Stockholm: KTH , 2015, s. C6-Konferensbidrag, Muntlig presentation med publicerat abstract (Refereegranskat)
Ort, förlag, år, upplaga, sidor
Stockholm: KTH, 2015
Nationell ämneskategori
Utbildningsvetenskap Pedagogik
Identifikatorer
urn:nbn:se:sh:diva-29133 (URN)
Konferens
KTH Scholarship of Teaching and Learning, Stockholm, March 12, 2015.
Tillgänglig från: 2016-01-14 Skapad: 2016-01-14 Senast uppdaterad: 2025-10-07Bibliografiskt granskad
Hansen, K. F. (2013). Expressivity and musical shape in turntablism: Response to Greasley and Prior. Empirical Musicology Review, 8(1), 44-47
Öppna denna publikation i ny flik eller fönster >>Expressivity and musical shape in turntablism: Response to Greasley and Prior
2013 (Engelska)Ingår i: Empirical Musicology Review, E-ISSN 1559-5749, Vol. 8, nr 1, s. 44-47Artikel i tidskrift (Refereegranskat) Published
Abstract [en]

This commentary to Greasley and Prior's paper "Mixtapes and turntablism: DJs' perspective on musical shape" extends the findings of the study by looking at the turntablism perspective. First, a general discussion on the study's method and background is given. Then, the role of turntables as musical instruments in creating musical shape is outlined. Finally, some relationships between turntablism techniques, expressive performances and musical shape are presented. In general, the findings in the study support previously published studies in this insufficiently researched area.

Nyckelord
scratching, turntablism, expressivity, musical instruments, DJ
Nationell ämneskategori
Datavetenskap (datalogi) Musikvetenskap
Identifikatorer
urn:nbn:se:sh:diva-25440 (URN)
Tillgänglig från: 2014-12-12 Skapad: 2014-12-12 Senast uppdaterad: 2025-10-07Bibliografiskt granskad
Hansen, K. F., Hiraga, R., Li, Z. & Wang, H. (2013). Music Puzzle: an Audio-Based Computer Game That Inspires to Train Listening Abilities. In: Reidsma, Dennis; Katayose, Haruhiro; Nijholt, Anton (Ed.), Reidsma, Dennis, Haruhiro, Katayose, Nijholt, Anton (Ed.), Advances in Computer Entertainment: 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings. Paper presented at 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. (pp. 540-543). Springer, 8253
Öppna denna publikation i ny flik eller fönster >>Music Puzzle: an Audio-Based Computer Game That Inspires to Train Listening Abilities
2013 (Engelska)Ingår i: Advances in Computer Entertainment: 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings / [ed] Reidsma, Dennis, Haruhiro, Katayose, Nijholt, Anton, Springer, 2013, Vol. 8253, s. 540-543Konferensbidrag, Publicerat paper (Övrigt vetenskapligt)
Ort, förlag, år, upplaga, sidor
Springer, 2013
Serie
Lecture Notes in Computer Science, ISSN 0302-9743 ; 8253
Nyckelord
tablet game; hearing ability; audio based game; training
Nationell ämneskategori
Datavetenskap (datalogi) Musikvetenskap
Identifikatorer
urn:nbn:se:sh:diva-25472 (URN)10.1007/978-3-319-03161-3_48 (DOI)2-s2.0-84893955374 (Scopus ID)978-3-319-03160-6 (ISBN)978-3-319-03161-3 (ISBN)
Konferens
10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013.
Tillgänglig från: 2014-12-12 Skapad: 2014-12-12 Senast uppdaterad: 2025-10-07Bibliografiskt granskad
Hiraga, R. & Hansen, K. F. (2013). Sound Preferences of Persons with Hearing Loss Playing an Audio-Based Computer Game. In: IMMPD 2013: Proceedings of the 3rd ACM international workshop on Interactive multimedia on mobile & portable devices. Paper presented at 3rd ACM International Workshop on Interactive Multimedia on Mobile and Portable Devices, IMMPD 2013, Barcelona, October 22, 2013. (pp. 25-30). New York: Association for Computing Machinery (ACM)
Öppna denna publikation i ny flik eller fönster >>Sound Preferences of Persons with Hearing Loss Playing an Audio-Based Computer Game
2013 (Engelska)Ingår i: IMMPD 2013: Proceedings of the 3rd ACM international workshop on Interactive multimedia on mobile & portable devices, New York: Association for Computing Machinery (ACM), 2013, s. 25-30Konferensbidrag, Publicerat paper (Refereegranskat)
Ort, förlag, år, upplaga, sidor
New York: Association for Computing Machinery (ACM), 2013
Nationell ämneskategori
Datavetenskap (datalogi) Annan hälsovetenskap
Identifikatorer
urn:nbn:se:sh:diva-25408 (URN)10.1145/2505483.2505489 (DOI)2-s2.0-84887140615 (Scopus ID)978-1-4503-2399-4 (ISBN)
Konferens
3rd ACM International Workshop on Interactive Multimedia on Mobile and Portable Devices, IMMPD 2013, Barcelona, October 22, 2013.
Tillgänglig från: 2014-12-08 Skapad: 2014-12-08 Senast uppdaterad: 2025-10-07Bibliografiskt granskad
Hansen, K. F., Li, Z. & Wang, H. (2012). A music puzzle game application for engaging in active listening. In: Proceedings of 97th Information Science and Music (SIGMUS) Research Conference: . Paper presented at 97th Information Science and Music (SIGMUS) Research Conference (pp. 1-4). Tokyo: Information Processing Society of Japan
Öppna denna publikation i ny flik eller fönster >>A music puzzle game application for engaging in active listening
2012 (Engelska)Ingår i: Proceedings of 97th Information Science and Music (SIGMUS) Research Conference, Tokyo: Information Processing Society of Japan , 2012, s. 1-4Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

In this paper we introduce an application for tablet devices with Android operating system called The Music Puzzle.This work is part of an ongoing projectcalled The SoundparkᅵUsing modern smartphones to create interactive listening experiences for hearing impaired. In the Soundpark, we intend to provide different experimental applications for interacting with sound. The aim of the presented study was to create interactive and game-inspired listening experiences for persons with hearing impairmens (and possibly using hearing aids or having cochlea implants). Audio-based programs constitute a significant part of the Android market, but the scopes of existing applications are limited. Modern smart devices open up new possibilities both in terms of usingexternal information as input and providing real-time audio feedback to the user, and the Music Puzzle has a novel approach that explores the new possibilities.

Ort, förlag, år, upplaga, sidor
Tokyo: Information Processing Society of Japan, 2012
Nyckelord
KFH, Music Puzzle gaming
Nationell ämneskategori
Datavetenskap (datalogi)
Identifikatorer
urn:nbn:se:sh:diva-25407 (URN)
Konferens
97th Information Science and Music (SIGMUS) Research Conference
Tillgänglig från: 2014-12-08 Skapad: 2014-12-08 Senast uppdaterad: 2025-10-07Bibliografiskt granskad
Hansen, K. F., Dravins, C. & Bresin, R. (2012). Active Listening and Expressive Communication for Children with Hearing Loss Using Getatable Environments for Creativity. Journal of New Music Research, 41(4), 365-375
Öppna denna publikation i ny flik eller fönster >>Active Listening and Expressive Communication for Children with Hearing Loss Using Getatable Environments for Creativity
2012 (Engelska)Ingår i: Journal of New Music Research, ISSN 0929-8215, E-ISSN 1744-5027, Vol. 41, nr 4, s. 365-375Artikel i tidskrift (Refereegranskat) Published
Abstract [en]

This paper describes a system for accommodating active listening for persons with hearing aids or cochlear implants, with a special focus on children at an early stage of cognitive development and with additional physical disabilities. A system called the Soundscraper is proposed and consists of a software part in Pure data and a hardware part using an Arduino microcontroller with a combination of sensors. For both the software and hardware development it was important to always ensure that the system was flexible enough to cater for the very different conditions that are characteristic of the intended user group. The Soundscraper has been tested with 25 children with good results. An increased attention span was reported, as well as positively surprising reactions from children where the caregivers were unsure whether they could hear at all. The sound synthesis methods, the gesture sensors and the employed parameter mapping were all simple, but they provided a controllable and sufficiently complex sound environment even with limited interaction. A possible future outcome of the application is the adoption of long-time analysis of sound preferences as opposed to traditional audiological investigations.

Nyckelord
KFH
Nationell ämneskategori
Datavetenskap (datalogi) Musikvetenskap
Identifikatorer
urn:nbn:se:sh:diva-25446 (URN)10.1080/09298215.2012.739626 (DOI)000312443400007 ()2-s2.0-84871128750 (Scopus ID)
Tillgänglig från: 2014-12-12 Skapad: 2014-12-12 Senast uppdaterad: 2025-10-07Bibliografiskt granskad
Dubus, G., Hansen, K. F. & Bresin, R. (2012). An overview of sound and music applications for Android available on the market. In: Proceedings of the 9th Sound and Music Computing Conference: . Paper presented at 9th Sound and Music Computing Conference, SMC 2012, Copenhagen, July 11-14, 2012. (pp. 541-546).
Öppna denna publikation i ny flik eller fönster >>An overview of sound and music applications for Android available on the market
2012 (Engelska)Ingår i: Proceedings of the 9th Sound and Music Computing Conference, 2012, s. 541-546Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

This paper introduces a database of sound-based applications running on the Android mobile platform. The longterm objective is to provide a state-of-the-art of mobile applications dealing with sound and music interaction. After exposing the method used to build up and maintain the database using a non-hierarchical structure based on tags, we present a classification according to various categories of applications, and we conduct a preliminary analysis of the repartition of these categories reflecting the current state of the database.

Nationell ämneskategori
Datavetenskap (datalogi) Musikvetenskap
Identifikatorer
urn:nbn:se:sh:diva-25436 (URN)2-s2.0-84905197265 (Scopus ID)9783832531805 (ISBN)
Konferens
9th Sound and Music Computing Conference, SMC 2012, Copenhagen, July 11-14, 2012.
Tillgänglig från: 2014-12-12 Skapad: 2014-12-12 Senast uppdaterad: 2025-10-07Bibliografiskt granskad
Elblaus, L., Hansen, K. F. & Unander-Scharin, C. (2012). Artistically Directed Prototyping in Development and in Practice. Journal of New Music Research, 41(4), 377-387
Öppna denna publikation i ny flik eller fönster >>Artistically Directed Prototyping in Development and in Practice
2012 (Engelska)Ingår i: Journal of New Music Research, ISSN 0929-8215, E-ISSN 1744-5027, Vol. 41, nr 4, s. 377-387Artikel i tidskrift (Refereegranskat) Published
Abstract [en]

The use of technology in artistic contexts presents interesting challenges regarding the processes in which engineers, artists and performers work together. The artistic intent and goals of the participants are relevant both when shaping the development practice, and in defining and refining the role of technology in practice. In this paper we present strategies for structuring the development process, based on iterative design and participatory design. The concepts are described in theory and examples are given of how they have been successfully applied. The cases make heavy use of different types of prototyping and this practice is also discussed. The development cases all relate to a single artifact, a gestural voice processing instrument called The Throat. This artifact has been in use since it was developed, and from that experience, three cases are presented. The focus of these cases is on how artistic vision through practice can recontextualize technology, and, without rebuilding it, redefine it and give it a new role to play.

Nationell ämneskategori
Datavetenskap (datalogi) Musikvetenskap
Identifikatorer
urn:nbn:se:sh:diva-25438 (URN)10.1080/09298215.2012.738233 (DOI)000312443400008 ()2-s2.0-84871141307 (Scopus ID)
Tillgänglig från: 2014-12-12 Skapad: 2014-12-12 Senast uppdaterad: 2025-10-07Bibliografiskt granskad
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Identifikatorer
ORCID-id: ORCID iD iconorcid.org/0000-0003-4259-484X

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