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  • 151.
    Zerega Bravo, Rafael
    et al.
    Södertörns högskola, Institutionen för kommunikation, medier och it.
    Lazarov, Borislav
    Södertörns högskola, Institutionen för kommunikation, medier och it.
    To touch or not to touch: A comparison between traditional and touchscreen interface within personal computers2011Independent thesis Basic level (degree of Bachelor), 10 poäng / 15 hpOppgave
    Abstract [en]

    Touchscreen technology is gradually becoming more popular and massive in our present society to the point where it is hard to find a person that has never used this interface system. Handheld devices such as mobile phones and tablets are predominantly based on touchscreens as the main way to interact with them. Nevertheless, that is not the case when it comes to personal computers either desktop machines or laptops which are still chiefly based on traditional keyboard and mouse as their main input system.

    In this study we explore the potential that touchscreen based interface can offer for personal computers carrying through an observational experiment with six participants that were asked to perform a list of tasks using both traditional keyboard-mouse interface and touchscreen interface. The measurements during the observation concerned time and error rate for every task. Each participant was interviewed right after the completion of the observational phase in order to get a qualitative insight on their views and perceptions regarding both interfaces. The data collected was analyzed based on some existing models within touchscreen interface and human-computer interaction that have been elaborated in previews research. The final results led to the conclusion, that touchscreen-based interface proved to be slower and have higher error rate than traditional interface in a big number of the tasks performed by the participants. Similarly, the general perception of the people towards having touchscreen on a personal computer still seems a bit doubtful, although they do see some concrete positive aspects about this interface. Nevertheless, touchscreen outperformed traditional interface in some particular tasks. This implies that touchscreen interface has a clear potential for personal computers that would let users utilize these machines in a much broader and more interactive way than people do it today with the traditional keyboard-mouse interface. 

  • 152.
    Zivanovic, Ivan
    Södertörns högskola, Institutionen för kommunikation, medier och it.
    Gyroscope based augmented reality2011Independent thesis Advanced level (degree of Master (One Year)), 10 poäng / 15 hpOppgave
    Abstract [en]

    This paper describes the development of augmented reality system using the sensor and Bluetooth technologies incorporated together with a 3D program. The system is used to produce a virtual reality that can be augmented through the projector device into real world. The concept is to create 3D environment where the virtual camera, which is placed within the 3D environment, would be controlled by the external controller in real time. The movement of the camera is controlled by the motion of the controller; therefore the projection of the 3D environment corresponds to the position of the controller. The paper also discusses research part of the project and the findings related to the users’ evaluations of the system.

  • 153.
    Zlamaniec Lindh, Bartek
    Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik.
    Attraktiv och trovärdig karaktärsdesign: En kvalitativ studie med tre professionella spelgrafiker2013Independent thesis Basic level (degree of Bachelor), 10 poäng / 15 hpOppgave
    Abstract [sv]

    Syftet för denna studie var att explorativt undersöka vad som ansågs som god visuellkaraktärsdesign enligt svenska spelgrafiker hos två olika studios. Med inspiration avtidigare forskning inom området var målet att utröna vad de ansåg var trovärdig ochattraktiv design, utifrån deras erfarenheter som professionella karaktärsdesigner. Tregrafiker med olika erfarenhet av karaktärsdesign valdes ut och intervjuades. Resultatetvisade att attraktivitet och trovärdighet kunde appliceras på hur designerna skapadesina karaktärer, men på olika sätt och beroende på vilket spel de arbetade på. Iblandvar det spelarna som hade tolkningsföreträde på vad som var god karaktärsdesign,medan i andra fall karaktärsdesignern själv. Studien gav flera exempel på hur man kanarbeta för att förbättra sin karaktärsdesign för grafiker som ämnar till att blikaraktärsdesigners och en insyn i de förväntningar man som professionell kan mötainom fältet.

  • 154.
    Önnerdal, Joakim
    et al.
    Södertörns högskola, Institutionen för kommunikation, medier och it.
    Magnus, Lindberg
    Södertörns högskola, Institutionen för kommunikation, medier och it.
    Grafisk helhetslösning för Resize Design2012Independent thesis Basic level (degree of Bachelor), 10 poäng / 15 hpOppgave
    Abstract [sv]

    This report describes and explains the development of a comprehensive solution including visual identity, print catalog, website and online shop for the furniture company Resize Design. The development and production of these have occurred in the iterative processes with relevant theories as a basis. The theories include user-centered work processes, usability, design principles, interaction design, design patterns and web-compatible solutions. The report documents and discusses the work which is divided into different phases. 

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