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  • 1.
    Barbara, J.
    et al.
    St. Martin’s Institute of Higher Education, Malta.
    Koenitz, Hartmut
    Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, Medieteknik.
    Bakk, Á. K.
    Moholy-Nagy University of Art and Design Budapest, Hungary.
    The Ethics of Virtual Reality Interactive Digital Narratives in Cultural Heritage2021Ingår i: Interactive Storytelling: 14th International Conference on Interactive Digital Storytelling, ICIDS 2021, Tallinn, Estonia, December 7–10, 2021, Proceedings / [ed] Alex Mitchell; Mirjam Vosmeer, Cham: Springer, 2021, s. 288-292Konferensbidrag (Refereegranskat)
    Abstract [en]

    As IDNs are used to represent complex phenomena, we are bound to assess the ethical dimension of these representations in order to help IDN mature as a practice and a discipline. In this paper, we consider ethical aspects arising from applications of IDN in VR for Cultural Heritage experiences. Using a discussion of ethical aspects of cultural heritage and virtual reality as a foundation, and considering a range of IDN VR cultural heritage experiences, we derive a set of ethical questions for IDN design in general and for cultural heritage specifically as the basis for the development of standard ethics guidelines and help start a conversation on the topic in the community.

  • 2.
    Barbara, Jonathan
    et al.
    Saint Martin’s Institute of Higher Education, Malta.
    Bellini, Mattia
    University of Tartu, Estonia.
    Makai, Peter Kristof
    Ludwig-Maximilians-Universität, Germany.
    Sampatakou, Despoina
    University of York, United Kingdom.
    Irshad, Shafaq
    NTNU, Norway.
    Koenitz, Hartmut
    Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, Medieteknik.
    The Sacra Infermeria — a focus group evaluation of an augmented reality cultural heritage experience2022Ingår i: New Review of Hypermedia and Multimedia, ISSN 1361-4568, E-ISSN 1740-7842, Vol. 28, nr 3-4, s. 143-171Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    The digital representation of our past has long been an important tool in the interpretation of cultural heritage in museums. The recent rise in the use of Augmented Reality (AR) has seen various approaches to adding dynamic information to existent artefacts. The challenge is even greater when uncertainty further complexifies the represented history. This paper presents a critical analysis of an AR installation in the Sacra Infermeria museum in Valletta, Malta. After a description of the AR configuration of the installation, we present a thematic analysis carried out from a multidisciplinary focus group of 11 researchers in the field of Interactive Digital Narratives (IDN), from three perspectives: the technological implementation of the AR experience, the historical accuracy, gamification and the influence of social media-centred design, and the representation of the complexity arising from the uncertainty of history. In the light of the results of the multidisciplinary focus group, we provide a list of recommendations and heuristics at the end of the article. 

  • 3.
    Koenitz, Hartmut
    et al.
    Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, Medieteknik.
    Barbara, J.
    Saint Martin’s Institute of Higher Education, Malta.
    Eladhari, M. P.
    Stockholm University, Sweden.
    Interactive digital narrative (IDN): new ways to represent complexity and facilitate digitally empowered citizens2022Ingår i: New Review of Hypermedia and Multimedia, ISSN 1361-4568, E-ISSN 1740-7842, Vol. 28, nr 3-4, s. 76-96Artikel i tidskrift (Refereegranskat)
    Abstract [en]

    In this overview paper, we consider interactive digital narratives (IDN) as a means to represent and enable understanding of complex topics both at the public level (e.g. global warming, the COVID-19 pandemic, migration, or e-mobility) and at the personal level (trauma and other mental health issues, interpersonal relationships). We discuss scholarly, artistic, and non-fiction approaches to complexity, point out limitations of traditional media to represent complex issues, and describe the foundational advantages of IDN in this regard, using the SPP model as a conceptual lens. Then, we describe the problem space of IDN for complexity, and what aspects need further work in order to more fully realise the potential of IDN to represent complex topic in education and public communication. 

  • 4.
    Koenitz, Hartmut
    et al.
    Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, Medieteknik.
    Barbara, J.
    Saint Martin’s Institute of Higher Education, Malta.
    Eladhari, Mirjam Palosaari
    Stockholm University, Sweden.
    Interactive Digital Narratives (IDN) as Representations of Complexity: Lineage, Opportunities and Future Work2021Ingår i: Interactive Storytelling: 14th International Conference on Interactive Digital Storytelling, ICIDS 2021, Tallinn, Estonia, December 7–10, 2021, Proceedings / [ed] Alex Mitchell; Mirjam Vosmeer, Cham: Springer, 2021, s. 488-498Konferensbidrag (Refereegranskat)
    Abstract [en]

    In this overview paper, we consider interactive digital narratives (IDN) as a means to represent and enable understanding of complex topics both at the public level (e.g. global warming, the COVID-19 pandemic, migration, or e-mobility) and at the personal level (trauma and other mental health issues, interpersonal relationships). We discuss scholarly approaches to complexity, limitations of traditional media to represent complex issues, and describe the potential of IDN in this regard and what aspects need further work in research and beyond, which serve as the starting point for the EU COST action INDCOR.

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