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  • 1.
    Bengtsson, Stina
    et al.
    Södertörn University, School of Culture and Education, Media and Communication Studies.
    Bolin, Göran
    Södertörn University, School of Culture and Education, Media and Communication Studies.
    Forsman, Michael
    Södertörn University, School of Culture and Education, Media and Communication Studies.
    Jakobsson, Peter
    Södertörn University, School of Culture and Education, Media and Communication Studies.
    Johansson, Sofia
    Södertörn University, School of Culture and Education, Media and Communication Studies.
    Ståhlberg, Per
    Södertörn University, School of Culture and Education, Media and Communication Studies.
    Medielandskap och mediekultur: en introduktion till medie- och kommunikationsvetenskap2016 (ed. 1)Book (Other academic)
  • 2.
    Jakobsson, Peter
    Södertörn University, School of Culture and Communication, Media and Communication Studies.
    Cooperation and Competition in Open Production2010In: PLATFORM: Journal of Media and Communication, ISSN 1836-5132, Vol. 2, no 1, 106-119 p.Article in journal (Refereed)
  • 3.
    Jakobsson, Peter
    Södertörn University College, School of Culture and Communication, Media and Communication Studies.
    E-sport, cyberatleter och professionalitet2007In: Unga och nätverkskulturer: mellan moralpanik och teknikromantik / [ed] Simon Lindgren, Torgny Sandgren, Stockholm: Ungdomsstyrelsen , 2007, 61-80 p.Chapter in book (Other academic)
  • 4.
    Jakobsson, Peter
    Södertörn University College, School of Culture and Communication, Media and Communication Studies.
    Obegränsad kommunikation, obegränsad konkurrens2010In: Efter the Pirate Bay / [ed] Jonas Andersson & Pelle Snickars, Stockholm: Kungliga biblioteket , 2010, 87-104 p.Chapter in book (Other academic)
  • 5.
    Jakobsson, Peter
    Södertörn University, School of Culture and Education, Media and Communication Studies.
    Radikal mediekritik2014In: Mediekritik / [ed] Fredrik Stiernstedt, Lund: Studentlitteratur, 2014, 1:1, 53-71 p.Chapter in book (Other academic)
  • 6.
    Jakobsson, Peter
    Södertörn University, School of Culture and Communication, Media and Communication Studies.
    Öppenhetsindustrin2012Doctoral thesis, monograph (Other academic)
    Abstract [en]

    Over recent decades several competing descriptions of the media and cultural industries have been put forward. The media and cultural industries have been described as creative industries, copyright industries, and as constitutive of an experience economy. One key element in these descriptions has been the importance of copyright law in a postindustrial economy.

    The present study is an analysis of an emerging idea of an industry that functions, in part, outside of the market created by copyright law, and by exploiting, or by building markets on top of, digital, cultural and informational commons. The study is about how this idea is expressed in various forms by business organisations, companies, consultants and policymakers. I have invented the concept of the openness industry to denote the businesses that these organisations and policy makers claim are forerunners and promoters of the idea of ‘openness’ as a business model for the media industry. The purpose of the thesis is to analyse the governmentality and ideology of the openness industry.

    A key element in the idea of the openness industry is that internet users can be persuaded to produce symbolic products for it by other means than the economic incentives provided by copyright. Another key element is the high value placed on single individuals in the creation of economic value; but in contrast to how the copyright industries are thought to be dependent on ‘authors’, the openness industry relies on the ‘entrepreneur’. Previous notions of the media and cultural industries have given publishers and producers of film, music and games a central role.The companies that are seminal to the idea of the openness industry are internet and technology companies.

  • 7. Jakobsson, Peter
    et al.
    Pargman, Daniel
    Configuring the player: subversive behavior in Project Entropia2005In: Changing Views: Worlds in Play : selected papers of the 2005 Digital Games Research Association's second international conference / [ed] Suzanne de Castell, Jennifer Jenson, Vancouver: University of Vancouver , 2005, -6 p.Conference paper (Other academic)
    Abstract [en]

    This paper presents the concept of a “black box” as a tool for analyzing virtual worlds. The concept comes from the field of Science & Technology Studies (STS) and we employ it here more specifically to study one such virtual world in particular, Project Entropia. The concept of a “black box” is used to describe the developers’ efforts to hide or to build certain assumptions into the very fabric of the virtual world in order to get the players to perform certain prescribed roles. The concept is also used to describe players’ efforts to open up this black box in order to get access to and play other roles – roles not prescribed by the game publisher and that in some cases function as a threat to the publisher’s business model. The focus of the analysis is on the imperative to “pay to play”. This imperative is essential to the developers of the game since Project Entropia does not employ the usual subscription-based revenue model that most other Massively Multiplayer Online Games (MMOGs) use

  • 8.
    Jakobsson, Peter
    et al.
    Södertörn University, School of Culture and Communication, Media and Communication Studies.
    Stiernstedt, Fredrik
    Södertörn University, School of Culture and Communication, Media and Communication Studies.
    Googleplex and informational culture2010In: Media houses: architecture, media and the production of centrality / [ed] Staffan Ericson, Kristina Riegert, New York: Peter Lang , 2010, 113-137 p.Chapter in book (Other academic)
  • 9.
    Jakobsson, Peter
    et al.
    Södertörn University, School of Culture and Communication, Media and Communication Studies.
    Stiernstedt, Fredrik
    Södertörn University, School of Culture and Communication, Media and Communication Studies.
    Pirates of Silicon Valley: State of exception and dispossession in Web 2.02010In: First Monday, ISSN 1396-0466, E-ISSN 1396-0466, Vol. 15, no 7Article in journal (Refereed)
    Abstract [en]

    This article investigates a paradox in the reception of Web 2.0. While some of its services are seen as creators of a new informational economy and are hence publicly legitimized, other features are increasingly under surveillance and policed, although in reality the differences between these services is far from obvious. Our thesis is that we are currently experiencing a temporary postponement of the law, in the context of Web 2.0. Agamben’s work on the state of exception is here used to theorize the informational economy as an ongoing dispossession, under the guise of ‘networked production’. This dispossession is seen as a parallel to the concept of ‘primitive accumulation’, as a means of moving things from the exterior to the interior of the capitalist economy. This theory lets us problematize the concept of free labor, the metaphor of the enclosure, and puts into question the dichotomy between copyright and cultural commons.

  • 10.
    Jakobsson, Peter
    et al.
    Södertörn University, School of Culture and Communication, Media and Communication Studies.
    Stiernstedt, Fredrik
    Södertörn University, School of Culture and Communication, Media and Communication Studies.
    Reinforcing Property by Strengthening the Commons: A New Media Policy Paradigm?2012In: tripleC (cognition, communication, co-operation): Journal for a Global Sustainable Information Society / Unified Theory of Information Research Group, ISSN 1726-670X, E-ISSN 1726-670X, Vol. 10, no 1, 49-55 p.Article in journal (Refereed)
    Abstract [en]

    In much scholarly writing and in many leftist and activist accounts the enclosures of the cultural commons have been fiercely critiqued. However, during the last years, new media business models, that challenge the notion of the cultural industries as “copyright industries”, has been taking shape. A new class of entrepreneurs is instead working to expand the commons as part of their businesses. Accordingly, representatives from these new media industries, policy makers, and politicians have joined the academic and political critique of the “enclosures of the cultural common”. The paper argues that this is a shift within the dominant media policy paradigm and an attempt to integrate existing practices on the Internet, based on cooperation and sharing, into the market. By relocating the struggle from “intellectual property” to “platform economics”, the media industry can exploit the productivity of the commons while holding on to the power that comes with ownership and property.

  • 11.
    Jakobsson, Peter
    et al.
    Södertörn University, School of Culture and Communication.
    Stiernstedt, Fredrik
    Södertörn University, Centre for Baltic and East European Studies (CBEES), Baltic & East European Graduate School (BEEGS).
    The politics of organizing information on the web: computing centres and natural languages2009In: Storage and transmission, 2009Conference paper (Other academic)
  • 12. Pargman, Daniel
    et al.
    Jakobsson, Peter
    Södertörn University, School of Culture and Communication, Media and Communication Studies.
    Do you believe in magic?: Computer games in everyday life2008In: European Journal of Cultural Studies, ISSN 1367-5494, E-ISSN 1460-3551, Vol. 11, no 2, 225-244 p.Article in journal (Refereed)
  • 13. Pargman, Daniel
    et al.
    Jakobsson, Peter
    Södertörn University, School of Culture and Communication, Media and Communication Studies.
    Five perspectives on computer game history2007In: interactions, ISSN 1072-5520, E-ISSN 1558-3449, Vol. 14, no 6, 26-29 p.Article in journal (Other academic)
  • 14. Pargman, Daniel
    et al.
    Jakobsson, Peter
    The magic is gone: a critical examination of the gaming situation2006In: Gaming realities: a challenge for digital culture : Athens, 6-8 October 2006 / [ed] Manthos Santorineos, Athens: Fournos , 2006, 15-22 p.Conference paper (Other academic)
  • 15. Rambusch, Jana
    et al.
    Jakobsson, Peter
    Södertörn University, School of Culture and Communication, Media and Communication Studies.
    Pargman, Daniel
    Exploring E-sports: A case study of gameplay in counter-strike2007In: Situated Play: Proceedingsof the Third International Conference ofthe Digital GamesResearch Association (DiGRA)The University of Tokyo, Tokyo, JapanSeptember 24th – 28th, 2007 / [ed] Akira Baba, Tokyo: University of Tokyo , 2007, 157-164 p.Conference paper (Other academic)
  • 16.
    Stiernstedt, Fredrik
    et al.
    Södertörn University, School of Culture and Education, Media and Communication Studies.
    Jakobsson, Peter
    Södertörn University, School of Culture and Education, Media and Communication Studies.
    Ghettos and gated communities in the social landscape of television: Representations of class in 1982 and 20152017In: Reconsidering class: Theory, Culture and the Media in the 21st century, Brill Academic Publishers, 2017, 255-272 p.Chapter in book (Other academic)
  • 17.
    Stiernstedt, Fredrik
    et al.
    Södertörn University, School of Culture and Communication, Media and Communication Studies.
    Jakobsson, Peter
    Södertörn University, School of Culture and Communication, Media and Communication Studies.
    Time, Space and Clouds of Information: Data Center Discourse and the Meaning of Durability2012In: Cultural Technologies: The Shaping of Culture in Media and Society / [ed] Göran Bolin, New York: Routledge, 2012, 103-118 p.Chapter in book (Other academic)
    Abstract [en]

    The information society, as an ideological formation, has previously been identified as celebrating speed and ephemerality: overcoming of boundaries, destabilization of identities and the dissapearance of distance (Mosco 2004). This paper however analyzes an ideological shift within digital culture. The paper identifies this shift as accompanying new business models, associated with what is often referred to as cloud computing. The success of this computing paradigm, we claim, is dependent on the construction of a new ideology, in which information is not only identified with speed and ephemerality but also stability and durability.

     

    Empirically the paper concerns data centers: large, dedicated buildings in which interconnected servers are used to store and process digital information, utilized for commercial or administrative purposes by governments, organizations, and companies like Google, Facebook and Microsoft. Data-centres are what Lisa Parks have called “obscure objects of media studies” (Parks 2009:101). They are hidden, out of sight, inconspicuous and often placed far from population centres. But at the same time they are “material imaginaries” comparable to the houses of large media corporations (cf. Ericson & Riegert 2010). They are conciously inscribed in a number of symbolic and ephemeral geographies. They are discursively – and not only materially – constructed as stabile, durable, lasting and safe. The purpose of the paper is to analyse how, by whom and with what purposes.

  • 18.
    Stiernstedt, Fredrik
    et al.
    Södertörn University, School of Culture and Education, Media and Communication Studies.
    Jakobsson, Peter
    Södertörn University, School of Culture and Education, Media and Communication Studies.
    Watching reality from a distance: Class, genre and reality television2017In: Media Culture and Society, ISSN 0163-4437, E-ISSN 1460-3675, Vol. 39, no 5, 697-714 p.Article in journal (Refereed)
    Abstract [en]

    The cultural significance of reality television is based on its claim to represent social reality. On the level of genre, we might argue that reality television constructs a modern day panorama of the social world and its inhabitants and that it thus makes populations appear. This article presents a class analysis of the population of reality television in which 1 year of television programming and over 1000 participants have been analysed. The purpose of this analysis is to deepen our understanding of the cultural and ideological dimensions of reality television as a genre, and to give a more detailed picture of the imaginaries of class in this form of television. The results bring new knowledge about the reality television genre and modify or revise assumptions from previous studies. Most importantly, we show that upper-class people and people belonging to the social elite are strongly over-represented in the genre and appear much more commonly in reality television than in other genres. This result opens up a re-evaluation of the cultural and ideological dimensions of the reality television genre

  • 19.
    Velkova, Julia
    et al.
    Södertörn University, School of Culture and Education, Media and Communication Studies.
    Jakobsson, Peter
    Södertörn University, School of Culture and Education, Media and Communication Studies. Beckmans College of Design.
    At the intersection of commons and market: Negotiations of value in open-sourced cultural production2017In: International journal of cultural studies, ISSN 1367-8779, E-ISSN 1460-356X, Vol. 20, no 1, 14-30 p.Article in journal (Refereed)
    Abstract [en]

    This article explores the way in which producers of digital cultural commons use new production models based on openness and sharing to interact with and adapt to existing structures such as the capitalist market and the economies of public cultural funding. Through an ethnographic exploration of two cases of open-source animation film production – Gooseberry and Morevna, formed around the 3D graphics Blender and the 2D graphics Synfig communities – we explore how sharing and production of commons generates values and relationships which trigger the movement of producers, software and films between different fields of cultural production and different moral economies – those of the capitalist market, the institutions of public funding and the commons. Our theoretical approach expands the concept of ‘moral economies’ from critical political economy with ‘regimes of value’ from anthropological work on value production, which, we argue, is useful to overcome dichotomous representations of exploitation or romanticization of the commons.

  • 20.
    Velkova, Julia
    et al.
    Södertörn University, School of Culture and Education, Media and Communication Studies.
    Jakobsson, Peter
    Södertörn University, School of Culture and Education, Media and Communication Studies.
    Between decommodification and recommodification: negotiations of value in open-source cultural production2015In: Selected Papers from Internet Research 16: The 16th Annual Meeting of the Association of Internet Researchers, 2015Conference paper (Refereed)
    Abstract [en]

    The authors of this paper revitalize classic work on gift economies, exploring the ways in which the fiscal and moral economies are articulated together in commons-based production. Through a multi-sited ethnographic study of open source animation film-making communities tracing the movement between actors and objects across different regimes of value, the authors describe negotiated transitions from commons to commodity and back again. They argue that when engaging with producers’ own accounts of their community-based processes and the agonistic ethics holding sway there, we are better able to see the fluid dynamics of decommodification and recommodification taking place within commons production integrated into the commodity-based capitalist economic environment.

  • 21.
    Velkova, Julia
    et al.
    Södertörn University, School of Culture and Education, Media and Communication Studies.
    Jakobsson, Peter
    Södertörn University, School of Culture and Education, Media and Communication Studies.
    The Production of Difference and Commensurability Between Regimes of Value in Open Source Cultural Production2015Conference paper (Refereed)
    Abstract [en]

    This paper explores the way in which producers of digital cultural commons use new production models based on openness and sharing to interact with and adapt to existing structures such as the capitalist market and the economies of public cultural funding. By an ethnographic exploration of two cases ofopen-source animation film production - Gooseberry and Morevna formed around the 3D graphics Blender and the 2D graphics Synfig communities we explore how sharing and production of commons generate values and relationships which trigger the move of producers, software and films between different fields of cultural production and different moral economies – those of the capitalist market, the institutions of public funding and the commons. Our theoretical approach expands the concept of 'moral economies' from critical political economy with 'regimes of value' from anthropological work on value production which we argue is useful to overcome dichotomous representations of exploitation or romanticisation of the commons.

1 - 21 of 21
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