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  • 1.
    Fält, Daniel
    Södertörn University, School of Communication, Media and it.
    Mobilapplikation för taxibeställning: Att ta taxibeställningar till nästa steg2012Independent thesis Basic level (university diploma), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This report is going to be focusing on the development of a promotion page and login system for the web production company Adoreyou. The promotion page and login will be parts of a new taxi application for iPhone that lets the customer book a taxi and drivers manage the requests from the customers.

    Taxi application’s that let customer’s book trips are nothing new but they are constantly being explored and developed. The most common practice is to let the customer fill in from what address he or she wants to be picked up and to where he or she wants to be taken. Then the price is set in the application depending on the distance and most likely other factors like weekday and time. Some of them do not have functionalities such as being able to choose which type of car you want to order or managing payments from the app itself. This taxi app will be developed to take it to the next level and utilize GPS to locate cars close to the customers.

    The promotion page will be constructed in HTML and CSS. The login system will be constructed in the PHP framework Codeigniter and connected to Parse.com through an API. The project has been using the so called waterfall model to develop the promotion page and the login system. The model has been used throughout the project and each stage was been checked with the project manager on Adoreyou before the next stage was initialized.

  • 2.
    Norén, Jonathan
    et al.
    Södertörn University, School of Communication, Media and it.
    Fält, Daniel
    Södertörn University, School of Communication, Media and it.
    Från spel till e-sport: Vilka faktorer påverkar att ett spel utvecklas till en e-sport?2011Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This essay will reflect upon what makes a game an e-sport. Focus is on three major parts in e-sports today; Technology, Marketing and Culture. These three parts is the components of what we can call e-sports today.

    All games are competitive by nature, but not all games are e-sports. Some games have even dropped out from the e-sport-scene. This essays purpose is to find out why some games become e-sports, and some don’t. What factors decides if a game becomes an e-sport?

    We gathered information during DreamHack winter 2011 from several sources within e-sport. Amongst the informants are a commentators, professional gamers and game developers.

    We analyzed our results with Kline’s, Dyer-Witheford’s and De Peuter’s theory of Technology, Marketing and Culture. Under these categories we added headings like streams, sponsorship and hardware standards to make it more adaptable to e-sports.

    In our research we found that both players and game developers needed e-sports to be competitive in order to work. They did not want random elements deciding whether or not a team won a tournament.

    When it came to the marketing aspects of e-sports, the professional gamers were more interested in seeing sponsors, so they could focus entirely on gaming at large tournaments like DreamHack so they could play and have fun.

    The game developers were more interested in seeing how they spent money in order to grow e-sports and their game. They saw money as the number one reason for being at tournaments and developing their game.

    In order for a game to become an e-sport the three perspectives listed above is crucial. Marketing today is a vital part of the e-sports with streams and sponsored gamers. Technology is important when it comes to performance and shortening of the distance between gamers from different countries through faster internet connectivity. Culture can make e-sports into a well-known sport and help games to be more socially accepted in our society.

    For a game to become an e-sport it has to have a competitive structure, an equal chance for fair game and a need for skill.

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