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  • 1.
    Lindgren, Kristian
    et al.
    Södertörn University, School of Communication, Media and it.
    Svejderud, Jimmy
    Södertörn University, School of Communication, Media and it.
    Patterns of Touch: En analys av touchspel till iPad utifrån gränssnittspatterns2011Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    For this essay we used pattern theory from interface design and applied it in an analysis of touch games. In order to make full use of the patterns, we selected five of them and adapted these slightly with the help of game related patterns to be useful for the framework of this essay. The selection of games were the top eight games on the App Store’s “What’s Hot”. The results showed, among other things, that the games had a clear focus on getting a pleasant apperance, and they did it relatively well. The grouping and positioning of buttons on the other hand was illogical and at times frustrating. We came to a conclusion that the focus on the visual apperance of the games had consequences on other aspects that were perhaps more important to the interface. Furthermore, we noticed a distinct lack of interface in both menus and during gameplay. We deduced this was since the game developers chose to use the technical aspects of touch, rather than implement more interface such as buttons or similiar.

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