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  • 1. Bromseth, Janne
    et al.
    Sundén, Jenny
    Queering Internet Studies: Intersections of Gender and Sexuality2011In: The Handbook of Internet Studies / [ed] Mia Consalvo, Charles Ess, Chichester: Wiley-Blackwell , 2011, p. 270-299Chapter in book (Other academic)
  • 2.
    Dahl, Ulrika
    et al.
    Uppsala universitet..
    Sundén, Jenny
    Södertörn University, School of Culture and Education, Gender Studies.
    Femininity Revisited: Refiguring Critical Femininity Studies introduction. Guest editors' introduction2018In: The European Journal of Women's Studies, ISSN 1350-5068, E-ISSN 1461-7420, Vol. 25, no 3, p. 269-277Article in journal (Other academic)
  • 3.
    Dahl, Ulrika
    et al.
    Södertörn University, School of Culture and Education, Gender Studies.
    Sundén, Jenny
    Södertörn University, School of Culture and Education, Gender Studies.
    Guest Editors’ Introduction: Somatechnical Figurations2013In: Somatechnics, ISSN 2044-0138, E-ISSN 2044-0146, Vol. 3, no 2, p. 225-232Article in journal (Refereed)
  • 4.
    Fornäs, Johan
    et al.
    Linköpings universitet.
    Klein, Kajsa
    Ladendorf, Martina
    Sundén, Jenny
    Sveningsson Elm, Malin
    Into digital borderlands2002In: Digital Borderlands: Cultural Studies of Identity and Interactivity on the Internet / [ed] Johan Fornäs, Kajsa Klein, Martina Ladendorf, Jenny Sundén and Malin Sveningsson, New York: Peter Lang , 2002, p. 1-47Chapter in book (Other academic)
  • 5.
    Fornäs, Johan
    et al.
    Linköpings universitet.
    Klein, KajsaStockholms universitet.Ladendorf, MartinaMalmö högskola.Sundén, JennyKTH.Sveningsson, MalinKarlstads universitet.
    Digital Borderlands: Cultural Studies of Identity and Interactivity on the Internet2002Collection (editor) (Other academic)
  • 6. Hughes, Rolf
    et al.
    Sundén, JennySödertörn University College, School of Gender, Culture and History, Gender studies.
    Second Nature: Origins and Originality in Art, Science and New Media2011Collection (editor) (Other academic)
  • 7. Sundén, Jenny
    A sense of play: affect, emotion and embodiment in "World of Warcraft"2010In: Working with affect in feminist readings: disturbing differences / [ed] Marianne Liljeström, Susanna Paasonen, London: Routledge, 2010, p. 45-57Chapter in book (Other academic)
  • 8. Sundén, Jenny
    Blonde Birth Machines: Medical Simulation, Techno-Corporeality and Posthuman Feminism2010In: Technology and Medical Practices: Blood, Guts and Machines / [ed] Ericka Johnson, Boel Berner, Farnham: Ashgate , 2010, p. 97-117Chapter in book (Other academic)
  • 9.
    Sundén, Jenny
    Södertörn University, School of Culture and Education, Gender Studies.
    Clockwork Corsets: Pressed Against the Past2015In: International journal of cultural studies, ISSN 1367-8779, E-ISSN 1460-356X, Vol. 18, no 3, p. 379-383Article in journal (Refereed)
    Abstract [en]

    For a feminist scholar of technology, contemporary steampunk cultures incorporate several interesting elements. They embrace playful ways of relating to technology. They contain thrifty Do-It-Yourself strategies and ethics of recycling, linking the crafting of sexually specific bodies to imaginative time-play. They involve an intermingling of technological extensions with modes of embodiment and costuming. The corset is an emblematic Victorian, industrial technology in steampunk costuming, altering bodies and affects as well as aesthetics and politics. But how far can white, Victorian, middle-class, imperialist, corseted femininity be ‘punked’, twisted, modified, or transformed? And how much do these transpositions in and through time get caught up in a machinery of repetition rather than revision? Or are there ways of thinking the old and the new differently altogether?

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  • 10.
    Sundén, Jenny
    Södertörn University, School of Culture and Education, Gender Studies.
    Corporeal Anachronisms: Notes on Affect, Relationality, and Power in Steampunk2013In: Somatechnics, ISSN 2044-0138, E-ISSN 2044-0146, Vol. 3, no 2, p. 369-386Article in journal (Refereed)
    Abstract [en]

    Steampunk is an aesthetic technological movement incorporating science fiction, art, engineering, and a vibrant 21st century Do-It-Yourself counterculture. This article explores the feminist potentials of ‘thinking with’ steampunk as a playful, affective and decidedly political response to the present technological condition. It starts out by navigating the field of affect theory with a Deleuzian reading of Baruch Spinoza on affect, to then engage in the affective renderings of the relations, rhythms, and power of a soma-technology central to steampunks as well as their Victorian predecessors: the corset. The purpose of the article is (at least) threefold: first, it sets out to complicate the notion of the corset as either oppressive or liberating by a move from signification to affect. Secondly, it aims to put a feminist spin on Spinoza, by offering what Moira Gatens (2000) calls a micropolitical feminism of the in-betweens of subjects (or bodies). The argument, thus, takes seriously the seeming lack of distinction in Spinoza between nature and artifice, which opens up possibilities of exploring the affective relations and the in-betweens of human and nonhuman bodies. Finally, and as a result of this interest in the affective relationality of human and nonhuman bodies, the article contributes to the discussion of ‘somatechnics’ (Sullivan and Murray 2009) by proposing an intimate relationship between somatechnics and affect.

  • 11. Sundén, Jenny
    Cyberbodies: writing gender in digital self-presentations2002In: Digital borderlands: cultural studies of identity and interactivity on the Internet / [ed] Johan Fornäs, Kajsa Klein, Martina Ladendorf, Jenny Sundén and Malin Sveningsson, New York: Peter Lang , 2002, Vol. S. [79]-111, p. 79-111Chapter in book (Other academic)
  • 12.
    Sundén, Jenny
    Södertörn University, School of Gender, Culture and History, Gender studies.
    Desires at Play: On Closeness and Epistemological Uncertainty2012In: Games and Culture: A Journal of Interactive Media, ISSN 1555-4120, E-ISSN 1555-4139, Vol. 7, no 2, p. 164-184Article in journal (Refereed)
    Abstract [en]

     This article discusses knowledge production in game studies by exploring notions of emotion, closeness and (queer) desire in new media ethnography. It uses field notes and experiences from an ethnographic study of the online game World of Warcraft. As opposed to the kind of fieldwork where being, living, and staying in the field is the only option, new media ethnography brings with it the possibility of moving through different locations and bodies to the point where the borders between them may start to blur. The text positions itself within this very uncertainty to investigate its consequences for ways of knowing online game cultures.

    Drawing on the body of ethnographic work interrogating erotic subjectivity and desire in the field, the discussion makes use of personal experiences – in particular an in-game as well as out-of-the game love affair - as potentially important sources of knowledge. Was it her, regardless of the game? Was it her through the game? Or was it the game ‘‘itself ’’? The article provides the story of a particular way of being introduced to and of falling for a game, a woman, and the ways in which these two were intensely connected. Set against the backdrop of ‘‘the affective turn’’ in cultural and feminist theory, and in making visible how desire may circulate through game spaces, the article argues for an articulation of desire as intimately related to technology; of desiring technology and of technological, or perhaps technologized desires.

  • 13. Sundén, Jenny
    Digital Geographies: From Storyspace to Storied Places2006In: Geographies of communication: the spatial turn in media studies / [ed] Jesper Falkheimer, André Jansson, Göteborg: Nordicom , 2006, p. 279-296Chapter in book (Other academic)
  • 14. Sundén, Jenny
    Double Life on the Screen2008In: Internet inquiry: conversations about method / [ed] Annette N. Markham, Nancy K. Baym, Los Angeles: Sage , 2008, p. 119-123Chapter in book (Other (popular science, discussion, etc.))
  • 15. Sundén, Jenny
    En förlossningsmaskin utan slut: simulering, realism och postmänsklig feminism2009In: Tidskrift för Genusvetenskap, ISSN 1654-5443, E-ISSN 2001-1377, no 2-3, p. 5-25Article in journal (Refereed)
    Abstract [en]

    Departing from a posthuman feminist understanding of the body (as something always already technological), this article critically explores the design of birth simulators and how simulator design relates to cultural understandings of intimate couplings between female bodies and technologies. The focus is on the construction of simulators, their possibilities, limitations and meanings – and not on actual use in clinical settings. Then again, thinking about design for medical practices is thinking about use in the sense that design processes and practices always inscribe and anticipate use and users in certain ways (and not others). In particular, the article investigates the status of the “real” as well as of “realism” in the simulation world. How are these concepts used within medical simulation? Which are the consequences of this conceptualization for understandings of bodies and technologies? Would a posthuman feminist framework offer other, alternative ways of thinking techno-bodies? The article draws on a range of sources, notably technical manuals, instruction videos, as well as an interview with the simulator’s “founding father”, but it also take into account historical parallels and predecessors, as well as ways of imagining simulator bodies in popular science contexts.

  • 16. Sundén, Jenny
    En hun-cyborgs liv og lyster: den virtuelle kropsligheds paradoks2003In: Cyberkulturer og rekonfigurationer / [ed] Mette Bryld, Randi Markussen, Frederiksberg: Samfundslitteratur , 2003, p. 103-128Chapter in book (Other academic)
  • 17.
    Sundén, Jenny
    Södertörn University, School of Culture and Education, Gender Studies.
    Glitch, genus, tillfälligt avbrott: Femininitet som trasighetens teknologi2016In: Lambda Nordica: Tidskrift om homosexualitet, ISSN 1100-2573, no 1-2, p. 23-45Article in journal (Refereed)
    Abstract [en]

    Technologies always implicate their own failures, breakdowns, and glitches. The purpose of this article is to develop an understanding of gender in general – and femininity in particular – as something fundamentally technological, and, as such, broken. Drawing on the technological undercurrent in current posthumanist feminist theory, arguing for a re-introduction of technologies in the midst of feminist posthumanist critique, the author puts into play a vocabulary of malfunctioning, broken, vulnerable technologies of gender. In particular, the term “glitch” is put to use to account for machinic failures in gender within the digital domain. By using glitch as a way of theorizing gender, the article is a dual contribution to digital media studies and feminist theory in a technological vein. Glitch is the spinning wheel on the computer screen, the delay between a command given and its execution. Etymologically, glitch (possibly) derives from the Yiddish word glitsh, meaning a “slippery place” or “a slip.” Glitch signals the slipperiness of something or someone off balance and a loss of control. It usually refers to a sudden unexpected event, a surge of current or an illegitimate signal that breaks the flow of energy, information, and affect. Glitch is, fundamentally, a struggle with binary code. Gender is a similar struggle to cope with binaries, with a loss of binaries, and about what happens when the vulnerability of the system is revealed. On this side of glitch, the tendency is toward hesitation and anticipation, irritation and annoyance, as well as pain and anxiety in the face of technologies and bodies that skip, crash, or get stuck. The default mode of gender is technological failure, and cis-gender normativity – what the author calls gender “high fidelity” – an unobtainable ideal of impossible perfection. If to glitch is to slip, to stutter, to stumble, gender high fidelity is to slip by unnoticed. In contrast to the notion of cis-gender normativity as a desire to cover or remove “noise,” to clear the channel, glitch is that which infiltrate, make dirty, and ultimately put pressure on the norms and ideals that structure gender as pure, clear, cold, binary code. In this sense, glitch is also about a perceived beauty in crashing and skipping, holding an intriguing critical, aesthetic, activist potential. In the hands of glitch artists, circuit breakers, and gamers, but also queers, and trans-performers, glitch becomes a celebration of the beauty of malfunction and gender-technological fragility.

  • 18. Sundén, Jenny
    "I’m still not sure she’s a she": textual talk and typed bodies in online interaction2002In: Talking gender and sexuality / [ed] Paul McIlvenny, Amsterdam: John Benjamins , 2002, Vol. S. 289-312, p. 289-312Chapter in book (Other academic)
  • 19. Sundén, Jenny
    Inte en babe: affekt, känsla och sexualitet i World of Warcraft2010In: Tidskrift för Genusvetenskap, ISSN 1654-5443, E-ISSN 2001-1377, no 4, p. 23-43Article in journal (Refereed)
    Abstract [en]

    Feminist game studies scholars are still few and far between, and little has been done in the intersection of queer theory and games. Informed by feminist discussions of affect, and of emotion, this article uses an ethnographic study of queer potentials in the MMOG (Massively Multiplayer Online Game) World of Warcraft as its core example. The article develops an understanding of online gaming by investigating embodied experiences, affective investments and circulations within game spaces. Ultimately, it asks what an online game like World of Warcraft puts in motion, and what consequences such stirring may have for ways of thinking – and feeling – games, critically, yet sensitively. How do emotions circulate in and through games? How do corporeal desires and belongings map onto games? Could certain game spaces or moments of play be termed ‘queer’?

  • 20. Sundén, Jenny
    Kön, kod och kropp i textbaserade virtuella världar2002In: Internet, medier och kommunikation / [ed] Peter Dahlgren, Lund: Studentlitteratur , 2002, p. 289-312Chapter in book (Other academic)
  • 21. Sundén, Jenny
    Material virtualities: approaching online textual embodiment2003Book (Other academic)
  • 22.
    Sundén, Jenny
    Linköpings universitet.
    Material virtualities: approaching online textual embodiment2002Doctoral thesis, monograph (Other academic)
  • 23. Sundén, Jenny
    On Cyberfeminist Intersectionality2007In: Cyberfeminism in Northen lights: digital media and gender in a Nordic context / [ed] Malin Sveningsson Elm, Jenny Sundén, Newcastle-upon-Tyn: Cambridge Scholars , 2007Chapter in book (Other academic)
  • 24.
    Sundén, Jenny
    Södertörn University, School of Culture and Education, Gender Studies.
    On trans-, glitch and gender as machinery of failure2015In: First Monday, ISSN 1396-0466, E-ISSN 1396-0466, Vol. 20, no 4, article id 5895Article in journal (Refereed)
    Abstract [en]

    This paper develops an understanding of gender as something fundamentally technological, and as such broken. Drawing on the technological undercurrent in current posthumanist feminist theory, it puts into play a vocabulary of malfunctioning, broken, vulnerable technologies, and in particular uses the term ‘glitch’ to account for machinic failures in gender within the digital domain. As an intriguing example of the technologies of (trans)gender, the core example consists of the social media presence and public transition of Isabella Bunny Bennett — a musical performer and a member of the U.S.-based band Steam Powered Giraffe. Drawing on how glitch is understood as an accidental error and a critical potential in aesthetic practices, the article is a contribution to what recently has been coined ‘glitch feminism.’

  • 25. Sundén, Jenny
    Play as Transgression: An Ethnographic Approach toQueer Game Cultures2009In: DiGRA '09 - Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, Tampere: Digra , 2009, p. -7Conference paper (Other academic)
  • 26.
    Sundén, Jenny
    Södertörn University, School of Culture and Education, Gender Studies.
    Queer disconnections: Affect, break, and delay in digital connectivity2018In: Transformations, ISSN 1444-3775, E-ISSN 1444-3775, no 31Article in journal (Refereed)
    Abstract [en]

    In this article, I theorise the intricate relation between technology and affect by considering questions of digital vulnerability – of disconnections, breaks, and delays – as a way of rethinking our affective attachments to digital devices. By extension, I also connect this argument with a framework of queer theory, as an opportunity to think differently about relations through questions of technological ruptures and deferrals. My bassline for this endeavour is the idea of the break as formative for how we can both sense and make sense of digital connectivity, in so far as the break has the potential to bring forth what constant connectivity means, and how it feels. Similarly, the break can potentially make tangible relational norms around continuous, coherent, and linear ways of relating and connecting, and thus provide alternative models for ways of being with digital devices, networks, and each other. If constant connectivity provides us with a relational norm of sorts, then disconnection could function as a queer orientation device with the potential of creating openings for other ways of coming together, and other ways of staying together.

  • 27. Sundén, Jenny
    Reproduktionsteknologier, artificiellt liv och cyber(ge)netiska Andra2007In: Kulturstudier i Sverige / [ed] Bodil Axelsson, Johan Fornäs, Lund: Studentlitteratur , 2007, p. 149-170Chapter in book (Other academic)
  • 28.
    Sundén, Jenny
    Södertörn University, School of Culture and Education, Gender Studies.
    Spelförälskelser: om närhet och queera begär i feminisktisk forskning på onlinespel2015In: Mediers känsla för kön: feministisk medieforskning / [ed] Anja Hirdman; Madeleine Kleberg, Göteborg: Nordicom, 2015, p. 107-122Chapter in book (Refereed)
  • 29.
    Sundén, Jenny
    Södertörn University, School of Culture and Education, Gender Studies.
    Steampunk Practices: Time, Tactility, and a Racial Politics of Touch2014In: Ada: A Journal of Gender, New Media, and Technology, ISSN 2325-0496, E-ISSN 2325-0496, no 5Article in journal (Refereed)
  • 30.
    Sundén, Jenny
    Södertörn University, School of Culture and Education, Gender Studies.
    Technologies of Feeling: Affect between the Analog and the Digital2015In: Networked Affect / [ed] Ken Hillis, Susanna Paasonen, and Michael Petit, Cambridge, Massachusetts: MIT Press, 2015, p. 135-150Chapter in book (Refereed)
    Abstract [en]

    In the midst of the affective networks of contemporary digital cultures, something seemingly of the opposite order is taking shape. It is a culture that contrasts speed with slowness, displaces the new with the old and the used, and replaces supposedly immaterial streams of data with highly material, tactile technologies, materials and fabrics. This chapter turns to steampunk cultures as compelling examples of a contemporary affective investment in the analog, coupled with intense digital connectivity. Drawing on affect theory in a neo-materialist vein, the author formulates a critique of Brian Massumi’s notion of the superiority of the analog and suggests that steampunk, rather than being understood as analog nostalgia, is more aptly understood in terms of the transdigital. The term transdigital accounts for analog passions that are shaped through the digital in ways that concretely activate, but also move across the borders of, or beyond the digital. Steampunk, rather than merely being a return to a bygone era, is a re-consideration, or transing, of the (digital) present. Within this chapter, steampunk is used as an especially intriguing example of a broader tendency toward transdigital modes of using and sensing media in contemporary media landscapes.

  • 31.
    Sundén, Jenny
    Södertörn University, School of Culture and Education, Gender Studies.
    Temporalities of Transition: Trans- temporal Femininity in a Human Musical Automaton2015In: Somatechnics, ISSN 2044-0138, E-ISSN 2044-0146, Vol. 5, no 2, p. 197-216Article in journal (Refereed)
    Abstract [en]

    This article takes as its point of departure the social media presence of a human musical automaton called Rabbit. As part of the US-based band Steam Powered Giraffe, Rabbit is performed by Bunny Bennett, who recently came out as a transgender woman. As a result of this shift, Rabbit is being transformed from a male automaton into a transgender female robot. The news of the transformation hit like a bomb in the emotionally invested fan base. The story of the transitioning robot is an intimate coming together of technologies, imagination, and transgender embodiment. It is a story that deserves scholarly attention for two reasons: This case offers ways of re-casting the discussion in transgender studies within a post-humanist framework of somatechnics. Secondly, it is a case which foregrounds an understanding of gender as a question of time. In focusing on transition as a continuous, open-ended process, gender is primarily understood as a temporal form which cuts or vibrates through the body in highly material, embodied ways. The domain of queer temporality is rather densely theorised, but what about trans- temporality? If queer temporality first and foremost deals with sexuality and time, what would it mean to shift the focus to gender? Drawing on Gilles Deleuze on time, this article is a contribution to the field of transgender studies on the question of trans- temporality in a technological vein.

  • 32.
    Sundén, Jenny
    Södertörn University, School of Culture and Education, Gender Studies.
    Vibrator nation: how feminist sex-toy stores changed the business of pleasure: Lynn Comella, Durham and London: Duke University Press, 2017, 278 pp.2019In: Journal of Gender Studies, ISSN 0958-9236, E-ISSN 1465-3869, Vol. 28, no 8, p. 980-981Article, book review (Other academic)
  • 33. Sundén, Jenny
    What Happened to Difference in Cyberspace?: The (Re)turn of the She-Cyborg2001In: Feminist Media Studies, ISSN 1468-0777, E-ISSN 1471-5902, Vol. 1, no 2, p. 215-232Article in journal (Refereed)
  • 34. Sundén, Jenny
    What if Frankenstein('s Monster) was a Girl?: Reproduction and Subjectivity in the Digital Age2008In: Bits of Life: Feminism at the Intersections of Media, Bioscience and Technology / [ed] Anneke Smelik, Nina Lykke, Seattle: University of Washington Press , 2008, p. 147-162Chapter in book (Other academic)
  • 35.
    Sundén, Jenny
    Södertörn University, School of Gender, Culture and History, Gender studies.
    Ångpunkens politik2012In: Senmoderna reflexioner: Festskrift till Johan Fornäs / [ed] Erling Bjurström, Martin Fredriksson, Ulf OIsson och Ann Werner, Linköping: Linköping University Electronic Press, 2012, p. 91-99Chapter in book (Other academic)
    Abstract [sv]

    Steampunk – eller vad man på svenska ibland kallar för ångpunk – kan sägas vara en estetisk teknologisk rörelse som inbegriper science fiction, konst, ingenjörskonst och en livfull subkultur. Den kännetecknas av retrofuturistiska drömmar om vad som kunde ha hänt om 1800-talets ångdrivna, mekaniska teknologier hade fått ett annat spelrum. Dess retrofuturism är en anakronism i form av medvetna kronologiska misstag, en inkonsekvent tidslighet som felplacerar personer, händelser, objekt (i det här fallet främst teknologier). Det kan sägas handla om ett fantasins omskapande av det förgångna med hjälp av nutidens teknologiska sensibilitet och kunskap. 

    Den här texten följer några centrala teman inom ångpunken i skärningspunkten mellan teknologi, politik och estetik och organiseras i tre delar. Den första delen fokuserar på det första ledet i begreppet ångpunk, alltså ånga, och söker skissera på vilka sätt rörelsen inspireras och drivs av kraften hos maskiner från en svunnen tid. Den andra delen syftar till att ringa in vad som kan sägas vara ångpunkens punketos i termer av samhällskritik, tekniksyn och motståndsstrategier. Den tredje delen kretsar slutligen kring vad som skulle kunna benämnas ångpunkens kroppsanakronismer. Diskussionen koncentreras främst till de betydelseförskjutningar som uppstår då korsetter och urverksmekanik möter en viktoriansk genuslogik för 2000-talet.

  • 36.
    Sundén, Jenny
    et al.
    Södertörn University, School of Culture and Education, Gender Studies.
    Blagojevic, Jelisaveta
    Singidunum University, Belgrade, Serbia.
    Dis/connections: Toward an Ontology of Broken Relationality2019In: Configurations (Baltimore, Md.), ISSN 1063-1801, E-ISSN 1080-6520, Vol. 27, no 1, p. 37-57Article in journal (Refereed)
    Abstract [en]

    Ideas of relationality have come to influence a wide range of theoretical fields. In this article, we develop an understanding of relationality as not necessarily something continuous and uninterrupted (as is often the case), but rather as something fundamentally shaped through breaks and interruptions. We work through notions of relational brokenness by "thinking with" the telephone as an intriguing relational technology, a material metaphor, and a discursive device. The argument moves between Derrida's telephone fascination; the metaphorical black telephone in Sylvia Plath's poem "Daddy"; Proust's narrator waiting for a call from his grandmother in "The Guermantes Way"; and the communication breakdown in Lady Gaga's "Telephone." What the telephone allows for in this discussion is a way of thinking of not only technology as inherently fractured, but also our very ways of relating, connecting, and being in the world.

  • 37.
    Sundén, Jenny
    et al.
    Södertörn University College, School of Gender, Culture and History, Gender studies.
    Hughes, Rolf
    Introduction: Nature Seconded2011In: Second Nature: Origins and Originality in Art, Science and New Media / [ed] Rolf Hughes, Jenny Sundén, Stockholm: AxlBooks , 2011, p. 1-28Chapter in book (Other academic)
  • 38.
    Sundén, Jenny
    et al.
    Södertörn University, School of Culture and Education, Gender Studies.
    Paasonen, S.
    University of Turku, Turku, Finland.
    Inappropriate Laughter: Affective Homophily and the Unlikely Comedy of #MeToo2019In: Social Media + Society, ISSN 2056-3051, E-ISSN 2056-3051, Vol. 5, no 4Article in journal (Refereed)
    Abstract [en]

    This article investigates the affective and ambiguous dynamics of feminist humor as an unexpected strategy of resistance in connection with #MeToo, asking what laughter may do to the sharpness of negative affect of shame and anger driving the movement. Our inquiry comes in three vignettes. First, we deploy Nanette—Hannah Gadsby’s 2018 Netflix success heralded as the comedy of the #MeToo era—arguing that the uniform viral warmth surrounding the show drives the emergence of networked feminisms through “affective homophily,” or a love of feeling the same. With Nanette, the contagious qualities of laughter are tamed by a networked logic of homophily, allowing for intensity while resisting dissent. Our second vignette zooms in on a less known feminist comedian, Lauren Maul, and her online #MeToo musical comedy riffing off on apologies made by male celebrities accused of sexual harassment, rendering the apologies and the men performing them objects of ridicule. Our third example opens up the door to the ambivalence of irony. In considering the unexpected pockets of humor within the #MeToo scandal that ripped apart the prestigious institution of the Swedish Academy, we explore the emergence of carnivalesque comedy and feminist uses of irony in the appropriation of the pussy-bow blouse as an ambiguous feminist symbol. Our examples allow us to argue for the political importance of affective ambiguity, difference, and dissent in contemporary social media feminisms, and to highlight the risk when a movement like #MeToo closes ranks around homogeneous feelings of not only shame and rage, but also love. © The Author(s) 2019.

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  • 39.
    Sundén, Jenny
    et al.
    Södertörn University, School of Culture and Education, Gender Studies.
    Paasonen, S.
    University of Turku, Turku, Finland.
    Shameless hags and tolerance whores: feminist resistance and the affective circuits of online hate2018In: Feminist Media Studies, ISSN 1468-0777, E-ISSN 1471-5902, Vol. 18, no 4, p. 643-656Article in journal (Refereed)
    Abstract [en]

    This article explores shamelessness as a feminist tactic of resistance to online misogyny, hate and shaming within a Nordic context. In our Swedish examples, this involves affective reclaiming of the term “hagga” (hag), which has come to embody shameless femininity and feminist solidarity, as well as the Facebook event “Skamlös utsläckning” (shameless extinction), which extends the solidarity or the hag to a collective of non-men. Our Finnish examples revolve around appropriating derisive terms used of women defending multiculturalism and countering the current rise of nationalist anti-immigration policy and activism across Web platforms, such as “kukkahattutäti” (aunt with a flower hat) and “suvakkihuora” (“overtly tolerant whore”). Drawing on Facebook posts, blogs and discussion forums, the article conceptualizes the affective dynamics and intersectional nature of online hate against women and other others. More specifically, we examine the dynamics of shaming and the possibilities of shamelessness as a feminist tactic of resistance. Since online humor often targets women, racial others and queers, the models of resistance that this article uncovers add a new stitch to its memetic logics. We propose that a networked politics of reclaiming is taking shape, one using collective imagination and wit to refuel feminist communities.

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  • 40. Sundén, Jenny
    et al.
    Sveningsson Elm, Malin
    Introduction: Cyberfeminism in Northern Lights2007In: Cyberfeminism in Northern Lights: digital media and gender in a Nordic context / [ed] Malin Sveningsson Elm, Jenny Sundén, Newcastle-upon-Tyne: Cambridge Scholars , 2007, p. 1-27Chapter in book (Other academic)
  • 41.
    Sundén, Jenny
    et al.
    Södertörn University, School of Gender, Culture and History, Gender studies.
    Sveningsson, Malin
    Gender and Sexuality in Online Game Cultures: Passionate Play2012 (ed. 1)Book (Refereed)
    Abstract [en]

    How do gender and sexuality come to matter in online game cultures? Why is it important to explore "straight" versus "queer" contexts of play? And what does it mean to play together with others over time, as co-players and researchers?

    Gender and Sexuality in Online Game Cultures is a book about female players and their passionate encounters with the online game World of Warcraft and its player cultures. It takes seriously women’s passions in games, and as such draws attention to questions of pleasure in and desire for technology.

    The authors use a unique approach of what they term a "twin ethnography" that develops two parallel stories. Sveningsson studies "straight" game culture, and makes explicit that which is of the norm by exploring the experiences of female gamers in a male-dominated gaming context. Sundén investigates "queer" game culture through the queer potentials of mainstream World of Warcraft culture, as well as through the case of a guild explicitly defined as LGBT.

    Academic research on game culture is flourishing, yet feminist accounts of gender and sexuality in games are still in the making. Drawing on feminist notions of performance, performativity and positionality, as well as the recent turn to affect and phenomenology within cultural theory, the authors develop queer, feminist studies of online player cultures in ways that are situated and embodied.

  • 42. Sveningsson Elm, Malin
    et al.
    Sundén, Jenny
    Cyberfeminism in Northern lights: digital media and gender in a Nordic context2007Collection (editor) (Other academic)
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