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  • 1. Avatare, Anneli
    et al.
    Jää-Aro, Kai-Mikael
    The APS/AMID Project1991Konferansepaper (Annet vitenskapelig)
  • 2.
    Bowers, John
    et al.
    KTH / University of Manchester , U.K.
    Hellström, Sten-Olof
    KTH.
    Jää-Aro, Kai-Mikael
    KTH.
    Making Lightwork: The Algorithmic Performance of Virtual Environments1998Inngår i: Constructing and Manipulating the Virtual: Gesture Transformation, Soundscaping and Dynamic Environments for Extended Artistic Performance, Stockholm: NADA, Tekniska högskolan , 1998, , s. 14s. 5-19Kapittel i bok, del av antologi (Annet vitenskapelig)
  • 3.
    Bowers, John
    et al.
    KTH.
    Hellström, Sten-Olof
    KTH.
    Jää-Aro, Kai-Mikael
    KTH.
    Supporting Event Management by Sonifying Participant Activity1999Inngår i: Production Tools for Electronic Arenas: Event Management and Content Production : eRENA : Deliverable D4.3/4.4, 1999, s. 80-98Kapittel i bok, del av antologi (Annet vitenskapelig)
  • 4.
    Bowers, John
    et al.
    KTH.
    Jää-Aro, Kai-Mikael
    KTH.
    Blink: Exploring and Generating Content for Electronic Arenas1999Inngår i: Production Tools for Electronic Arenas: Event Management and Content Production : eRENA : Deliverable D4.3/4.4, 1999, s. 109-128Kapittel i bok, del av antologi (Annet vitenskapelig)
  • 5.
    Bowers, John
    et al.
    KTH.
    Jää-Aro, Kai-Mikael
    KTH.
    Hellström, Sten-Olof
    KTH.
    Carlzon, Malin
    KTH.
    Event Management in Electronic Arenas by Visualising Participant Activity and Supporting Virtual Camera Deployment1999Inngår i: Production Tools for Electronic Arenas:: Event Management and Content Production : eRENA : Deliverable D4.3/4.4, 1999, , s. 22s. 58-79Kapittel i bok, del av antologi (Annet vitenskapelig)
  • 6.
    Bowers, John
    et al.
    KTH.
    Jää-Aro, Kai-Mikael
    KTH.
    Hellström, Sten-Olof
    KTH.
    Hoch, Michael
    ZKM, Karlsruhe, Germany.
    Whitfield, Greg
    University of Nottingham, Nottingham, UK.
    Production Support Tools for Electronic Arenas: Using Tangible Interfaces for Media Editing2000Inngår i: Production and Management of Events in Electronic Arenas: eRENA ESPRIT Project 25379 Workpackage 4 Deliverable D4.5, Stockholm: NADA, Tekniska högskolan , 2000, , s. 29s. 41-69Kapittel i bok, del av antologi (Annet vitenskapelig)
  • 7. Carlsson, Christer
    et al.
    Jää-Aro, Kai-Mikael
    The DIVE Laboratory1995Inngår i: Presence - Teleoperators and Virtual Environments, ISSN 1054-7460, E-ISSN 1531-3263, Vol. 4, nr 4, s. 431-440Artikkel i tidsskrift (Fagfellevurdert)
  • 8. Craven, Mike
    et al.
    Taylor, Ian
    Drozd, Adam
    Purbrick, Jim
    Greenhalgh, Chris
    Benford, Steve
    Fraser, Mike
    Bowers, John
    Jää-Aro, Kai-Mikael
    KTH.
    Lintermann, Bernd
    Hoch, Michael
    Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds2001Inngår i: CHI '01 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, New York: ACM Press, 2001, s. 30-37Konferansepaper (Fagfellevurdert)
  • 9. Démoulin, Olivier
    et al.
    Jää-Aro, Kai-Mikael
    Achieving object persistence for DIVE1992Inngår i: Proceedings of the 5th MultiG Workshop, Royal Institute of Technology, Stockholm 1992-12-18 / [ed] Lennart E Fahlén & Kai-Mikael Jää-Aro, Stockholm: Kungliga Tekniska högskolan, 1992Konferansepaper (Fagfellevurdert)
  • 10. Hellström, Sten-Olof
    et al.
    Jää-Aro, Kai-Mikael
    Laaksonen, Aatto
    Perceptualisation of molecular dynamics data2000Konferansepaper (Annet vitenskapelig)
  • 11.
    Hoch, Michael
    et al.
    ZKM | Institute for Visual Media, Karlsruhe, Germany .
    Jää-Aro, Kai-Mikael
    KTH.
    Bowers, John
    KTH.
    Round Table: A Physical Interface for Virtual Camera Deployment in Electronic Arenas2001Inngår i: Immersive Projection Technology and Virtual Environments 2001: proceedings of the Eurographics Workshop in Stuttgart, Germany, May 16-18, 2001 / [ed] Bernd Fröhlich, Joachim Deisinger & Hans-Jörg Bullinger, New York: Springer, 2001, s. 267-276Konferansepaper (Fagfellevurdert)
  • 12.
    Hoch, Michael
    et al.
    ZKM, Karlsruhe, Germany.
    Jää-Aro, Kai-Mikael
    KTH.
    Bowers, John
    KTH.
    Round Table: A Physical Interface for Virtual Camera Deployment in Electronic Arenas1999Inngår i: Production Tools for Electronic Arenas: Event Management and Content Production : eRENA : Deliverable D4.3/4.4, 1999, s. 99-108Kapittel i bok, del av antologi (Annet vitenskapelig)
  • 13. Ihrén, Johan
    et al.
    Jää-Aro, Kai-Mikael
    Westerlund, Assar
    Interactive Visualization of Non-deterministic Discrete Processes1996Inngår i: Proceedings of the International Conference of Technical Informatics, 1996, s. 145-150Konferansepaper (Fagfellevurdert)
  • 14. Ihrén, Johan
    et al.
    Laaksonen, Aatto
    Stockholm University.
    Jää-Aro, Kai-Mikael
    KTH.
    A generic file format for molecular dynamics simulations1998Inngår i: Buletinul Științific al Universitãții Politehnica din Timișoara, ISSN 1224-600X, Vol. 43(57), nr 3, s. 251-257Artikkel i tidsskrift (Fagfellevurdert)
  • 15.
    Josefsson, Pernilla
    et al.
    Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, Medieteknik.
    Jää-Aro, Kai-Mikael
    Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, Medieteknik.
    The Immeasurable Math Homework: When digital education resources are put to use2022Konferansepaper (Annet vitenskapelig)
    Abstract [en]

    This ongoing case study examines the use of a subscription-based digital educational resource for mathematics learning. In this case, the digital resource Skolplus (https://skolplus.se/), is used by over 60% of Sweden's primary schools and contains both exercises, games, and printed material for the primary school year FK-6. In this study, we explore how the application is perceived by teachers, parents, and students (ages 7-8). We are specifically interested in what kind of digital features our user groups perceive as important and useful. Likewise, we want to know which expectations of use were not incorporated and why. Teachers' intentions are compared with parents' descriptions of what children do in Skolplus when they use it at home, as well as where dissonance occurs during use.

    While previous research has shown that digital technologies enable for example representation of objects to improve mathematical learning processes, see for example Young (2017), less attention has been paid to the use of subscription-based digital solutions. One of those that has drawn attention specifically to primary schools' use of online platforms for learning mathematics is Darragh and Franke (2021) showing that "...schools face pressure to provide mathematics programs that are at the same time traditional, modern, high-tech and balanced." Based on previous research, as well as data collected during this ongoing case study, preliminary findings include the use of subscription-based solutions for mathematics learning and the role of homework. The study aims to contribute to technology-related mathematics teaching.

  • 16.
    Josefsson, Pernilla
    et al.
    Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, Medieteknik.
    Jää-Aro, Kai-Mikael
    Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, Medieteknik.
    Lundmark, Sofia
    Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, Medieteknik.
    Mutvei Berrez, Ann
    Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, Matematikens didaktik.
    The implementation of digital tools in teaching: A qualitative case study at a swedish primary school2019Inngår i: EDULEARN19 Proceedings, 2019, s. 2382-2387Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Many countries have recently implemented digital competence as an important part of their school curricula. In Sweden, the curriculum states: “Teaching should give students the opportunity to use digital tools in a way which promotes knowledge development” [3], making it mandatory to implement digital tools in teaching and learning. This poses challenges for schools and teachers: schools need to assist with infrastructure and make technology available, teachers need to acquire knowledge on how to use technology for educational purposes. Achieving technology integration to support teaching and learning in the classroom has been argued to be influenced by teachers’ attitudes and pedagogical beliefs [4], therefore the link between teachers’ pedagogical beliefs and their practices must be examined in order to fully understand the integration [1].

    This study is part of the Erasmus+ project Functional Information and Communication Technology Instruction On the Net (FICTION) [2] and investigates science teachers’ attitudes towards integration of technology, and how teachers elaborate and implement digital technologies into their teaching practices.

    In winter/spring 2019 five teachers from a local primary school took part in three focus group interviews. The first interview defined the current situation, the second generated input on how to challenge each teacher based on their needs. Each teacher was given instructions for a specific technology to try out during teaching. The teachers recorded their experiences on video for the third focus group discussion, which included an evaluation of how they perceived the specific technology to improve their students’ learning. The data so far consist of audio and video recordings from the interviews and the teachers’ experiences of using the proposed technologies in their teaching.

    Some preliminary findings are that while schools invest in infrastructure and technology, the opportunities to use the technology often are hindered by administrative issues such as scheduling, lack of time for competence development and no choice on platforms and systems to work with. The link between the teachers’ pedagogical beliefs and their practice is based on these prerequisites, but also on the teachers’ willingness to try out various technological tools. The data show that the teachers’ pedagogical perspectives and work with, e.g., formative teaching, pleasurable learning, and quality assured teaching and feedback, affect the teachers’ willingness to integrate new technologies and tools in their teaching.

    References:

    [1] Ertmer, P.A. and Ottenbreit-Leftwich, A.T. 2010. Teacher Technology Change. Journal of Research on Technology in Education. 42, 3 (Mar. 2010), 255–284.

    [2] FICTION 2018. Functional Information and Communication Technology Instruction On the Net https://fiction.pixel-online.org/

    [3] Lärarnas Riksförbund 2016. Digital framtid utan fallgropar: En undersökning om lärares och elevers digitala kompetens. Technical Report #2016–10.

    [4] Perrotta, C. 2013. Do school-level factors influence the educational benefits of digital technology? A critical analysis of teachers’ perceptions. British Journal of Educational Technology. 44, 2 (2013), 314–327.

  • 17. Jää-Aro, Kai-Mikael
    An overview of virtual environment hardware and software2001Rapport (Annet vitenskapelig)
  • 18. Jää-Aro, Kai-Mikael
    An Overview of Virtual Reality Research in the Nordic Countries1993Inngår i: Vuācharu riaritīzu [Virtual Realities]: An Anthology of Industry and Culture / [ed] Loeffler, Carl Eugene, Gijutsu Hyoron Sha , 1993, s. 254-266Kapittel i bok, del av antologi (Annet vitenskapelig)
  • 19. Jää-Aro, Kai-Mikael
    An Overview of Virtual Reality Research in the Nordic Countries1994Inngår i: The Virtual Reality Casebook / [ed] Loeffler, Carl Eugene AND Anderson, Tim, New York: Van Nostrand Reinhold , 1994, s. 138-151Kapittel i bok, del av antologi (Annet vitenskapelig)
  • 20.
    Jää-Aro, Kai-Mikael
    KTH.
    Constrained by knowledge: Technology development and avatar design2003Konferansepaper (Annet vitenskapelig)
  • 21. Jää-Aro, Kai-Mikael
    Forskning om virtuell virkelighet i Sverige1994Inngår i: Virtuell virkelighet: Teknologi og kultur : muligheter och utfordringer / [ed] Loeffler, Carl Eugene & Anderson, Tim, Oslo: Spartacus , 1994, s. 129-135Kapittel i bok, del av antologi (Annet vitenskapelig)
  • 22. Jää-Aro, Kai-Mikael
    Implementing a CFD steering system for immersive environments2003Inngår i: CAVE Programming Workshop 2003, 2003Konferansepaper (Annet vitenskapelig)
  • 23.
    Jää-Aro, Kai-Mikael
    KTH.
    Network monitoring applications in DIVE1995Rapport (Annet vitenskapelig)
  • 24.
    Jää-Aro, Kai-Mikael
    Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, Medieteknik.
    Programmeringsspråk2021Inngår i: Introduktion till medieteknik / [ed] Falkenberg Josefsson, Pernilla ; Wiberg, Mikael, Lund: Studentlitteratur AB, 2021, s. 227-247Kapittel i bok, del av antologi (Fagfellevurdert)
  • 25.
    Jää-Aro, Kai-Mikael
    KTH.
    Reconsidering the avatar: From user mirror to interaction locus2004Doktoravhandling, monografi (Annet vitenskapelig)
  • 26. Jää-Aro, Kai-Mikael
    Retaining body language in subjective environments by using object-centred coordinate systems1995Konferansepaper (Annet vitenskapelig)
  • 27. Jää-Aro, Kai-Mikael
    Survey of Immersive Visualisation Tools2004Konferansepaper (Annet vitenskapelig)
  • 28. Jää-Aro, Kai-Mikael
    Tankathon — A Process Plant Simulation1992Rapport (Annet vitenskapelig)
  • 29. Jää-Aro, Kai-Mikael
    The X-ray Factory: some experiments with three-dimensional, iconic, control displays1991Inngår i: Telepresence: A New Concept for Teleconferencing : Proceeding First Cost #229 W.G.5 Workshop : Linköping, Sweden, October 24-25, 1991, Linköping: Linköpings universitet , 1991Konferansepaper (Fagfellevurdert)
  • 30. Jää-Aro, Kai-Mikael
    The X-ray Factory—some experiments with three-dimensional, iconic control displays1991Inngår i: Proceedings from the 3rd MultiG workshop Stockholm, December 17, 1991, KTH, Royal Institute of Technology / [ed] Yngve Sundblad, Stockholm: Kungliga Tekniska högskolan, 1991Konferansepaper (Fagfellevurdert)
  • 31.
    Jää-Aro, Kai-Mikael
    KTH.
    Three-dimensional Interaction and Presentation for Computer-Supported Cooperative Work1996Licentiatavhandling, monografi (Annet vitenskapelig)
  • 32.
    Jää-Aro, Kai-Mikael
    KTH.
    Virtual Reality—State of the art1993Rapport (Annet vitenskapelig)
  • 33. Jää-Aro, Kai-Mikael
    et al.
    Bowers, John M.
    New Ideas on Navigation and View Control Inspired by Cultural Applications2004Inngår i: Inhabited Information Spaces: Living with your data / [ed] David N. Snowdon, Elizabeth F. Churchill & Emmanuel Frécon, London: Springer London, 2004, s. 151-180Kapittel i bok, del av antologi (Annet vitenskapelig)
  • 34.
    Jää-Aro, Kai-Mikael
    et al.
    KTH.
    Bowers, John M.
    KTH.
    Hellström, Sten-Olof
    KTH.
    Activity-Oriented Navigation1999Inngår i: Individual and Group Interaction: eRENA : Deliverable 6.3, 1999, , s. 8s. 45-52Kapittel i bok, del av antologi (Annet vitenskapelig)
  • 35.
    Jää-Aro, Kai-Mikael
    et al.
    KTH.
    Engquist, Erik
    Visualization2005Inngår i: Introduction to High-Performance Computing—material for the PDC summerschool 2005 / [ed] Andersson, Ulf, Stockholm: Kungliga Tekniska högskolan, 2005Kapittel i bok, del av antologi (Annet vitenskapelig)
  • 36. Jää-Aro, Kai-Mikael
    et al.
    Ihrén, Johan
    Zetterling, Fredrik
    Laaksonen, Aatto
    Visual Interactive Molecular Simulation1999Inngår i: Proceedings of the High-Performance Computing Symposium - HPC '99: 1999 Advanced Simulation Technologies Conference : San Diego, California, April 11-15, 1999, Hyatt Islandia Hotel / [ed] Adrian Michel Tentner, San Diego: Society for Computer Simulation International , 1999, s. 43-46Konferansepaper (Fagfellevurdert)
  • 37.
    Jää-Aro, Kai-Mikael
    et al.
    Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, Medieteknik.
    Josefsson, Pernilla
    Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, Medieteknik.
    Lundmark, Sofia
    Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, Medieteknik.
    Mutvei Berrez, Ann
    Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, Matematikens didaktik.
    Professional development for ICT-based teaching2020Inngår i: Electronic Proceedings of the ESERA 2019 Conference: The beauty and pleasure ofunderstanding: engaging with contemporary challenges through science education / [ed] Olivia Levrini & Giulia Tasquier, Bologna: ALMA MATER STUDIORUM – University of Bologna , 2020, Vol. Part 14, s. 1722-1727Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Using information and communications technologies (ICT) in the classroom requires new skills on the part of educators. We have elicited current best practices for professional development of educators from the participants in this workshop, what knowledge teachers need and how it is best imparted. We found that even given their different starting points, teachers in different regions are often feeling unsure about how to use ICT in a pedagogical context, and there is no clear consensus on how to best train teachers in this use, but that the digitalisation of schools will require a long-term commitment from school management and political leadership.

    Fulltekst (pdf)
    fulltext
  • 38.
    Jää-Aro, Kai-Mikael
    et al.
    KTH.
    Kjelldahl, Lars
    KTH.
    Effects of image resolution on depth perception in stereo and non-stereo images1997Inngår i: Stereoscopic Displays and Applications VIII / [ed] Scott S. Fisher, John O. Merritt & Mark T. Bolas, SPIE - International Society for Optical Engineering, 1997, s. 319-326Konferansepaper (Fagfellevurdert)
  • 39. Jää-Aro, Kai-Mikael
    et al.
    Prime, Martin
    Royer, Stephane
    3D Input Device Usability Evaluation in a Virtual Reality Environment1994Konferansepaper (Annet vitenskapelig)
  • 40. Jää-Aro, Kai-Mikael
    et al.
    Royer, Stephane
    A New Input model for DIVE1994Konferansepaper (Annet vitenskapelig)
  • 41. Jää-Aro, Kai-Mikael
    et al.
    Snowdon, David
    How not to be objective2001Inngår i: Collaborative Virtual Environments: digital places and spaces for interaction / [ed] Elizabeth Churchill, Dave Snowdon & Alan Munro, London: Springer London, 2001, s. 143-159Kapittel i bok, del av antologi (Annet vitenskapelig)
  • 42.
    Jää-Aro, Kai-Mikael
    et al.
    KTH.
    Snowdon, David
    KTH.
    Retaining Body Language in Subjective Virtual Environments Using Artifact-Centred Coordinate Systems1997Inngår i: Proceedings of the Thirtieth Annual Hawai`i International Conference on System Sciences / [ed] Hashem El-Rewini & Yale N. Patt, IEEE Computer Society Digital Library, 1997, s. 646-652Konferansepaper (Fagfellevurdert)
  • 43.
    Jää-Aro, Kai-Mikael
    et al.
    KTH.
    Snowdon, David
    University of Nottingham .
    Subjectivity in Populated Information Terrains1997Inngår i: ECSCW '97 Video / [ed] Steve Benford, Adrian Bullock & Chris Brown, 1997Konferansepaper (Fagfellevurdert)
  • 44.
    Jää-Aro, Kai-Mikael
    et al.
    KTH.
    Weber, Tomas
    Specification of methods of displaying CFD data, Specification of immersive user interface: VIRTUALFIRES : Deliverables 4.1 & 4.22002Rapport (Annet vitenskapelig)
  • 45.
    Jää-Aro, Kai-Mikael
    et al.
    KTH.
    Westerlund, Assar
    KTH.
    Proposed Structure for an Active File System for UNIX1994Inngår i: Buletinul Științific al Universitãții Politehnica din Timișoara, ISSN 1224-600X, Vol. 4, s. 86-92Artikkel i tidsskrift (Fagfellevurdert)
  • 46. Schneider, Sascha
    et al.
    Schmidt, Michael
    Luckas, Volker
    Lenz, Gunther
    Reichl, Thomas
    Brandstätter, Wilhelm
    Redl, Christian
    Svensson, Gert
    Jää-Aro, Kai-Mikael
    KTH.
    Bochon, Alain
    Faure, René-Michel
    Schäfer, Klaus
    Koch, Rainer
    Ajuria, José Luis
    Review of existing VR systems, Adaptability to VIRTUALFIRES: Deliverable 2.62002Rapport (Annet vitenskapelig)
  • 47. Schneider, Sascha
    et al.
    Schmidt, Michael
    Luckas, Volker
    Lenz, Gunther
    Reichl, Thomas
    Brandstätter, Wilhelm
    Redl, Christian
    Svensson, Gert
    Jää-Aro, Kai-Mikael
    KTH.
    Bochon, Alain
    Faure, René-Michel
    Schäfer, Klaus
    Koch, Rainer
    Ajuria, José Luis
    Selection of developer tools, Specification of planned system capabilities (software): VIRTUALFIRES : Deliverables 2.2 & 2.42002Rapport (Annet vitenskapelig)
  • 48. Schneider, Sascha
    et al.
    Schmidt, Michael
    Luckas, Volker
    Lenz, Gunther
    Reichl, Thomas
    Svensson, Gert
    Jää-Aro, Kai-Mikael
    KTH.
    Review of existing VR systems, Adaptability to VIRTUALFIRES: Deliverable 2.52002Rapport (Annet vitenskapelig)
  • 49. Schneider, Sascha
    et al.
    Schmidt, Michael
    Reichl, Thomas
    Jää-Aro, Kai-Mikael
    KTH.
    Sjögreen, Björn
    Svensson, Gert
    Ajuria, José Luis
    Redl, Christian
    Brandstätter, Christian
    Report on available developer tools, Report on available system capabilities (hardware): VIRTUALFIRES : Deliverables 2.1 & 2.32001Rapport (Annet vitenskapelig)
  • 50.
    Snowdon, Dave
    et al.
    University of Nottingham, UK.
    Jää-Aro, Kai-Mikael
    KTH.
    A subjective Virtual Environment for collaborative information visualization1997Inngår i: On conference website, 1997Konferansepaper (Fagfellevurdert)
12 1 - 50 of 54
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