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Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds
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2001 (English)In: CHI '01 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, New York: ACM Press, 2001, p. 30-37Conference paper, Published paper (Refereed)
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New York: ACM Press, 2001. p. 30-37
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Computer and Information Sciences Human Computer Interaction
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URN: urn:nbn:se:sh:diva-25924DOI: 10.1145/365024.365032Scopus ID: 2-s2.0-0035030107ISBN: 1-58113-327-8 (print)OAI: oai:DiVA.org:sh-25924DiVA, id: diva2:782058
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CHI '01
Available from: 2015-01-19 Created: 2015-01-15 Last updated: 2025-02-18Bibliographically approved

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Jää-Aro, Kai-Mikael

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Computer and Information SciencesHuman Computer Interaction

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CiteExportLink to record
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Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • harvard-anglia-ruskin-university
  • apa-old-doi-prefix.csl
  • sodertorns-hogskola-harvard.csl
  • sodertorns-hogskola-oxford.csl
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf