Modeling Player-Character Engagement in Single-Player Character-Driven Games
2013 (English)In: Advances in Computer Entertainment: 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings / [ed] Dennis Reidsma, Haruhiro Katayose, Anton Nijholt, Cham: Springer, 2013, Vol. 8253, 572-575 p.Conference paper (Other academic)
This pilot study looks at how the formal features of character-driven games can be used to explain player-character engagement. Questionnaire data (N=206), formal game features (in 11 games), and ordinal regression were used in the analysis. The results show that interactive dialogue and cut-scenes showing the romances between the player-character and another character relates to higher character engagement scores, while romance modeling and friendship modeling relate to lower character engagement scores.
Place, publisher, year, edition, pages
Cham: Springer, 2013. Vol. 8253, 572-575 p.
, Lecture Notes in Computer Science, ISSN 0302-9743 ; 8253
ordinal regression; player-character; engagement; identification
Media and Communication Technology
Research subject Other research area
IdentifiersURN: urn:nbn:se:sh:diva-20186DOI: 10.1007/978-3-319-03161-3_56ScopusID: 2-s2.0-84893984010ISBN: 978-3-319-03161-3OAI: oai:DiVA.org:sh-20186DiVA: diva2:664838
10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013