Senses Working Overtime: On Sensuous Experiences and Public Computer Game Play
2011 (English)In: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011Conference paper (Refereed)
In this article we will discuss players’ experience of computer games in terms of sight, sound, taste, smell, and touch. We discuss how senses shape and give meaning to players’ game play experiences in the game café and a mass LAN party. We also discuss how the social environments in which games are played impact on the experience of playing games. The data is drawn on a field study of public gameplay in a game café and a mass LAN party in Sweden. We conclude by highlighting that the social atmosphere is key to understanding public game play experiences.
Place, publisher, year, edition, pages
Senses, Co-located public game settings, Game café, Mass LAN
IdentifiersURN: urn:nbn:se:sh:diva-20028DOI: 10.1145/2071423.2071493ISBN: 978-1-4503-0827-4OAI: oai:DiVA.org:sh-20028DiVA: diva2:659363
The 8th International Conference on Advances in Computer Entertainment Technology, Lisbon, Portugal, November 08-11, 2011