Sensing game play: Exploring game play in a game cafe and a Mass LAN party
2011 (English)In: Computer Games (CGAMES), 2011, Piscataway, N.J.: IEEE Communications Society, 2011, 134-141 p.Conference paper (Refereed)
In this article we discuss the sensory experiences of playing computer games by exploring the sight, the sound, the taste, smell, and touch of games. We reflect on how senses and the social atmosphere gives meaning to players’ experiences of playing computer games in two co-located public settings, a game café and a mass LAN party. This discussion is related to a more general discussion concerning what it means to participate and play online and network games in a game café and a mass LAN party. The discussion is based on a field study in Sweden. We conclude by highlighting the different experiences of playing computer games and participating in those colocated game settings. In the game café playing computer games is a rather ordinary and mundane activity while playing games in the mass LAN party is to a large extent a sensational and extra ordinary event.
Place, publisher, year, edition, pages
Piscataway, N.J.: IEEE Communications Society, 2011. 134-141 p.
Sensoyr experiences of games, co-located game play settings, game cafe, public game play
IdentifiersURN: urn:nbn:se:sh:diva-20029DOI: 10.1109/CGAMES.2011.6000328ISBN: 978-1-4577-1451-1OAI: oai:DiVA.org:sh-20029DiVA: diva2:659357
16th International Conference on Computer Games (CGAMES), 27-30 July 2011, Louisville, KY