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Models for Story Consistency and Interestingness in Single-Player RPGs
Södertörn University, School of Natural Sciences, Technology and Environmental Studies, Media Technology.ORCID iD: 0000-0002-5247-6807
2013 (English)In: Academic Mindtrek 2013: Proceedings of International Conference on Making Sense of Converging Media / [ed] Arthur Lungmayr, Heljä Franssila, Hannu Kerkkainen, Janne Paavilainen, New York: ACM Press, 2013, 246-253 p.Conference paper, (Refereed)
Abstract [en]

What are the elements that affect story interestingness or consistency in single-player videogames? The question is approached by comparing player evaluations (N=206) of 11 videogames against a set of features derived by formal (qualitative) analysis. Ordinal regression was used to analyze the collected data. The study posits that dialogue system, romance, moral choice, appearance customization, and support for different play styles relate to story evaluation. Females tend to judge game stories more favorably and those with doctoral degree less favorably than players with other education.

Place, publisher, year, edition, pages
New York: ACM Press, 2013. 246-253 p.
Keyword [en]
ordinal regression, games, storytelling, story consistency, story interestingness
National Category
Media and Communication Technology
Research subject
Other research area
Identifiers
URN: urn:nbn:se:sh:diva-19872DOI: 10.1145/2523429.2523480Scopus ID: 2-s2.0-84893234828ISBN: 978-1-4503-1992-8 (print)OAI: oai:DiVA.org:sh-19872DiVA: diva2:653390
Conference
Academic MindTrek 2013
Available from: 2013-10-04 Created: 2013-10-04 Last updated: 2015-07-17Bibliographically approved

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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf