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Gender and Sexuality in Online Game Cultures: Passionate Play
Södertörn University, School of Gender, Culture and History, Gender studies.ORCID iD: 0000-0002-6047-4369
2012 (English)Book (Refereed)
Abstract [en]

How do gender and sexuality come to matter in online game cultures? Why is it important to explore "straight" versus "queer" contexts of play? And what does it mean to play together with others over time, as co-players and researchers?

Gender and Sexuality in Online Game Cultures is a book about female players and their passionate encounters with the online game World of Warcraft and its player cultures. It takes seriously women’s passions in games, and as such draws attention to questions of pleasure in and desire for technology.

The authors use a unique approach of what they term a "twin ethnography" that develops two parallel stories. Sveningsson studies "straight" game culture, and makes explicit that which is of the norm by exploring the experiences of female gamers in a male-dominated gaming context. Sundén investigates "queer" game culture through the queer potentials of mainstream World of Warcraft culture, as well as through the case of a guild explicitly defined as LGBT.

Academic research on game culture is flourishing, yet feminist accounts of gender and sexuality in games are still in the making. Drawing on feminist notions of performance, performativity and positionality, as well as the recent turn to affect and phenomenology within cultural theory, the authors develop queer, feminist studies of online player cultures in ways that are situated and embodied.

Place, publisher, year, edition, pages
New York: Routledge, 2012, 1. , 234 p.
Series
Routledge advances in feminist studies and intersectionality, 8
Keyword [en]
femininity, feminist theory, game studies, gender studies, new media, online games, player cultures, sexuality, queer, twin ethnography, World of Warcraft
National Category
Cultural Studies Gender Studies Media Studies
Research subject
Critical and Cultural Theory
Identifiers
URN: urn:nbn:se:sh:diva-17204ISBN: 978-0-415-89766-2 (print)ISBN: 978-0-203-14314-8 (print)OAI: oai:DiVA.org:sh-17204DiVA: diva2:560881
Projects
Gender Play: Intersectionality in Computer Game Culture
Funder
Swedish Research Council, 421-2005-1410
Available from: 2012-10-16 Created: 2012-10-16 Last updated: 2015-07-17Bibliographically approved

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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf