Flow i fokus: processen att göra ett spel genom research through design
2012 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE credits
Student thesisAlternative title
Focus on flow : the process of making a game through research through design (English)
Abstract [en]
Starting out as a minor form of amusement, the game industry has become one of the most lucrative andsuccessful in the entertainment business competing against giants such as television, movies and music.As the internal competition within the developer community grows companies work hard at discoveringnew ways to attract and keep customers. By having a playcentric approach focusing on user experiencethey hope to achieve that goal. This thesis describes the process of designing a game with focus on theplayer. We apply the concept of flow on game development and investigate through research throughdesign if we are able to create a game that keeps the player in flow.
Play tests showed several elements such as control issues and too difficult challenges early in the game,affecting the possibility for players to experience flow while playing. These negative factors came to becalled flowleakers. In the end, based on our play tests, we were able to conclude that we achieved ourgoal of making a game that generated flow.
Place, publisher, year, edition, pages
2012. , p. 41
Keywords [en]
flow, flowleakers, research through design, autobiographical design, agile design, developer elements
Keywords [sv]
flow, flowleakers, research through design, autobiografisk design, agil design, developer elements
National Category
Computer and Information Sciences
Identifiers
URN: urn:nbn:se:sh:diva-16587OAI: oai:DiVA.org:sh-16587DiVA, id: diva2:535835
Subject / course
Media Technology
Uppsok
Technology
Supervisors
2012-06-212012-06-202025-02-18Bibliographically approved