Theory Lenses: Deriving Gameplay Design Patterns from Theories
2011 (English)In: MindTrek '11 Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments / [ed] Artur Lugmayr, Heljä Franssila, Christian Safran, Imed Hammouda, New York: Association for Computing Machinery (ACM), 2011, 16-21 p.Conference paper (Refereed)
Gameplay design patterns are semiformal interconnected descriptions features of gameplay. While most previous patterns have been identified through analyzing existing games, this paper proposed how patterns can be identified using theories as starting points. More specifically, we propose three different approaches to harvesting gameplay design patterns: 1) using theories as analysis foci, 2) distilling patterns from theories, and 3) using theories to understand the consequences of having or not having patterns present in a game design. The three approaches are presented together with examples of their use, and based upon this the concept of Theory Lenses as an analytical tool is introduced as a way of allowing theories independent of their research field to be applied to research on gameplay design.
Place, publisher, year, edition, pages
New York: Association for Computing Machinery (ACM), 2011. 16-21 p.
Media and Communication Technology
IdentifiersURN: urn:nbn:se:sh:diva-14529DOI: 10.1145/2181037.2181041ScopusID: 2-s2.0-84860696023ISBN: 978-1-4503-0816-8 (print)OAI: oai:DiVA.org:sh-14529DiVA: diva2:473732
MindTrek '11, Tampere, September 29-30, 2011.