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"Jag kände mig som en pilot": En studie om interaktionsstilarnas påverkan på spelupplevelsen
Södertörn University College, School of Communication, Media and it.
Södertörn University College, School of Communication, Media and it.
2010 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
"I felt like a pilot" : A study of the influence of interaction styles on gaming experience (English)
Abstract [en]

Today's technology offers a variety of opportunities to interact with the interactive systems. Human-Computer Interaction in the last decade is the area of research that has contributed the most to this development. But how is this interaction perceived? The user experience is something that is formed by the interaction between human and the computer interactive systems. The objective of this thesis is to investigate how the user experience differs depending on how one interacts with a game. In this empirical study we have chosen to examine three common interaction styles that current technology offers that is, gamepad, touch screen and gesture-based interaction. A qualitative method of data collection method has been used. We studied the interaction behavior of three people through observation, video recordings and interview. Differences were observed in the patterns of behavior according to individual experiences and the various interaction styles. We could see, above all, that the gesture-based interaction was perceived as more authentic and gave a greater sense of game flow than the other two interaction styles.



Abstract [sv]

Dagens teknik erbjuder en rad olika möjligheter att interagera med interaktiva system. Människa-datorinteraktion har under det senaste decenniet varit det forskningsområde som bidragit mest till denna utveckling. Men hur upplevs interaktionen? Användarupplevelse är något som byggs upp genom ett samspel mellan människa och de datoriserade interaktiva systemen. Målet med vår uppsats har varit att undersöka om användarupplevelsen skiljer sig åt beroende på hur man interagerar med ett spel. Till vår studie har vi därför valt att undersöka tre vanligt förekommande interaktionsstilar som dagens teknik erbjuder i form av gamepad, pekskärm- och gestbaserad interaktion. En kvalitativ metod som datainsamlingsmetod har används till denna empiriska studie. Vi studerade tre personer genom observation och videoupptagning samt genomförde en efterföljande intervju vid varje tillfälle. Vi fann skillnader i mönster bland upplevelsen av de olika interaktionsstilarna, men framför allt kunde vi se att den gestbaserade interaktionen upplevdes som mer autentisk och fri i spelflödet än de andra två interaktionsstilarna.

Place, publisher, year, edition, pages
2010. , p. 43
Keywords [en]
User experience, gaming experience, interaction style, game flow, human-computer interaction
Keywords [sv]
Användarupplevelse, spelupplevelse, interaktionsstil, spelflöde, människa-datorinteraktion
Identifiers
URN: urn:nbn:se:sh:diva-5780OAI: oai:DiVA.org:sh-5780DiVA, id: diva2:392956
Uppsok
Technology
Supervisors
Examiners
Available from: 2011-01-28 Created: 2011-01-28 Last updated: 2011-01-28Bibliographically approved

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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • harvard-anglia-ruskin-university
  • apa-old-doi-prefix.csl
  • sodertorns-hogskola-harvard.csl
  • sodertorns-hogskola-oxford.csl
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
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