This study contributes to the field of video game stylistics by investigating the stylistic development of the Football Manager video game series. It explores changes in game design and video game affordances in a diachronic manner, and, in order to do so, it identifies and analyzes the main changes in the style of several document-like screens from three game instances, showing how the screens have combined textual and pictorial elements during the previous two decades. The results indicate several changes in the visual style of the game: (i) The percentage of text-only elements is decreasing, (ii) pictorial and multimodal elements are becoming more dominant, and (iii) there is a growing diversity in subcanvas types. The amount of text varied but did not decrease as severely as the number of text-only elements did. With such results, we can expect further diversification of the communication screens and reductions in the text-only components in the future.