sh.sePublications
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • harvard-anglia-ruskin-university
  • apa-old-doi-prefix.csl
  • sodertorns-hogskola-harvard.csl
  • sodertorns-hogskola-oxford.csl
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Vad ska vägleda dig i en 3D-labyrint?: En kvalitativ studie av spår, ljud och markeringar som vägledningshjälpmedel
Södertörn University, School of Natural Sciences, Technology and Environmental Studies.
Södertörn University, School of Natural Sciences, Technology and Environmental Studies.
2022 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
What will guide you in a 3D maze? : A scientific study of breadcrumb trails, sound and markers as wayfinding aids (English)
Abstract [sv]

Det finns olika variationer av vägledningshjälpmedel som hjälper spelaren att navigera sig i en 3D-omgivning. I denna kvalitativa studie kommer det undersökas hur spår, ljud och markeringar som vägledningshjälpmedel kan stödja en spelare i en 3D-labyrint. Genom att undersöka de tre vägledningshjälpmedlen skapades en prototyp där de tre vägledningshjälpmedlen separerades i tre olika labyrinter. Respondenterna som deltog i studien spelade igenom de tre labyrinterna med och utan vägledningshjälpmedel för att kunna undersöka hur de stödjer respondenterna under spelsessionen. Data samlades in med hjälp av stimulated recall metoden och semi-strukturerade intervjuer. Insamlad data analyserades med hjälp av Empirisk fenomenologisk psykologi (EPP) metoden. Resultatet som uppstod från analysen presenterade respondenternas individuella upplevelse samt de fyra övergripande teman som sammanställdes från data. Sammanfattningsvis indikerade resultaten att spåret var den optimalaste vägledningshjälpmedlet, däremot delade både ljud och markeringar samma egenskaper som vägledningsshjälpmedel. Dessutom bildade respondenterna spatialt minne med hjälp av unika landmärken, samt utgick respondenterna från egna vägledningsstrategier när de tre hjälpmedlen inte var tillgängliga.

Abstract [en]

There are different types of wayfinding aids that help the player navigate through a 3D environment. This qualitative study investigates how breadcrumb trails, sounds, and markers as wayfinding aids can support a player in a 3D maze. First, the researchers created a prototype to examine the three wayfinding aids and placed them into three different mazes. Then, the respondents who participated in the study played through those three mazes with and without wayfinding aids to investigate how they supported the respondents during the game session. Next, data were collected using the stimulated recall method and semi-structured interviews. Finally, the collected data were analyzed using the Empirical phenomenological psychology (EPP) method. The results that occurred from the analysis showed the respondent's individual experiences and the four overall themes that emerged from the data. In summary, the results indicated that breadcrumb trails were the most optimal wayfinding aid. However, both sound and markers shared the same characteristics as wayfinding aids. In addition, the respondents developed spatial memory with the help of unique landmarks and used other wayfinding strategies when the wayfinding aids were unavailable.

Place, publisher, year, edition, pages
2022. , p. 70
Keywords [en]
Wayfinding aids, Breadcrumb trails, Sounds, Markers, Spatial memory
Keywords [sv]
Vägledningshjälpmedel, Spår, Ljud, Markeringar, Spatialt minne
National Category
Computer and Information Sciences Media and Communication Technology Human Computer Interaction
Identifiers
URN: urn:nbn:se:sh:diva-49473OAI: oai:DiVA.org:sh-49473DiVA, id: diva2:1679946
Subject / course
Media Technology
Supervisors
Examiners
Available from: 2022-07-12 Created: 2022-07-02 Last updated: 2022-07-12Bibliographically approved

Open Access in DiVA

fulltext(14247 kB)244 downloads
File information
File name FULLTEXT01.pdfFile size 14247 kBChecksum SHA-512
87953fd6d35f6be31b10a4d01df7b38e5e8e4c9e7f6abdd9eebd76e2b35fe161e60e762199290a3411fe8f0af3bfb71609614329c817e835625ff27bcce5c498
Type fulltextMimetype application/pdf

By organisation
School of Natural Sciences, Technology and Environmental Studies
Computer and Information SciencesMedia and Communication TechnologyHuman Computer Interaction

Search outside of DiVA

GoogleGoogle Scholar
Total: 244 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 564 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • harvard-anglia-ruskin-university
  • apa-old-doi-prefix.csl
  • sodertorns-hogskola-harvard.csl
  • sodertorns-hogskola-oxford.csl
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf