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The Effects of Forewarning Video Game Players About the Difficulty Level: A Quantitative Study on the Feeling of Workload
Södertörn University, School of Natural Sciences, Technology and Environmental Studies, Media Technology.
Södertörn University, School of Natural Sciences, Technology and Environmental Studies, Media Technology.
2021 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
Effekterna av att förvarna spelare av digitala spel om svårighetsgraden : En kvantitativ studie om känslan av arbetsbörda (Swedish)
Abstract [en]

This study examines the impact of forewarning video game players about the difficulty level. The intention behind this is to ascertain whether or not there are effects from doing so and to explore what kind of implications they might have. The data collection was achieved by allowing participants to play three consecutive levels in a video game. The difficulty of the task was measured using the NASA Task Load Index (NASA-TLX) and the completion time of the levels. The data analysis showed that there is an effect on the players’ feeling of workload when forewarned about the difficulty level in a video game. We highlight implications that our data can have when designing games, things designers might have to keep in mind, and we compare our findings with what other studies have found relating to research into difficulty. 

Abstract [sv]

Den här studien undersöker effekten av att förvarna spelare av digitala spel om svårighetsgraden. Avsikten bakom detta är att ta reda på om det finns effekter av att göra det eller inte och att undersöka vilken typ av implikationer det kan ha. Datainsamlingen åstadkoms genom att låta varje deltagare spela tre konsekutiva banor i ett digitalt spel. Den upplevda svårighetsgraden mättes med hjälp av NASA Task Load Index (NASA-TLX) och tiden det tog att klara banorna. Dataanalysen visade att det finns en effekt på spelarnas känsla av arbetsbelastning när de förvarnas om svårighetsgraden i ett digitalt spel. Vi lyfter fram implikationer som vår data kan ha när man designar spel, saker som designers kan behöva tänka på, och vi jämför våra resultat med vad andra studier har funnit rörande forskning om svårighetsgrad. 

Place, publisher, year, edition, pages
2021. , p. 28
Keywords [en]
forewarning, difficulty, workload, skill, challenges, settings, video games
Keywords [sv]
förvarning, svårighetsgrad, arbetsbörda, skicklighet, utmaningar, inställningar, digitala spel
National Category
Media and Communication Technology
Identifiers
URN: urn:nbn:se:sh:diva-48709OAI: oai:DiVA.org:sh-48709DiVA, id: diva2:1650333
Subject / course
Media Technology
Supervisors
Examiners
Available from: 2022-04-07 Created: 2022-04-06 Last updated: 2022-04-07Bibliographically approved

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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • harvard-anglia-ruskin-university
  • apa-old-doi-prefix.csl
  • sodertorns-hogskola-harvard.csl
  • sodertorns-hogskola-oxford.csl
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf