Kvinnor, datorspel och identifikation: en genusanalys av två datorspel och två kvinnors datorspelande
2003 (Swedish)Independent thesis Basic level (degree of Bachelor)
Student thesis
Abstract [en]
This essay covers computer gaming as seen from a perspective of gender theory. The main purpose of the essay is to examine women’s relationship to computer games, and more specifically women’s attitudes to the games they play. The theoretical basis for this essay is sprung from a hermeneutic perspective. The empirical basis for analysis consists of two in depth interviews and game analysis of the two computer games Counter Strike and Final Fantasy XI. The theories and previous research we have taken in consideration discuss topics like computer usage, gender studies, identity, identification, cyborg theory, subculture, fanculture and narration. This essay has shown that the two computer games contain multiple gender related and theory relevant connotations. The aspects of the games the informants consider important in the identification process mainly consist of game related communion and the interaction with other players. Both informants have presented several views on what they find important in the process of identification and what they chose to discard.
Place, publisher, year, edition, pages
Huddinge: Institutionen för kommunikation, teknik och design , 2003. , p. 81
Keywords [en]
computer games, identification, cyborg, femininity, masculinity, Counter Strike, Final Fantasy, online gaming, action games, computer role-playing
National Category
Gender Studies
Identifiers
URN: urn:nbn:se:sh:diva-336OAI: oai:DiVA.org:sh-336DiVA, id: diva2:16026
Uppsok
samhälle/juridik
Supervisors
2005-09-082005-09-08