sh.sePublications
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • harvard-anglia-ruskin-university
  • apa-old-doi-prefix.csl
  • sodertorns-hogskola-harvard.csl
  • sodertorns-hogskola-oxford.csl
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Spelutvecklingen och grafikernas arbetssituation: med fokus på dataspelsföretaget Dice
Södertörn University College, School of Communication, Technology and Design.
Södertörn University College, School of Communication, Technology and Design.
2004 (Swedish)Independent thesis Basic level (degree of Bachelor)Student thesis
Abstract [en]

The goal of this bachelor thesis is to explain how computer game graphic artists at the game company Digital Illusions(Dice) has changed during the last six years. To give this question a background the essay describes how the computer game process works and it also describes the working roles for the peoples in the process. Further the thesis describes the changes for the computer game graphic artist and the reasons for this change. When it comes to Digital Illusions the thesis focus on the game Battlefield 1942. The work began with telephone interviews with game artists at the largest game company’s in Sweden, witch gave us indications of the fact that the status and the influence of the production of the game for the game artists had been ascending during the last six years. We therefore wanted to find out the reasons for this change, as well as finding one single game to study. We therefore interviewed three of the responsible computer game artists for the game Battlefield 1942. We also went to the computer game education Playground Squad in Falun for two days of interviews and observations. We concluded that the computer game graphic artists had increased during the last six years primarily caused by the fact that computer game graphics more and more had been used as means of marketing and the fact that the knowledge and the making use of editors among the artists has increased.

Place, publisher, year, edition, pages
Huddinge: Institutionen för kommunikation, teknik och design , 2004. , p. 74
Keywords [en]
Computer game artist, game design, object, Internet, computer technology, method of production, game process, level and editor
Identifiers
URN: urn:nbn:se:sh:diva-320OAI: oai:DiVA.org:sh-320DiVA, id: diva2:16010
Supervisors
Available from: 2005-09-02 Created: 2005-09-02

Open Access in DiVA

fulltext(625 kB)2133 downloads
File information
File name FULLTEXT01.pdfFile size 625 kBChecksum MD5
3865d5c720a14ab8b18bccc02cdcaf5feb1418dd536b50339d56bdddc4d46c5c3315068d
Type fulltextMimetype application/pdf

By organisation
School of Communication, Technology and Design

Search outside of DiVA

GoogleGoogle Scholar
Total: 2133 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 715 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • harvard-anglia-ruskin-university
  • apa-old-doi-prefix.csl
  • sodertorns-hogskola-harvard.csl
  • sodertorns-hogskola-oxford.csl
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf