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What factors create intrinsic and extrinsic motivations in video games?
Södertörn University, School of Natural Sciences, Technology and Environmental Studies, Media Technology.
Södertörn University, School of Natural Sciences, Technology and Environmental Studies, Media Technology.
2021 (English)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesisAlternative title
Vilka faktorer skapar inre och yttre motivation i spel? (Swedish)
Abstract [en]

The aim of this study is to find out what factors generate intrinsic and extrinsic motivations in video games. A stimulated recall method is used to conduct a study, where nine participants played The Legend of Zelda: Breath of the Wild (Nintendo, 2017) for 20 minutes before participating in an interview about their game session. The interviews are later transcribed and analyzed using thematic analysis. The conclusions drawn from this study are that game systems and intrinsic integration have aspects which generate both intrinsic and extrinsic motivation, while behavioural components such as the Immersion, Achievement, and Social components, can influence which of those aspects players will be drawn to. This has implications for research into education, where several discovered factors of creating motivation (game systems and intrinsic integration) can be used into creating more motivation for students to play education games.

Abstract [sv]

Målet med denna studie är att ta reda på vilka faktorer skapar inre och yttre motivation i spel. En stimulerat återsamling (översatt från stimulated recall) metod används för studien där nio deltagare spelar spelet The Legend of Zelda: Breath of the Wild (Nintendo, 2017) i 20 minuter och deltar sen i en intervju som handlar om deras spel session. Intervjuerna är senare transkriberade och analyserade med hjälp av tematisk analys. Studiens slutsatser är att spelsystem och inre integration (översatt från intrinsic integration) innefattar aspekter som skapar både inre och yttre motivation, medan olika beteende komponenterna Nedsänkning (översatt från immersion), Prestation (översatt från achievement) och Social komponenter, påverkar vilka av de aspekter som spelare dras till. Detta har implikationer för forskning inom utbildning eftersom flera upptäckta faktorer för att skapa motivation (spelsystem och inre integration) kan användas för att skapa motivation för elever att spela utbildningsspel.

Place, publisher, year, edition, pages
2021. , p. 41
National Category
Other Electrical Engineering, Electronic Engineering, Information Engineering
Identifiers
URN: urn:nbn:se:sh:diva-45204OAI: oai:DiVA.org:sh-45204DiVA, id: diva2:1546352
Subject / course
Media Technology
Uppsok
Technology
Supervisors
Examiners
Available from: 2021-04-22 Created: 2021-04-21 Last updated: 2021-04-22Bibliographically approved

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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • harvard-anglia-ruskin-university
  • apa-old-doi-prefix.csl
  • sodertorns-hogskola-harvard.csl
  • sodertorns-hogskola-oxford.csl
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf