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Icke-verbala beteenden och uttryck hos icke-spelarkaraktärer inom datorspel: En studie kring icke-verbala uttrycks påverkan på icke-spelarkaraktärers trovärdighet
Södertörn University, School of Natural Sciences, Technology and Environmental Studies, Media Technology.
2020 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
Non-verbal communication within non-playable characters in computer games : An inventory of non-verbal behaviors within the player and non-player character interaction (English)
Abstract [sv]

Under de senaste decennierna har datorspel etablerats som ett legitimt forskningsområde. Inom denna forskning har den artificiella intelligensen (AI) varit av stort intresse framförallt i relation till de karaktärer inom spel som kallas för non-playable characters (NPC). Fokus har legat på att göra dessa karaktärer mer trovärdiga och på så sätt göra spel mer engagerande och potentiellt främja immersion. I och med detta bör alla aspekter av NPC:er utforskas för att säkerställa att alla bidragande faktorer har identifierats och kan därefter användas för att ytterligare utveckla dessa.

Då social interaktion inom datorspel har tidigare kopplats till en spelares immersion är det viktigt att förstå alla komponenter som uppgör denna. Den mänskliga kommunikationen är grundad i både verbala och icke-verbala uttryck vilket tillsammans skapar den sociala interaktionen. Därför undersöker denna studie de aspekter av en karaktärs beteende som kan kategoriseras som icke-verbala uttryck. Detta utförs med hjälp av en kvalitativ observationsmetod för att identifiera vilka variationer som existerar, hur de uppfattas, samt om de påverkar karaktärers trovärdighet och därefter spelarens känsla av immersion.

Abstract [en]

In recent decades, computer games have been established as a legitimate area of research. In this research, artificial intelligence (AI) has been of great interest especially in relation to the characters in games called non-playable characters (NPCs). The focus has been on making these characters more believable and thus making games more engaging and potentially more immersive. In doing so, all aspects of NPCs should be explored to ensure that all contributing factors have been identified and can then be used to further develop them.

As social interaction in computer games have previously been linked to a player's immersion, it is important to understand all the contributing components. Human communication is based on both verbal and non-verbal behaviors, which together create social interaction. Therefore, this study examines the aspects of NPC behavior that can be categorized as non-verbal expressions. This is achieved using a qualitative observation method to identify what variations exist, how they are perceived, and whether they affect the believability of characters and the player's immersion.

Place, publisher, year, edition, pages
2020. , p. 51
Keywords [en]
Digital media, computer games, immersion, believability, non-playable characters, non-verbal communication
Keywords [sv]
Digitala medier, datorspel, immersion, trovärdighet, icke-spelarkaraktärer, icke-verbala uttryck
National Category
Other Engineering and Technologies Applied Psychology
Identifiers
URN: urn:nbn:se:sh:diva-44945OAI: oai:DiVA.org:sh-44945DiVA, id: diva2:1543008
Subject / course
Media Technology
Uppsok
Technology
Supervisors
Examiners
Available from: 2021-04-12 Created: 2021-04-09 Last updated: 2025-02-18Bibliographically approved

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lefvedahl_felicia_c-uppsats_IMD-HT2020(1736 kB)439 downloads
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Type fulltextMimetype application/pdf

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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • harvard-anglia-ruskin-university
  • apa-old-doi-prefix.csl
  • sodertorns-hogskola-harvard.csl
  • sodertorns-hogskola-oxford.csl
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf