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An Inquiry of Emotions Related to the Exploring, Gathering, Building and Fighting Activities in Video Games
Södertörn University, School of Natural Sciences, Technology and Environmental Studies, Media Technology.
Södertörn University, School of Natural Sciences, Technology and Environmental Studies, Media Technology.
2021 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
En utredning kring känslor relaterade till de utforskande, samlande, byggande och stridande aktiviteterna i spel (Swedish)
Abstract [en]

The four activities exploring, gathering, building and fighting are common across many genres of video games. Although these activities can come in many different forms such as fighting alone or in groups, against humans, beasts or fictional monsters, gathering sticks and stones to build a shelter or gathering cards to build the perfect deck, most games include at least one of these activities and some genres such as survival games include most of them. A test video game is used to allow participants to experience each activity and report discrete emotions felt during the activity. The purpose of this experiment is to find a link between each activity and a particular discrete emotion. Against our prediction, results indicate that rather than each activity being connected to a single discrete emotion, each activity leans towards either multiple positive emotions or multiple negative emotions.

Abstract [sv]

De fyra aktiviteterna utforska, samla, bygga samt strida förekommer i många genrer av spel. Även om dessa aktiviteter kan visa sig i många olika former, såsom t.ex. att strida ensam eller i grupper, emot människor, djur eller fiktionella monster, samla på sig pinnar och sten för att bygga ett skydd, eller samla på sig kort för att bygga den perfekta kortleken, innehåller de flesta spel åtminstone en av dessa aktiviteter. Vissa genrer såsom överlevnadsspel innehåller de flesta av dem. Ett test spel används för att tillåta deltagare att uppleva varje aktivitet och sedan rapportera diskreta känslor de känt under aktiviteten. Syftet med detta experiment är att hitta en länk mellan varje aktivitet och en viss diskret känsla. Förvånansvärt nog indikerar inte resultaten att inte att varje aktivitet är kopplad till en viss diskret känsla, men snarare att varje aktivitet lutar mot antingen ett flertal positiva känslor eller ett flertal negativa känslor.

Place, publisher, year, edition, pages
2021. , p. 32
Keywords [en]
Exploring, gathering, building, fighting, activity, emotions, DEQ, Linear Mixed Models
Keywords [sv]
Utforskande, samlande, byggande, stridande, aktivitet, känslor, DEQ, Linjära mixade modeller
National Category
Media and Communication Technology
Identifiers
URN: urn:nbn:se:sh:diva-44944OAI: oai:DiVA.org:sh-44944DiVA, id: diva2:1542815
Subject / course
Media Technology
Uppsok
Technology
Supervisors
Examiners
Available from: 2021-04-09 Created: 2021-04-08 Last updated: 2021-04-09Bibliographically approved

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An Inquiry of Emotions Related to the Exploring, Gathering, Building and Fighting Activities in Video Games(415 kB)112 downloads
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CiteExportLink to record
Permanent link

Direct link
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Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • harvard-anglia-ruskin-university
  • apa-old-doi-prefix.csl
  • sodertorns-hogskola-harvard.csl
  • sodertorns-hogskola-oxford.csl
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
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