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UI-based, NPC-guided or No Tutorial at All? A Qualitative Study Comparing the Effects of Different Tutorials in the Same Game
Södertörn University, School of Natural Sciences, Technology and Environmental Studies, Media Technology.
Södertörn University, School of Natural Sciences, Technology and Environmental Studies, Media Technology.
2020 (English)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesisAlternative title
Text instruktioner, exempel eller inget alls? En kvalitativ studie som jämför effekterna av olika tutorials i samma spel (Swedish)
Abstract [en]

One of the many challenges of game development is creating an effective tutorial. Although tutorials can be designed to instruct in numerous different ways, little is known about how they differ in terms of effectiveness. To examine the effectiveness of the three different tutorial types, a first-person puzzle game with three versions was developed. For the purpose of an observational analysis, four participants per version (n = 12) had their gameplay recorded and were then interviewed after their gameplay session concluded. The results show that text instructions were more effective than using NPCs as examples to show the game mechanics. The lack of a tutorial made the participants vary in their understanding of the game’s mechanics, some of which failed completely to learn an important game mechanic. A broad variation like this can make it difficult for developers to balance the later challenges in the game.

Abstract [sv]

En av de många utmaningarna av spelutveckling är att skapa en effektiv tutorial. Även om en tutorial kan bli designad att instruera på flertalet olika sätt, saknas det kunskap om hur de skiljer sig i deras effektivitet. För att undersöka effektiviteten av tre olika typer av tutorials, utvecklades ett pusslespel i förstapersonsperspektiv med tre versioner. För syftet av en observationsanalys spelades spelsessionerna av fyra deltagare per version (n = 12) in, och deltagarna intervjuades direkt efteråt. Resultatet visar att textinstruktioner var mer effektivt än att använda NPCer som exempel för att visa spelmekanikerna. Saknaden av en tutorial gjorde att deltagarna varierade i deras förståelse av spelets mekaniker, varav några misslyckades helt att lära sig en viktig spelmekanik. En sådan bred variation kan göra det svårt för utvecklare att balansera de senare utmaningarna i spelet.

Place, publisher, year, edition, pages
2020. , p. 49
Keywords [en]
tutorial, complexity, game mechanics, game development, qualitative study
Keywords [sv]
tutorial, komplexitet, spelmekaniker, spelutveckling, kvalitativ studie
National Category
Media Engineering
Identifiers
URN: urn:nbn:se:sh:diva-40578OAI: oai:DiVA.org:sh-40578DiVA, id: diva2:1426470
Subject / course
Media Technology
Uppsok
Technology
Supervisors
Examiners
Available from: 2020-04-27 Created: 2020-04-26 Last updated: 2020-04-27Bibliographically approved

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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • harvard-anglia-ruskin-university
  • apa-old-doi-prefix.csl
  • sodertorns-hogskola-harvard.csl
  • sodertorns-hogskola-oxford.csl
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf