sh.sePublications
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • harvard-anglia-ruskin-university
  • apa-old-doi-prefix.csl
  • sodertorns-hogskola-harvard.csl
  • sodertorns-hogskola-oxford.csl
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Tarot-based narrative generation
Georgia Institute of Technology, Atlanta, GA, United State.
Södertörn University, School of Natural Sciences, Technology and Environmental Studies, Media Technology.ORCID iD: 0000-0002-1444-5997
Max Planck Institute for Software Systems, Saarbrücken, Germany.
2018 (English)In: FDG '18 Proceedings of the 13th International Conference on the Foundations of Digital Games, New York: Association for Computing Machinery (ACM), 2018, article id 54Conference paper, Published paper (Refereed)
Abstract [en]

Tarot has been used for centuries as a method to give structure to storytelling, both in game and fortune-telling settings. As such, tarot cards have developed over time, expanding the symbolism and depth of meaning associated with each card. This provides a corpus for a large number of possible stories, making tarot a rich area of exploration for story generation. Therefore, we have created a tarot-based narrative generation system that creates short movie-like story synopses, along with a tagline one might see on a movie poster. This project is in early development; we have created a prototype as a proof of concept. The project exists as a webpage that an interactor can use to draw new tarot cards for the story spread (card layout) and generate new stories from them. In this paper we discuss the details of our system and describe more details about the tarot as a corpus. We also discuss future areas of exploration based on our proof of concept.

Place, publisher, year, edition, pages
New York: Association for Computing Machinery (ACM), 2018. article id 54
Keywords [en]
Card games, Game narrative, Procedural generation, Story games, Tarot, Computer applications, Computer programming, Computer games
National Category
Computer and Information Sciences
Identifiers
URN: urn:nbn:se:sh:diva-36736DOI: 10.1145/3235765.3235819Scopus ID: 2-s2.0-85055592964ISBN: 9781450365710 (electronic)OAI: oai:DiVA.org:sh-36736DiVA, id: diva2:1262626
Conference
13th International Conference on the Foundations of Digital Games, FDG 2018, Malmö, August 7-10, 2018.
Available from: 2018-11-12 Created: 2018-11-12 Last updated: 2025-02-18Bibliographically approved

Open Access in DiVA

No full text in DiVA

Other links

Publisher's full textScopus

Authority records

Eladhari, Mirjam Palosaari

Search in DiVA

By author/editor
Eladhari, Mirjam Palosaari
By organisation
Media Technology
Computer and Information Sciences

Search outside of DiVA

GoogleGoogle Scholar

doi
isbn
urn-nbn

Altmetric score

doi
isbn
urn-nbn
Total: 186 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • harvard-anglia-ruskin-university
  • apa-old-doi-prefix.csl
  • sodertorns-hogskola-harvard.csl
  • sodertorns-hogskola-oxford.csl
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf