sh.sePublications
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • harvard-anglia-ruskin-university
  • apa-old-doi-prefix.csl
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Believability assessment model: En modell för att mäta trovärdighet i berättelsedrivna spel
Södertörn University, School of Natural Sciences, Technology and Environmental Studies, Media Technology.
Södertörn University, School of Natural Sciences, Technology and Environmental Studies, Media Technology.
2017 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

An essential part of the video game experience are the characters. How the characters are perceived as believable can make or break the immersion of the experience. This paper aims to create a model which can be used as a tool for analysis, designed to measure believability in video game characters. For consistency, we first define the term believability. Using thematic analysis, we aim to evaluate what components are relevant in the design process of a new model. This is achieved by studying three characters from japanese role playing games using two existing models to measure believability in artificial agents, as this hasn't been done in this context in the past.

The results show that relevant components in existing models does indeed exist, but they lack some components mirroring feelings and personal development in characters from japanese role playing games. In addition to this, problems arising from the categorization of characters in models designed to measure believability is discovered. Two versions of the new model are presented, one designed to measure characters from various genres, and one designed to specifically measure characters from japanese role playing games. A different approach to categorize video game characters is also presented in the latter version of the new model.

Place, publisher, year, edition, pages
2017. , p. 53
Keywords [sv]
Believability, Trovärdighet, NPC, GAM, BAM
National Category
Media and Communication Technology
Identifiers
URN: urn:nbn:se:sh:diva-34796OAI: oai:DiVA.org:sh-34796DiVA, id: diva2:1193596
Subject / course
Media Technology
Supervisors
Examiners
Available from: 2018-03-27 Created: 2018-03-27 Last updated: 2018-03-27Bibliographically approved

Open Access in DiVA

fulltext(1852 kB)41 downloads
File information
File name FULLTEXT01.pdfFile size 1852 kBChecksum SHA-512
3d73b35cb900dac846dc761a4616e6a4eca13f9b58f7e6d905f2a3db3114652699c62f86ab91a4dcb821702b568e0662bf433acce4360663e0000edd975bed11
Type fulltextMimetype application/pdf

By organisation
Media Technology
Media and Communication Technology

Search outside of DiVA

GoogleGoogle Scholar
Total: 41 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 143 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • harvard-anglia-ruskin-university
  • apa-old-doi-prefix.csl
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf