Att leka life? - en undersökning av makt, lekt och berättande i tv-spel
2017 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE credits
Student thesis
Abstract [en]
This is a paper concerning storytelling in video games. It’s based on the assumption that power gives people the possibility to tell stories. We will have a look at what that means when in contact in video games, as the interaction between player and story world may result in creation of a story. Aim will be taken at three categories: agency, power and communication. Communication is of great importance in video games, as one of very few mediums that allows agency and communication within the actual story world. One can look at it as agency being the possibility to demonstrate power, whilst power is through which means the player can express their agency. This will be analysed through different parts of what constitutes a video game, such as rules, characters, space and game world.
Place, publisher, year, edition, pages
2017. , p. 40
Keywords [en]
narratology, ludology, video games, power, storytelling, play, literature studies
Keywords [sv]
litteraturvetenskap, narratologi, ludologi, spel, makt, berättande, lek, spelvetenskap
National Category
General Literature Studies
Identifiers
URN: urn:nbn:se:sh:diva-34585OAI: oai:DiVA.org:sh-34585DiVA, id: diva2:1182153
Subject / course
Comparative Literature
Uppsok
Humanities, Theology
Supervisors
Examiners
2018-02-122018-02-122018-02-12Bibliographically approved