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Uppfattning av karaktärsroller genom visuell design: Tolkning av associationer, utrustning och kroppsattribut i MOBA-spel
Södertörn University, School of Natural Sciences, Technology and Environmental Studies.
Södertörn University, School of Natural Sciences, Technology and Environmental Studies.
2017 (Swedish)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis
Abstract [sv]

I den här kvalitativa studien har vi undersökt hur spelare uppfattar och visuellt tolkar karaktärer från MOBA-spelen Leauge of Legends och Defense of the Ancients 2, för att utöka forskningen inom visuell karaktärsdesign. Genom sex utvalda karaktärer som slumpmässigt utsågs utifrån respondentens kunskap om de spel vi studerade, presenterades en bild och en videosekvens på en karaktär. Med intervjuer och tematisk analys har vi sammanställt resultat som visar att respondenterna med hjälp av visuella attribut, former, animationer samt förmågor lyckas förklara karaktärens personlighet och roll i laget trots avsaknaden av en bakgrundshistoria. Frånvaron av traditionellt narrativ och ett top-down perspektiv i spelet tvingade spelarna till att bli uppmärksamma på karaktärens förmågor, kroppsattribut, visuellt uttryck samt rörelsemönster. Spelare uppfattade karaktärer annorlunda i videon gentemot hur karaktären presenterades i bild och skapade därmed en skiftning i karaktärens trovärdighet.

Abstract [en]

This qualitative study analyses how gamers perceive and visually interpret characters from two MOBA games: League of Legends, and Defense of the Ancients 2, to broaden the research of visual character design. Subjects were randomly presented with an image and a video of one of six characters from either game. Interviews and thematic analysis reveal that gamers are able to explain a character’s personality and role in the game with help from visual attributes, shapes, animations and abilities, despite the lack of a presented backstory. The top-down view and the absence of a traditional narrative forced gamers to pay attention to the characters’ abilities, body attributes, visual expressions and movement patterns. Gamers perceived characters in the video differently from the image because of their in-game presentation, which also influenced believability of the character.

Place, publisher, year, edition, pages
2017. , 61 p.
Keyword [en]
Believability, visual design, character, MOBA
Keyword [sv]
Trovärdighet, visuell design, karaktär, MOBA
National Category
Media and Communication Technology
Identifiers
URN: urn:nbn:se:sh:diva-32446OAI: oai:DiVA.org:sh-32446DiVA: diva2:1091581
Subject / course
Media Technology
Uppsok
Technology
Supervisors
Examiners
Available from: 2017-04-28 Created: 2017-04-27 Last updated: 2017-04-28Bibliographically approved

Open Access in DiVA

fulltext(1598 kB)22 downloads
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File name FULLTEXT01.pdfFile size 1598 kBChecksum SHA-512
75bde99346bac4f5cf8e6c22ab97c0e5fb08fe19d70f20ad713cd9bb869da6b7607697b3f4469ad40a90438549cf93356737bfc3047f5a454735b14ac2ac894b
Type fulltextMimetype application/pdf

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School of Natural Sciences, Technology and Environmental Studies
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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf