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“Us gamers want exactly what we have always wanted”: den avpolitiserade spelaren och dess ideologiska andra
Södertörn University, School of Social Sciences, Sociology.
2016 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [sv]

I denna studie undersöks den kraftiga kritik som riktats mot de TV- och dataspel som omfamnar olika typer av vad jag kallar progressiva element. Det rör sig framförallt om sådant som mångfald, representation eller hur spelen i sitt utförande bryter mot hur de traditionellt sett har utformats. Studien är en diskursanalys av YouTube-videos, där utgångspunkten har varit hur argumenten konstruerar en viss problemformulering kring dessa progressiva element, med specifika orsaker och lösningar. Genom att dekonstruera dessa uttalanden och sedan rekonstruera en ekvivalenskedja, dvs. relationen mellan olika subjektspositioner och tecken, menar jag att detta visar på hur diskursen bärs upp av en binär logik där ett ”vi”, Spelarna, ställs mot ett ”dom”, Social Justice Warriors (SJWs). Denna logik konstrueras genom binära diskursiva uteslutningar vilket gör grupperna till varandras motsatser. I diskursen avpolitiseras rollen som Spelare genom att den knyts samman med begrepp som rationalitet, spelkulturen och den fria marknaden, medan SJWs förknippas med censur, ideologi och icke-spel. På detta sätt osynliggörs således en subjektsposition starkt förknippad med maskulinitet och en ofta pseudo-meritokratiskt och socialdarwinistisk ideologi, som hävdar tolkningsföreträde och motsätter sig alla typer av förändring, på grundval av sanning och fakta.

Abstract [en]

This study examines the sharp criticism directed at video games that embrace different types of what I call progressive elements, primarily those that include diversity, representation, or deviate from traditional video gaming mechanics and norms. The study is a discourse analysis of YouTube videos, where the starting point has been how the arguments construct a problem in relation to these progressive elements, with specific causes and solutions. By deconstructing these statements and then reconstructing a chain of equivalence, i.e. relations between subject positions, this shows how a binary logic carries the discourse where a specific ‘we’, The Gamer, are up against a specific ‘them’, the Social Justice Warriors (SJWs). By ways of binary discursive exclusions, the groups are constructed as opposites. In the discourse, The Gamer becomes depoliticized by relating it to concepts of rationality, game culture and the free market, whilst SJWs are associated with censorship, ideology, and non-games. In this way, The Gamer makes invisible its association with masculinity and an often pseudo-meritocratic and Social Darwinist ideology, and claims an interpretative prerogative and oppose any kind of change, on basis of truth and facts.

Place, publisher, year, edition, pages
2016. , p. [5], 35
Keywords [en]
video games, gaming culture, Gamergate, discourse analysis, masculinity, gender, social media, YouTube
Keywords [sv]
spel, spelkultur, Gamergate, diskursanalys, maskulinitet, genus, sociala medier, YouTube
National Category
Sociology (excluding Social Work, Social Psychology and Social Anthropology)
Identifiers
URN: urn:nbn:se:sh:diva-31742OAI: oai:DiVA.org:sh-31742DiVA, id: diva2:1065936
Subject / course
Sociologi
Uppsok
Social and Behavioural Science, Law
Supervisors
Examiners
Available from: 2017-01-18 Created: 2017-01-17 Last updated: 2017-01-18Bibliographically approved

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CiteExportLink to record
Permanent link

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Citation style
  • apa
  • ieee
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  • nn-NB
  • sv-SE
  • Other locale
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Output format
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