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A music puzzle game application for engaging in active listening
Södertörns högskola, Institutionen för kommunikation, medier och it, Medieteknik. KTH Royal Institute of Technology.ORCID-id: 0000-0003-4259-484X
KTH Royal Institute of Technology / Blekinge Institute of Technology.
KTH Royal Institute of Technology / Blekinge Institute of Technology.
2012 (engelsk)Inngår i: Proceedings of 97th Information Science and Music (SIGMUS) Research Conference, Tokyo: Information Processing Society of Japan , 2012, s. 1-4Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

In this paper we introduce an application for tablet devices with Android operating system called The Music Puzzle.This work is part of an ongoing projectcalled The Soundparkï¿œUsing modern smartphones to create interactive listening experiences for hearing impaired. In the Soundpark, we intend to provide different experimental applications for interacting with sound. The aim of the presented study was to create interactive and game-inspired listening experiences for persons with hearing impairmens (and possibly using hearing aids or having cochlea implants). Audio-based programs constitute a significant part of the Android market, but the scopes of existing applications are limited. Modern smart devices open up new possibilities both in terms of usingexternal information as input and providing real-time audio feedback to the user, and the Music Puzzle has a novel approach that explores the new possibilities.

sted, utgiver, år, opplag, sider
Tokyo: Information Processing Society of Japan , 2012. s. 1-4
Emneord [en]
KFH, Music Puzzle gaming
HSV kategori
Identifikatorer
URN: urn:nbn:se:sh:diva-25407OAI: oai:DiVA.org:sh-25407DiVA, id: diva2:769629
Konferanse
97th Information Science and Music (SIGMUS) Research Conference
Tilgjengelig fra: 2014-12-08 Laget: 2014-12-08 Sist oppdatert: 2018-01-11bibliografisk kontrollert

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http://id.nii.ac.jp/1001/00087662/

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