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Arbetsprocesser inom spelutveckling: En kvalitativ fallstudie som granskar arbetsprocessen hos ett svenskt spelutvecklingsföretag
Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik.
Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik.
2012 (svensk)Independent thesis Basic level (degree of Bachelor), 10 poäng / 15 hpOppgave
Abstract [en]

Dice is one of Sweden's largest game manufacturers. They have produced a game series called “Battlefield”, which recently celebrated its tenth anniversary, releasing it gradually over the years. In order to create a game some form of work structure is required. In this essay we discover what the Dice work process looks like today and how it has changed over the years.

Game development is progressing and market changes require game developers to constantly adapt to the current situation. To investigate this issue, we conducted intensive interviews with two wellestablished game developers from the Dice enterprise, as well as done further investigation and a small interview to confirm the results. We have individually drawn conclusions and created theories based on previous research and self-reflection. Hopefully our results will be applied by future studies, as well as by those interested in games and the related work process.

sted, utgiver, år, opplag, sider
2012. , s. 42
Emneord [en]
Work process, Battlefield, Dice, Design, Game development, Games
Emneord [sv]
Arbetsprocess, Battlefield, Dice, Design, Spelutveckling, Spel
HSV kategori
Identifikatorer
URN: urn:nbn:se:sh:diva-18191OAI: oai:DiVA.org:sh-18191DiVA, id: diva2:601506
Fag / kurs
Media Technology
Presentation
2013-01-18, MB503, Alfred Nobels allé 7, Huddinge, 15:04 (svensk)
Uppsök
Technology
Veileder
Examiner
Tilgjengelig fra: 2013-01-29 Laget: 2013-01-29 Sist oppdatert: 2014-01-31bibliografisk kontrollert

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Arbetsprocesser inom spelutveckling(702 kB)775 nedlastinger
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