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The Feature Creep Perception in Game Development: Exploring the role of feature creep in development methods and employee engagement
Södertörn University, School of Natural Sciences, Technology and Environmental Studies, Media Technology.
Södertörn University, School of Natural Sciences, Technology and Environmental Studies, Media Technology.
2021 (English)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesisAlternative title
Upplevelsen av feature creep inom spelutveckling : En undersökning om vilken roll feature creep har i utvecklingsmetoder och arbetsengagemang (Swedish)
Abstract [en]

Game developers often find themselves coming up with ideas along the production period of a game varying in size and may go unnoticed or seem insignificant to the scope of the project but in the long run add up to break deadlines, budget and affect the morale and engagement of developers. In the modern game development industry agile development methods have increased in popularity allowing flexibility in the development process. This agile approach has emerged from traditional software development where waterfall development methods are common practice (Kanode and Haddad, 2009). Through in-depth interviews with developers from Sweden, Finland, and the United Kingdom this study aims to explore how feature creep is perceived by the individual developer and its effect on the day-to-day development. The ambition is to establish whether feature creeping as a phenomenon can be a useful tool for innovation and work culture. 

Abstract [sv]

Spelutvecklare får kontinuerligt idéer under produktionen som varierar i storlek och kan gå obemärkta eller anses meningslösa för projektets ramar och över tid och kan påverka deadline, budget, moral och engagemang hos spelutvecklare. I dagens spelindustri har agila arbetsmetoder ökat i popularitet som möjliggör flexibla utvecklingsprocesser. De agila arbetssättet har vuxit fram ur traditionell mjukvaruutveckling där vattenfallsmetoder är ofta förekommit (Kanode och Haddad, 2009). Genom ingående intervjuer med utvecklare från Sverige, Finland och Storbritannien undersöker den här studien hur feature creep upplevs av den enskilda spelutvecklaren och dess effekt på det dagliga utvecklandet i spelbranschen med en ambition att se hur fenomenet feature creep kan vara ett användbart verktyg för innovation och arbetskulturen.

Place, publisher, year, edition, pages
2021. , p. 37
Keywords [en]
Feature creep, scope creep, game development
Keywords [sv]
Feature creep, scope creep, spelutveckling
National Category
Software Engineering
Identifiers
URN: urn:nbn:se:sh:diva-44946OAI: oai:DiVA.org:sh-44946DiVA, id: diva2:1543064
Subject / course
Media Technology
Uppsok
Technology
Supervisors
Examiners
Available from: 2021-04-09 Created: 2021-04-09 Last updated: 2021-04-09Bibliographically approved

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The Feature Creep Perception in Game Development - Neuhofer, Zelenka af Rolén(510 kB)831 downloads
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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • harvard-anglia-ruskin-university
  • apa-old-doi-prefix.csl
  • sodertorns-hogskola-harvard.csl
  • sodertorns-hogskola-oxford.csl
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
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Output format
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