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Changing opinion, knowledge, skill and behaviour of Vietnamese shrimp farmers by using serious board games
Wageningen University & Research, Wageningen, Netherlands.ORCID iD: 0000-0002-6530-9602
Can Tho University, Can Tho, Vietnam.
Can Tho University, Can Tho, Vietnam.
Can Tho University, Can Tho, Vietnam.
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2019 (English)In: The Journal of Agricultural Education and Extension, ISSN 1389-224X, E-ISSN 1750-8622Article in journal (Refereed) Epub ahead of print
Abstract [en]

Purpose: Mekong Delta's shrimp farming contributes to socio-economic development but tends to reduce the mangrove area. On the one hand, NGOs advocate balancing ecology and economy, while on the other hand, the Vietnamese government supports intensifying shrimp production. The latter strategy increases shrimp diseases and marginalises smallholders. To influence the opinions, knowledge and behaviour of shrimp farmers, we developed and tested a serious board game. Approach: Through several iterations, we designed a realistic board game mimicking local shrimp farming. Then, after conducting three sessions of gameplay with farmers in three sites, we assessed how this gameplay influenced players. We used a semi-experimental set-up by collecting data on the day of the gameplay, and on two further time-points. Findings: After the gameplays, farmers reported to have learned about the risks of monoculture-intensive-shrimp system and the advantages of hybrid systems. Likert ratings showed that players adopted innovations faster and, in case of shrimp diseases, consulted commercial service-providers less, but with other farmers more. They confirmed to have learned that the best strategy for them would be to adopt hybrid systems, i.e. intensify part of the area of mixed-mangrove or improved-extensive shrimp farms. Theoretical implications: Realistic board games can create opportunities for social learning and training of groups which are not always easy to reach. Practical implications: Board games can support transfer of knowledge and skills to farmers, and can develop their critical thinking. Creation: The findings that board games are effective in the context of a top-down extension systems offer value opportunities.

Place, publisher, year, edition, pages
Routledge, 2019.
Keywords [en]
Development studies, Coastal zone, communication, extension, learning, mangrove, training
National Category
Environmental Sciences Fish and Aquacultural Science
Research subject
Environmental Studies
Identifiers
URN: urn:nbn:se:sh:diva-39358DOI: 10.1080/1389224X.2019.1671205Scopus ID: 2-s2.0-85074005834OAI: oai:DiVA.org:sh-39358DiVA, id: diva2:1368846
Available from: 2019-11-08 Created: 2019-11-08 Last updated: 2019-11-08Bibliographically approved

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Rodela, Romina

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