sh.sePublications
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • harvard-anglia-ruskin-university
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Manliga kvinnor och ideala män i videospel: En kritisk diskursanalys av representationen av kvinnliga och manliga protagonister i spelrecensioner
Södertörn University, School of Culture and Education, Swedish Language.
2018 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
Manly Women and Ideal Men in Video Games : A critical discourse analysis on game reviews and their representation of male and female protagonists (English)
Abstract [en]

The gaming industry is a multimillion-dollar industry that is male dominated. The games contain mostly male protagonists and the few female protagonists that makes it to the shelves are met with criticism from the players. I have taken an interest in how the protagonists are portrayed by reviewers. For example, when it comes to age and use of name, if there is any difference between genders and if there is any kind of discrimination like sexualizing in the text. In this study, I use critical discourse analysis to study game review articles of six different games, three with female protagonists and three with male protagonists. The reviews are from two different gaming magazines. The results are that the protagonists are rarely represented as the stereotypical hero to the readers and there is not a big difference between genders. An observation is that the male protagonists are described and depicted as ideal men that are supposed to be aggressive, violent and dominant. The female protagonists are described with similar traits as the male protagonists. The conclusion is that the female protagonists are fitted into the stereotypical main character role. This role is built up by hard traits where softer traits like passive, pacifistic and submissive, which are more considered stereotypically female, is absent from main protagonists. 

Place, publisher, year, edition, pages
2018. , p. 37
Keywords [en]
Discourse analysis, video games, gender, intersectional feminism, protagonist, sexism
Keywords [sv]
diskursanalys, videospel, kön, social konstruktion, protagonist, sexism
National Category
Humanities and the Arts Gender Studies
Identifiers
URN: urn:nbn:se:sh:diva-37483OAI: oai:DiVA.org:sh-37483DiVA, id: diva2:1283891
Subject / course
Swedish
Uppsok
Humanities, Theology
Supervisors
Examiners
Available from: 2019-01-30 Created: 2019-01-30 Last updated: 2019-01-30Bibliographically approved

Open Access in DiVA

Manliga kvinnor och ideala män i videospel(529 kB)3 downloads
File information
File name FULLTEXT01.pdfFile size 529 kBChecksum SHA-512
0852ca48aec8610016a3757c8ebd5c51cadeb0e854a9e4b9b08b08b11a20d02b880eea8e5cff9d262002cae9e57f40465cba894a368972d9bda6e84dd5454639
Type fulltextMimetype application/pdf

By organisation
Swedish Language
Humanities and the ArtsGender Studies

Search outside of DiVA

GoogleGoogle Scholar
Total: 3 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 20 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • harvard-anglia-ruskin-university
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf