Player behavior in cooperative action games: How communication, cooperation and prosocial behavior affects players behavior
2023 (Engelska)Självständigt arbete på grundnivå (kandidatexamen), 20 poäng / 30 hp
Studentuppsats (Examensarbete)Alternativ titel
Spelarbeteende i kooperativa actionspel : Hur kommunikation, samarbete och prosocial betende påverkar spelarens beteende (Svenska)
Abstract [en]
This thesis examines what game designs cause players to exhibit communication, cooperation and prosocial behavior towards each other in cooperative action games. This study used qualitative research methods to analyze a cooperative action game called Warhammer: Vermintide 2 as a case study. The gathering of data is done through Stimulated recall. The data gathered from the analysis provides information about their behaviors and how players communicate with each other. The results indicate that players' communication, cooperation, and prosocial behavior increased during threatening situations and when aid is required by the players. Players' expectations of others changed depending on their level of experience in the game, and on the console.
Ort, förlag, år, upplaga, sidor
2023. , s. 70
Nyckelord [en]
Behavior, Communication, Cooperative, Difficulty, Prosocial, Qualitative Research, Teamwork, Video gam
Nyckelord [sv]
Beteende, Kvalitativ Efterforskning, Kommunikation, Kooperativa, Lagarbete, Prosocial, Svårighet, Video spel
Nationell ämneskategori
Medieteknik
Identifikatorer
URN: urn:nbn:se:sh:diva-51360OAI: oai:DiVA.org:sh-51360DiVA, id: diva2:1751896
Ämne / kurs
Medieteknik
Handledare
Examinatorer
2023-04-262023-04-192023-04-26Bibliografiskt granskad