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Game Mechanics and Dynamics of Social Actions in a Prototype Multiplayer Game World
Högskolan på Gotland.ORCID-id: 0000-0002-1444-5997
2011 (Engelska)Ingår i: Proceedings of DiGRA 2011 Conference: Think Design Play, Tampere: Digitial Games Research Organisation (DiGRA) , 2011, Vol. 6, s. 1-20Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

This paper describes the social actions called ‘affective actions’ that are implemented in the prototype multiplayer game world The Pataphysic Institute (PI). An aim of this paper is to demonstrate how a game mechanic can result in a certain set of dynamics or play patterns. Affective actions are but one feature of the many that make up the game world of PI. In this paper, the feature is used as a vertical slice into the game design. The aim is to, by using this slice, show the founding the principles of the game, the play tests that informed the design, as well as the play patterns that were observed as they emerged in a series of game mastered play–test sessions.

Ort, förlag, år, upplaga, sidor
Tampere: Digitial Games Research Organisation (DiGRA) , 2011. Vol. 6, s. 1-20
Serie
Digra, ISSN 2342-9666
Nyckelord [en]
game design, play testing, game mechanics, game dynamics, experimental prototypes, expressive AI.
Nationell ämneskategori
Mediateknik Data- och informationsvetenskap
Identifikatorer
URN: urn:nbn:se:sh:diva-33178Scopus ID: 2-s2.0-84873337626OAI: oai:DiVA.org:sh-33178DiVA, id: diva2:1136560
Konferens
DiGRA 2011, Think Design Play, 14-17 september, Utrecht School of the Arts, Hilversum, the Netherlands
Projekt
Project ConstructiveTillgänglig från: 2012-01-16 Skapad: 2017-08-28 Senast uppdaterad: 2020-06-25Bibliografiskt granskad

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Eladhari, Mirjam P

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Totalt: 115 träffar
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